Disgusting.
Electrolyte1
Join Date: 2004-04-30 Member: 28333Members
You say you balance the teams, well, WHY THE HELL DO ALIENS WIN MORE THAN EVER. Out of 20 CO games I have played, marines have won once!!!!
Here is a tip of advice
MAKE THE ALIENS WEAKER, THERE ATTACKS ARE FAR TOO STRONG.
Who agrees the aliens are just too powerful and it unbalances the game? people from my clan seem to agree.
Here is a tip of advice
MAKE THE ALIENS WEAKER, THERE ATTACKS ARE FAR TOO STRONG.
Who agrees the aliens are just too powerful and it unbalances the game? people from my clan seem to agree.
This discussion has been closed.
Comments
some thing works well - NERF IT! NERF IT ALL
OMG SHOTGUNS ARE PRO NERF THEM! SIEGES WIN GAMES?!?! NERF THEM TOO
... how's about instead of nerfing the aliens, you offer a way of improving the win rate for marines
far too many games have gone down the road of nerf nerf nerf, resulting in huge shoot-athons to get a couple kills.
heh, you ever played Quake3? if not, don't - you'll want to nerf the railgun cause it kills people
And I didn't say "nerf" anything, read the threads properly then you won't look like a complete fool.
Oh really? Then what's this thing in all upper case?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MAKE THE ALIENS WEAKER, THERE ATTACKS ARE FAR TOO STRONG.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Read your own damn thread before you submit it.
Man, please SOMEBODY lock this topic.
Here is a tip of advice
MAKE THE ALIENS WEAKER, THERE ATTACKS ARE FAR TOO STRONG.
Who agrees the aliens are just too powerful and it unbalances the game? people from my clan seem to agree. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'd like to suggest that you check out the Public Beta Discussion forum and submit your ideas for balancing Combat there and give your two cents on the current discussions going on there.
Also, please give us something to discuss, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> "Make the aliens weaker, they're winning too many games" isn't good enough to actually help the game at all. Something like "I've noticed that the Fade is too big of a game-ender for the Aliens, maybe we should increase the energy usage on Blink a bit so that the Fade can't fly around as much" would be a much bigger help and spark a discussion that might even get Flayra to give some things mentioned a shot.
The new problem with co is that since the aliens are faster (and should be!) and there are no respawn waves anymore (right?) the aliens can easily spawncamp. You can't make the aliens themselves weaker without affecting classic.
The reason for the new respawn system was to make games shorter. It did. But it will be changed somehow. Just wait
So both marines AND aliens are too strong, we should nerf both.
If you feel that something is wrong with the "beta" then perhaps instead of creating an angsty Caps-lock filled rant you could point out the flaws in a mature fashion.
For instance, why are the aliens too strong? what weapons would you suggest nerfing?
You need to give a little more information than "OMG ITS BORKED FIX EEET!?!?" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Forces marines to get Heavy Armour which is another tacitc but that besides the point.
*bounce* *bounce* *bounce*
Ballisto, Juggler, meatshield, consider this the one warning against rulemongering you will get.
[edit]Too. Damn. Tired.[/edit]