About heavy armor
Gibby
Join Date: 2002-04-26 Member: 518Members
<div class="IPBDescription">Need a pt angle here</div>I read in the manual that it gives 95% ( <b>95%!!!</b> ) damage reduction. That would render a marine near invincible, right? Take a Fade swipe at 80 damage. 80 damage - 95% is.. 4 damage.
80 damage reduced to 4. That's amazing. And as only the Onos's attack can do more than 80 (120, which is 6 after 95% reduction) this seems to give an insanely huge advantage to any marine wearing it.
I am probably missing something however, and if a PT could fill me in on it I'd be appreciative. Thanks.
80 damage reduced to 4. That's amazing. And as only the Onos's attack can do more than 80 (120, which is 6 after 95% reduction) this seems to give an insanely huge advantage to any marine wearing it.
I am probably missing something however, and if a PT could fill me in on it I'd be appreciative. Thanks.
Comments
So if you take 100 damage, you will lose 95 armor and 5 health.
How come half the time I play CS, I get into a firefight and come out with 20 health and 100 armour?
I always buy the kevlar with the helmet, and I usually crouch while firing.
If I'm not mistaken the p228 pistol completely ignores your armor.
I may try forsaking the deagle and picking a different gun if that is the case... (Yeah, I admit it, I'm one of THOSE types that plays better with pistols rather than machine guns... Pity we dont get single shot, accurate rifles with crosshairs... You can tell I'm a KAR ##### cant ya?)
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EDIT: Erm... KAR hoe?
Smart commanders usually issue welders along with HAs, so they can be repaired on the fly (Imagine two heavy marines firing, and one continuusly welding.).
Defeating such groups requires good coordination and a fair bit of luck. I've seen good successes by throwing some sporeclouds and acid missles in their direction to then blink in and do some handiwork.
I always shoot the legs or arms, cause they have no damage reduction, and I don't use armorpiercing weapons.
Anyways, back to NE. The Heavy Armor can be said to both absorb and reduse damage. 95% damage absorbation means 95% of the damage goes to the armor, while 5 of it goes to your health. That's the same as saying the damage is reduced 95%.
However, the armor has it's own health too, you know. And besides, I think the Onos with 500 health is pretty much invincible in itself, seeing it has the health of 5 marines <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It's all well balanced, I'm pretty sure of it.
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EDIT: Erm... KAR hoe?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<b>w000000t KAR 98 all da way!</b>
-edit-back on topic what type of armor thosae the normal marine have and what is his hit % damage % ratio?
50/100
35/95
20/90
5/85
DEAD
This happens frequently with the lerk, since his armor is higher than his health after evolving Carapace (60/75).