Getting Lag In Large Areas
non_operational
Join Date: 2004-04-02 Member: 27668Members
<div class="IPBDescription">anything I can do?</div> Allo all,
Back yet again. This time I am remaking a map from another game. There are a few wide open areas where it lags. Ive never really run into this problem preferring to make small areas myself. Ive thought about maybe adding a few doors or something in order to section the areas off, but I dunno if that will work in all cases. Anyone have any advice to work around something like this?
PS It is a HL mod so the engine is capable of handling it but NS seems to hate it.
Thanks,
non op <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Back yet again. This time I am remaking a map from another game. There are a few wide open areas where it lags. Ive never really run into this problem preferring to make small areas myself. Ive thought about maybe adding a few doors or something in order to section the areas off, but I dunno if that will work in all cases. Anyone have any advice to work around something like this?
PS It is a HL mod so the engine is capable of handling it but NS seems to hate it.
Thanks,
non op <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Comments
halflife hates large areas. its a fact. the only real solutioniis to keep your R_speeds as low as you can. keep in mind doors wont help you on this as they do not block vis. your other option is hint brushes to decrease r_speeds
hope that helps agin the only real advice i can give you is to force r_speeds to be low
Another problem with large areas is that you can see alot of models all at once. This is a large problem for many users. Most people have descent enough graphics cards, but HL is a big CPU hog, it could offload alot of stuff to the graphics card but it's so old that they haven't. Be sure to block of areas as well as you can so that you don't see too many models at once if this is a problem.
if i run vis i most of the time have 100