The ever hated outside locations for ns

RED_NEDRED_NED Join Date: 2002-08-10 Member: 1131Members
Hi all. I was just tinkering a bit earlier and came up with this, it only took a short time to make, and obviously needs work. It has rain and ambient effects that arent visable in the picture.

<a href="http://members.lycos.co.uk/everreddyneddy/photoalbum.html" target="_blank">http://members.lycos.co.uk/everreddyneddy/photoalbum.html</a>

p.s. no im not mapping for it to be official so it can be outside  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

on another note, how big are the resource grabbing buildings? there is a resource node in the pic and im not sure if theres room for the building.

Comments

  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    Nice map, you certainly seem to have some mapping skill <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    I think the outdoor, natural area looks real good. However, I also think that the building looks like something out of TFC.

    Maybe it would look better if this were a type of subterranean cave, with little pools of water in the floor and droplets coming from the ceiling? I still am not sure how well giving the Kharaa (especially the Skulk) access to the sky box will work. I think it has real potential, but I would like to see a little more. Perhaps a layout or back-story to accompany the screenshot?
  • RED_NEDRED_NED Join Date: 2002-08-10 Member: 1131Members
    I heard on this forum on elsewhere that the skulk could not climb on a brush textured with the CLIP texture. As the sky, and the tops of the buildings/cliffs will be clipped then the skulk will have the advantage of swarming around the map but not on the sky.

    The idea of a subterranian cave type area is a good one, how about making it for one of the hive locations? As the manual released recently states:

    " As near as we can tell, trace amounts of the bacteria begin to collect in areas containing water or heat sources. "

    So this could be validated through the background. as for the layout/backstory, this small section was a test that i knocked up earlier today. I could try and expand on this, but i would need to sort out a layout first, so that nothing gets built needlessly. I like the idea of creating an outside NS map, because people have argued it cant be done, and thats just asking for trouble  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    oh and p.s. the r_speeds on the outside area dont rise above 380 atm, and with the limit being 600/700 there could be more added if was needed.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    actually this does look like it would be better as a cave of some sort, you have enough r_speeds spare to make a ceiling.

    as for the resource collecter, it's 32 x 32 x 32 AFK, actually all buildings except the hive are that size, well I'm pretty sure anyway
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It looks like there would be enough room for a collector without sticking through the secnery.

    It does look very odd having a resource node sat on that rolling landscape and a light stuck on the rock wall behind it.
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