Time Limit: Make It A Draw!
BattleTech
Join Date: 2002-11-02 Member: 4137Members
Doe's anyone else believe that timelimit round's should end with a draw instead of aliens winning? I still don't understand why the command chair is still even on the marine side if they're the attacking team. The reason I believe that rounds should end in draw's is because of a round I just came from previously. The server had the default 10 minute limit and the marine's were stomping the alien's early game until the alien team managed to push us back and hold us in base. Then at about 3 minute's left in the round we pushed back in, killed all the alien's so they were spawning slow. Then we began to start shooting away at the hive after we pushed all the way through and then (I'm assuming when the hive was around 35% or so) the game ended in an alien victory!
Don't take me wrong, I believe the timelimit was the best thing to come to combat (no more 100 minute games!). I just don't believe alien's deserved that victory.
Opinions, thoughts?
Don't take me wrong, I believe the timelimit was the best thing to come to combat (no more 100 minute games!). I just don't believe alien's deserved that victory.
Opinions, thoughts?
Comments
So no draws.
And we all know it in our hearts.
I still have yet to see a Combat game reach the 10 minute mark however. Marine or Kharaa victory (seen a ratio of about 60:40) all my games have ended at about the 7-8 minute mark, unless a team got lucky with an early base rush.
Remove the CC/WELDERS, The gorge and keep the time limit.
Come back in a week or two and make your decision. You haven't played it enough to make an informed decision yet.
I find some maps are to big for a 10 minute limit, how about making it like 10,15,20,25, and 30 minute games for different maps. Most games would end before 30 minutes anyways.
Server I play, people are wanting this to be like the above I have said, alot are after a 30 minute timer, to stop those long games, but allow for good fights still, as 10 is way too quick, but in the 30 min, most games would end in 15/20 minutes anyways.
Personally, it hink a 20 or 25 minute limit would be perfect. Wow, that game made me not hate combat now.
Personally, it hink a 20 or 25 minute limit would be perfect. Wow, that game made me not hate combat now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats what games should be about, FUN.
Hope they change timers on the servers I play on.
No need to remove welder's if the marine's are the attacking team and the alien's are the defending team.. what's the point of the CC anyway? I also have to agree that the Gorge must go, it can turn the game completely around with web's and healspray.
They aren't going to be shooting your hive if they are welding their CC and that's one more level until a shotgun/hmg/jp/whatever
I mean, if you did the same with the aliens, they'd run back too, and defend as well. Pretty much the same thing.
Maybe except the fact that most base aliens travel faster than non-catpacked marines.
But I do not agree with having timelimit a draw. Because of what Daxx said.
The period of teching up is the best part of combat, that is why I like the 10 minute time limit as you are rarely doing anything other than teching up.
The only thing that I think could improve it now, other than a wave spawning system, is for marines to gain XP slightly faster. After all, they do <b>have</b> to destroy the hive, shouldn't they be able to tech faster?
Now that's weird, seeing the defending team push out more than the attackers....shouldn't it be the other way around?
Besides, having marines+HMG fast tech against skulks because they have slower XP gain is pretty much imbalancing it.
remove: cc
improve: gorge healspray-- so its worth it to stay gorge, armory invincible, welder weld faster to make it worthwile for heavy trains.
?s