Ns_agora (3.0 Beta4)
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Map feedback thread</div> Welcome back ladies and gentlemen, to Uncy Imma's bimonthly map feedback threads. If you forgot the etiquette, check it out <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=61293&st=0#entry902288' target='_blank'>here</a>
We start out with the absolute most sexy kitten of the new batch of maps, Agora by Kawak. The map has its fans and its haters, but let's keep it civil and most of all balanced. If you want to criticize, you also have to mention something that does work. And "I think the map is pretty BUT.... <500 lines of whine>" is NOT going to make me happy.
Right now I am aware that some people find the map is too large. So if you are in that crowd, please realize that this is most likely Kawak's final build. The map is NOT going to be receiving a major reworking. So don't post "I think the map is too large" if that's all you have to say.
Here's the latest changelog
<b>O Final version of ns_agora (thanks Kawak!)
- Added more covers in Tunnel and Cargo
- Added new vents
- New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
- Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
- The vent leading to "The Wedge" from tunnel is now weldable.
- Fixed "Onos getting stuck" in "The Pit"
- Added/modified lots of little things here and there</b>
Now gimme some feedback!
We start out with the absolute most sexy kitten of the new batch of maps, Agora by Kawak. The map has its fans and its haters, but let's keep it civil and most of all balanced. If you want to criticize, you also have to mention something that does work. And "I think the map is pretty BUT.... <500 lines of whine>" is NOT going to make me happy.
Right now I am aware that some people find the map is too large. So if you are in that crowd, please realize that this is most likely Kawak's final build. The map is NOT going to be receiving a major reworking. So don't post "I think the map is too large" if that's all you have to say.
Here's the latest changelog
<b>O Final version of ns_agora (thanks Kawak!)
- Added more covers in Tunnel and Cargo
- Added new vents
- New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
- Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
- The vent leading to "The Wedge" from tunnel is now weldable.
- Fixed "Onos getting stuck" in "The Pit"
- Added/modified lots of little things here and there</b>
Now gimme some feedback!
Comments
apart from that, it's an awesome map.
Likewise mentioned, the dark blue water, doesn't feel like it fits in and it appears too dark, so you can't see if anything is hiding in it or not.
Otherwise, the changes made to the map are great and it may be a bit large to what I'm used to, but that's why I like it. It's different and sets it apart from the rest of the maps which I believe are much too small and the hives are located to closely to each other.
Great map.
The water is a tad ugly. Would it be possible to make it transparent?
The vent system is extensive and excellent, with lots of concealed openings. Lots and lots of nice ambush spots, and the ambience is second to none - walking around as a marine on this map is a scary experience.
Five claws up!
This map is outstanding, good job.
A marine or alien can effectively jump onto the window of the door while it is closed, blocking it from closing or remaining open and making it flickeringly open-close which leads to spiking pings. Not exactly sure how you could fix this but it's one of the same bugs that eclipse's old doors had, which even sometimes crashed the server.
Anyway, awesome map.
Yes, i'm planning to put more lights in sewer and its surroundings, and for the water i know it doesn't looks very good, it's not easy to have a good looking water which is not fullbright in the dark.. But i will do something about it (like a more "cleaver"(brillant?) texture)
And for the glass-doors in the wedge, i know about that "exploit" but I dont know how to resolve it so i will simple delete theses doors and put a simple "grid door" at the place..
thanks again for the feedback guys and keep it coming if you have more <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
However, I think sewer should be a looot brighter, maybe like lights on the bottom of the pool that become dimmer as they go up. It's just really uncomfortable to move around in the dark since you fall down half the time.
Also, I think the pit should be moved somewhere as to not slow down the marines. Early on, especially if aliens have Cargo, they can blockade the pit and keep the marines out for quite some time.
Also, I hope you realize because of the map size this map will most likely never go competetive; it is a large game only type map.