How's server performance look?
Vadakill
The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
I know way back you were looking into optimizing server code for best performance, how does that look right now?
Also, does Will Day (Metamod) have all the recent ents for NS? Will basic Admin Mod be able to support it?
Thanks in advance for your answers. I'm just looking to organize everything I need for a server build so I know what to expect.
Vadakill
Also, does Will Day (Metamod) have all the recent ents for NS? Will basic Admin Mod be able to support it?
Thanks in advance for your answers. I'm just looking to organize everything I need for a server build so I know what to expect.
Vadakill
Comments
You still need a beefier CPU then you do for CS or DOD. I've worked a lot on this, but there probably going to be HL servers that can't run NS well.
Server performance is extremely high-priority for us, but if you could've seen the work I had to do to get it to where it is now...
There is one large optimization I still have yet to do, that I may try to sneak in for v1.0. If not, it will be optimized in the near future.
<!--EDIT|Flayra|Oct. 25 2002,13:04-->
150MHZ per Player
32-64 Megs of Ram per Player
The max players you will sensibly be able to run on that is 8, which I suspect would be a bit slow gameplay-wise. If you just want it for a clan practice server, or one for you and your friends it's fine, if you want anything bigger/more public it may be a bit iffy. And then you have to think of your connection....
"General HL Rule of Thumb for a DS:
150MHZ/player
32-64 Megs of Ram/Player"
However, that's just LAN performance. I have no idea how it'd do on an internet connection.