Time Limit: Make It A Draw!

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
edited May 2004 in NS General Discussion
Doe's anyone else believe that timelimit round's should end with a draw instead of aliens winning? I still don't understand why the command chair is still even on the marine side if they're the attacking team. The reason I believe that rounds should end in draw's is because of a round I just came from previously. The server had the default 10 minute limit and the marine's were stomping the alien's early game until the alien team managed to push us back and hold us in base. Then at about 3 minute's left in the round we pushed back in, killed all the alien's so they were spawning slow. Then we began to start shooting away at the hive after we pushed all the way through and then (I'm assuming when the hive was around 35% or so) the game ended in an alien victory!

Don't take me wrong, I believe the timelimit was the best thing to come to combat (no more 100 minute games!). I just don't believe alien's deserved that victory.

Opinions, thoughts?

Comments

  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    The Kharaa win due to the backstory. The whole point of combat was to highlight the battles you have in regular NS, but the backstory is the TSA is sent in to remove the alien 'infestation' If they fail, then they have lost.

    So no draws.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    Yeah, I think Daxx is right... The whole point of CO is for marines to push back an alien invasion, if they fail to do so in due time, the whole vessel or base gets infected by the gooey slime.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It doesn't matter if the game displays a "team two wins" message or not. If my team and I did well on that round (and it's hard for marines nowdays), then I consider it a marine victory anyways. If I saw teamwork, and great effort, and steady progress, I don't care if we couldn't take down the hive in the 10 minute time period, I say that's a damned good victory for the marines.

    And we all know it in our hearts.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Sorry BT, but I have to agree with Daxx22 as well. I <i>do</i> think that 10 minutes is a little too short, however.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Hence your friendly neigbourhood Admins ablity to modifiy the timelimit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I still have yet to see a Combat game reach the 10 minute mark however. Marine or Kharaa victory (seen a ratio of about 60:40) all my games have ended at about the 7-8 minute mark, unless a team got lucky with an early base rush.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    No thanks, the point of combat is for the marines to take down the hive at all costs.

    Remove the CC/WELDERS, The gorge and keep the time limit.
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    nah I doubt that'd happen. if they removed the command console the aliens would just camp the whole time instead of attempting to destroy the chair. I seriously do not think you should be judging anything one or two days after release.

    Come back in a week or two and make your decision. You haven't played it enough to make an informed decision yet.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    You do realize that the timelimit can be set, right?
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    Remove the gorge from combat. Keep the rest the same. Combat is a lot more exciting now with aggressive marines.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Hi,

    I find some maps are to big for a 10 minute limit, how about making it like 10,15,20,25, and 30 minute games for different maps. Most games would end before 30 minutes anyways.

    Server I play, people are wanting this to be like the above I have said, alot are after a 30 minute timer, to stop those long games, but allow for good fights still, as 10 is way too quick, but in the 30 min, most games would end in 15/20 minutes anyways.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    One of my best combat games I've played today was on that map with the hive room that looks like Engine Room on ns_Bast (sorry I can't remember at the moment). The limit was set at 20 minutes, and both sides played VERY well. In a moment of perfection the teams were not stacked, and it went back and forth for a while. Near the end the marines made a final, desperate push 30 seconds before the time was up, and we got the hive down to 30% too. It was beautiful...what a good game. I reached level 10, and didn't even use my last level. There was one or two onos, I forgot. This was a 10 on 10 game

    Personally, it hink a 20 or 25 minute limit would be perfect. Wow, that game made me not hate combat now.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    <!--QuoteBegin-|ds|meatshield+May 3 2004, 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ May 3 2004, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of my best combat games I've played today was on that map with the hive room that looks like Engine Room on ns_Bast (sorry I can't remember at the moment). The limit was set at 20 minutes, and both sides played VERY well. In a moment of perfection the teams were not stacked, and it went back and forth for a while. Near the end the marines made a final, desperate push 30 seconds before the time was up, and we got the hive down to 30% too. It was beautiful...what a good game. I reached level 10, and didn't even use my last level. There was one or two onos, I forgot. This was a 10 on 10 game

    Personally, it hink a 20 or 25 minute limit would be perfect. Wow, that game made me not hate combat now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats what games should be about, FUN.

    Hope they change timers on the servers I play on.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I actually think 12 minutes is a pretty good point. It's just short enough to create some real urgency in the marines, but long enough so that moderate players have a change to get to level 10 if they are lucky (and remeber, it is NOT the point of combat that EVERY player must get to lvl10 every single game!) and marines have a decent chance of dominating the aliens in time. I think too many people want the time limit changed mostly because they just want to go back to the old leisurely pace of beta4 and don't realize it. 20-30 minute games take all the urgency and suspense out of things, and the lvl10 stalemates that come with longer games, especially with grenade spam involved, is not very fun.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited May 2004
    <!--QuoteBegin-CommunistWithAGun+May 3 2004, 12:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ May 3 2004, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove the CC/WELDERS, The gorge and keep the time limit. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No need to remove welder's if the marine's are the attacking team and the alien's are the defending team.. what's the point of the CC anyway? I also have to agree that the Gorge must go, it can turn the game completely around with web's and healspray.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I put damage in the CC now to 1. gain xp and 2. give something to hold up the marines.

    They aren't going to be shooting your hive if they are welding their CC and that's one more level until a shotgun/hmg/jp/whatever
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    But isn't that also elongating the game more?

    I mean, if you did the same with the aliens, they'd run back too, and defend as well. Pretty much the same thing.

    Maybe except the fact that most base aliens travel faster than non-catpacked marines.

    But I do not agree with having timelimit a draw. Because of what Daxx said.
  • AkimboAkimbo Join Date: 2003-07-20 Member: 18300Members
    Or remove that stupid Camper-Strike timer all together. Maybe sum people LIKE to have 90 minute combat games, its not like theyre ALL that long at all, most are around 15 mins. Timer was just a waste of time. Ironic eh?
  • DecimatorDecimator Join Date: 2002-11-10 Member: 8057Members
    Well, if you like your games to go that long then go find a server that has the timer set to 90 minutes. Myself, I like to have a short game where the marines actually get off their behinds and go do something.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    The 10 minute games give me about enough time to get to level 10 on either side. But, it removes the 10-20 minutes of being sat at level 10 running into battle, dying, rinse and repeat until one team gets unlucky.

    The period of teching up is the best part of combat, that is why I like the 10 minute time limit as you are rarely doing anything other than teching up.

    The only thing that I think could improve it now, other than a wave spawning system, is for marines to gain XP slightly faster. After all, they do <b>have</b> to destroy the hive, shouldn't they be able to tech faster?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Yep, and if they gain XP fasterm the aliens will have to push out WAY more harder than before.

    Now that's weird, seeing the defending team push out more than the attackers....shouldn't it be the other way around?

    Besides, having marines+HMG fast tech against skulks because they have slower XP gain is pretty much imbalancing it.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    timer: 15 mins

    remove: cc
    improve: gorge healspray-- so its worth it to stay gorge, armory invincible, welder weld faster to make it worthwile for heavy trains.

    ?s
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