Dual Handguns?

Seraph12Seraph12 Join Date: 2004-04-21 Member: 28072Members
<div class="IPBDescription">Has it been done?</div> I've been looking in this forum for a dual pistol skin but not able to find one, has one been done?

Comments

  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Not to my knowledge.

    One of chronos pistols i wante dto make dual but he never optimized <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    if it was done, I believe we'd see only one shooting, or both shooting at the same time (like if there was two 10 damage bullets hitting the precise same spot)
  • Seraph12Seraph12 Join Date: 2004-04-21 Member: 28072Members
    I read somewhere that the HMG has 2 muzzle flash animations, couldn't u use something like that to create the dual pistol firing animations? sry, I'm new at modding so I'm not sure what u can do and what u can't <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-BigBull+Apr 21 2004, 08:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 21 2004, 08:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not to my knowledge.

    One of chronos pistols i wante dto make dual but he never optimized <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LIES!!!!
    i optomized a 2700 polie pistol down to 628 and he still didnt mesh it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> *whips bull to get meshing*
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Seraph12+Apr 21 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seraph12 @ Apr 21 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I read somewhere that the HMG has 2 muzzle flash animations, couldn't u use something like that to create the dual pistol firing animations? sry, I'm new at modding so I'm not sure what u can do and what u can't <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea i did a dual mac10 convert from TS, too bad there can only be one shell ejection port :/
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited April 2004
    <!--QuoteBegin-DR_FUZZY+Apr 21 2004, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Apr 21 2004, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bla bla bla, too bad there can only be one shell ejection port :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Cant you remove the shell ejection? So that no shells come out, kinda... If you have two K-Pists, and with "shell bags"? Perhaps that would be ugly, but it would work?
    Or if you have some kinda energy guns that doesnt fire projectiles, therefore no shells? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited April 2004
    mhm.. I converted some akimbo SMGs for LMG and some akimbo handguns for pistol... but just for personal purpose... (I just edited the animations to fit with NS, didn't change anything else likethe arms) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    It's also very sad that there are no akimbo animations for the player models... *hint* *request* *hint* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /edit: Some pics of an akimbo smg that I converted to LMG. I posted those pics earlier at the Customization Help and Troubleshooting forum:

    <img src='http://www.unknownworlds.com/forums/uploads//post-43-1078676585.gif' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-43-1078679077.jpg' border='0' alt='user posted image' />
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-CaptainPanaka+Apr 22 2004, 11:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 22 2004, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mhm.. I converted some akimbo SMGs for LMG and some akimbo handguns for pistol... but just for personal purpose... (I just edited the animations to fit with NS, didn't change anything else likethe arms) <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    It's also very sad that there are no akimbo animations for the player models... *hint* *request* *hint* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /edit: Some pics of an akimbo smg that I converted to LMG. I posted those pics earlier at the Customization Help and Troubleshooting forum:

    <img src='http://www.unknownworlds.com/forums/uploads//post-43-1078676585.gif' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-43-1078679077.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    H&K PDW's mmmmmmmmmmmm

    I used the model for Sven coop, didnt like it too much


    And you can move the shell ejection port out of the screen, but you cant delete it.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    default hl hands :\
  • Seraph12Seraph12 Join Date: 2004-04-21 Member: 28072Members
    I feel kinda bad for asking but... could I get those v_models of your guns, cpt Panaka? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Spacer+Apr 22 2004, 10:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 22 2004, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> default hl hands :\ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep.... as I said in my previous post I just converted the models animations to fit with NS. but they worked fine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    I also had to mess around with the attachments (=> muzzleflash) so they fit again.

    than later I attached the handskin from the 1st pic to the gun.

    doesn't look that bad IG imo. (for LA) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <b>@Seraph12:</b>
    Sure, just PM me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-BigBull+Apr 21 2004, 08:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 21 2004, 08:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> show me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ii showed you on aim it was going to be the first thing you ever meshed you were working on it for over a week you said AL was gonna skin? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Capt Panaka..you plan to release those any time soon? hehe

    Anyways.

    I'd like to see Akimbo pistols like from the NSArmsLab.com website.
    One pistol is held the standard way
    and the other on it's side below the other guy

    Also it could make some awesome P views. lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Paranoia-2MB+Apr 23 2004, 08:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Apr 23 2004, 08:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Capt Panaka..you plan to release those any time soon? hehe

    [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No because I've not asked the author, yet. And I don't want to release converted stuff without asking the original author(s). <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    ask em <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uhm... maybe... I converted this over from Sven Co-op and I need to get the credits right.

    for the p_model animations:

    the funny thing is that when you use "akimbo weapons" on the standard player animations for the handgun, the 2nd gun IS held the way you said. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Normally one gun would be in the left and one in the right hand, but there are no akimbo animations for NS, yet. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    howd you get MF to appear on both guns? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Just change

    <!--QuoteBegin-Original animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Original animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // 6 animation sequences
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 10
    $sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
    $sequence "shoot" "shoot" fps 30 { event 5001 0 "30" }
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    to:

    <!--QuoteBegin-Edited animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edited animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // 6 animation sequences
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 10
    $sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
    $sequence "shoot" "shoot" fps 30 { event 5001 0 "30" } <b>{ event 5011 0 "30" }</b>
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You'll need two attachments (one for the muzzleflash on both guns) for that.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65116' target='_blank'>original thread</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    wait a tick... the 5011 gives the other attachment a flash too? could you PM me a more in depth look at how you did it?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh well... everything I did was adding this to the .qc and adjusting the positions of both attachments so they are right before the muzzle. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Everything else is in the topic I already linked to. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    But maybe you should just post something like that at the Customization Help and Troubleshooting forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ropyropy Join Date: 2004-04-23 Member: 28105Members
    woot.
    finally figure out part of qc file.

    <img src='http://home.pchome.com.tw/love/ropy/ns_lost.jpg' border='0' alt='user posted image' />

    notepad work from teh specialists :D
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hehe... yep... that's the way it works <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    nice conversion btw <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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