Gravity.

MidoMido Join Date: 2004-04-05 Member: 27742Members
edited April 2004 in Mapping Forum
<div class="IPBDescription">I can fly! - Not yet fido.</div> Ugh, I feel rather stupid, the guy who I normally ask my NS Mapping questions to hasnt been on all week, resorting to forums now.

How do I make vectors/areas with low or negative gravity? I noticed trigger_gravity but am incapable of figuring it out. (I really dont feel like trial and error, recompiling my map like 300 times just to see how to make a player float)

Example: Like a wind tunnel!

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    It doesn't work. You'll have to do the trick with a func_push set to Up...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited April 2004
    Why can't you just set the trigger_(or is it func_?) gravity to a negative value?

    Edit: Oh, and for gravity values, on the trigger, 1 is equal to setting sv_gravity to 800. So 0.5 equals 400, .25 equals 200, et cetera.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mantrid+Apr 26 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Apr 26 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why can't you just set the trigger_(or is it func_?) gravity to a negative value?

    Edit: Oh, and for gravity values, on the trigger, 1 is equal to setting sv_gravity to 800. So 0.5 equals 400, .25 equals 200, et cetera. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because trigger_gravity caused problems with the comm view and was removed from NS. Note that it won't work for a Combat map either.
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    So, what is this func_push thing.

    BASICLY - Explain to me how to make player float/fly

    Dont go all technicle by what I mean by float/fly, just tell me how to do it, or give me an example please.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mido+Apr 26 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mido @ Apr 26 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, what is this func_push thing.

    BASICLY - Explain to me how to make player float/fly

    Dont go all technicle by what I mean by float/fly, just tell me how to do it, or give me an example please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uh, a func_push pushes all the players who enter it in a certain direction for a certain amount of force. So if you want them to fly up, you'd set the direction to 'Up' and then set the force/speed to however much. (I've never used a func_push so I don't know it's values and stuff, but that's the basic stuff anyway)
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    edited April 2004
    Holy carp, I just realized this is in the wrong section.
    SORRY! I could have sworn I had posted in the problems section...

    Alas, there is no func_push in the entity list, or the brush entity list... God I feel stupid.
    There is func_pushable, but thats for like pushable crates etc.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    i think its trigger_push
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    Thanks plague!
    Thanks everyone, sorry for posting in wrong forum (at least i realized >.>)
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
    edited April 2004
    --I take it back (sorry for double post) : I'm so dumb, I cant make player go up.. I changed the Yaw to make player go wee in other directions, but I'm too ignorent to figure out how to make player go up. -_-


    *Please dont give me guesses as what to do, someone who knows please tell me.
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    edited April 2004
    if your using the circley thingy to do degrees click on the number next to it and chose up, if your using good old 0 0 0.... -90 0 0 goes up

    Hope that helps
  • MidoMido Join Date: 2004-04-05 Member: 27742Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Hibame+Apr 27 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Apr 27 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if your using the circley thingy to do degrees click on the number next to it and chose up, if your using good old 0 0 0.... -90 0 0 goes up

    Hope that helps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or you could just select "Up" in the dropdown list....
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-ShdwStal+Apr 27 2004, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 27 2004, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hibame+Apr 27 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Apr 27 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if your using the circley thingy to do degrees click on the number next to it and chose up, if your using good old 0 0 0....  -90 0 0 goes up

    Hope that helps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or you could just select "Up" in the dropdown list.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what he said. "IF" you're using that. Otherwise the value is -90 0 0. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ~ DarkATi
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-DarkATi+Apr 27 2004, 02:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Apr 27 2004, 02:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Apr 27 2004, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 27 2004, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hibame+Apr 27 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hibame @ Apr 27 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if your using the circley thingy to do degrees click on the number next to it and chose up, if your using good old 0 0 0....  -90 0 0 goes up

    Hope that helps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or you could just select "Up" in the dropdown list.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what he said. "IF" you're using that. Otherwise the value is -90 0 0. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah, yes. His post was confusing me. <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Fenix42Fenix42 Join Date: 2004-04-27 Member: 28239Members
    eek. im still confused... i made a brush taht is a trigger_push brush and i dont see anything with a "0 0 0" or a circley thing... im confused. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> sorry
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Fenix42+Apr 27 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fenix42 @ Apr 27 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eek. im still confused... i made a brush taht is a trigger_push brush and i dont see anything with a "0 0 0" or a circley thing... im confused. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> sorry <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Check out this tutorial on triggers: <a href='http://www.vlatitude.com/tutorials.php?tutID=2' target='_blank'>http://www.vlatitude.com/tutorials.php?tutID=2</a>

    ~ DarkATi
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