Gravity.
Mido
Join Date: 2004-04-05 Member: 27742Members
<div class="IPBDescription">I can fly! - Not yet fido.</div> Ugh, I feel rather stupid, the guy who I normally ask my NS Mapping questions to hasnt been on all week, resorting to forums now.
How do I make vectors/areas with low or negative gravity? I noticed trigger_gravity but am incapable of figuring it out. (I really dont feel like trial and error, recompiling my map like 300 times just to see how to make a player float)
Example: Like a wind tunnel!
How do I make vectors/areas with low or negative gravity? I noticed trigger_gravity but am incapable of figuring it out. (I really dont feel like trial and error, recompiling my map like 300 times just to see how to make a player float)
Example: Like a wind tunnel!
Comments
Edit: Oh, and for gravity values, on the trigger, 1 is equal to setting sv_gravity to 800. So 0.5 equals 400, .25 equals 200, et cetera.
Edit: Oh, and for gravity values, on the trigger, 1 is equal to setting sv_gravity to 800. So 0.5 equals 400, .25 equals 200, et cetera. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because trigger_gravity caused problems with the comm view and was removed from NS. Note that it won't work for a Combat map either.
BASICLY - Explain to me how to make player float/fly
Dont go all technicle by what I mean by float/fly, just tell me how to do it, or give me an example please.
BASICLY - Explain to me how to make player float/fly
Dont go all technicle by what I mean by float/fly, just tell me how to do it, or give me an example please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Uh, a func_push pushes all the players who enter it in a certain direction for a certain amount of force. So if you want them to fly up, you'd set the direction to 'Up' and then set the force/speed to however much. (I've never used a func_push so I don't know it's values and stuff, but that's the basic stuff anyway)
SORRY! I could have sworn I had posted in the problems section...
Alas, there is no func_push in the entity list, or the brush entity list... God I feel stupid.
There is func_pushable, but thats for like pushable crates etc.
Thanks everyone, sorry for posting in wrong forum (at least i realized >.>)
*Please dont give me guesses as what to do, someone who knows please tell me.
Hope that helps
Hope that helps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or you could just select "Up" in the dropdown list....
Hope that helps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or you could just select "Up" in the dropdown list.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's what he said. "IF" you're using that. Otherwise the value is -90 0 0. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi
Hope that helps <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or you could just select "Up" in the dropdown list.... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's what he said. "IF" you're using that. Otherwise the value is -90 0 0. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ah, yes. His post was confusing me. <!--emo&???--><img src='http://www.natural-selection.org/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Check out this tutorial on triggers: <a href='http://www.vlatitude.com/tutorials.php?tutID=2' target='_blank'>http://www.vlatitude.com/tutorials.php?tutID=2</a>
~ DarkATi