Drooling already
Anavrin
Join Date: 2002-10-30 Member: 1734Members
<div class="IPBDescription">2 days left</div>Ah, it'll be like the good old Gloom days again, before One net was the only server! And before the turrets sucked!
Anyway, I already know I'll be digging up my Guardian/Stalker/Hatchling skills as most people seem to want to play Humans, and it's always good for your karma to even up the teams.
Any other Gloom veterans awaiting in eager anticipation?
Anyway, I already know I'll be digging up my Guardian/Stalker/Hatchling skills as most people seem to want to play Humans, and it's always good for your karma to even up the teams.
Any other Gloom veterans awaiting in eager anticipation?
Comments
I remember when those turrets sucked! The marines never had a chance against the aliens in a heavy invasion during the game. I still play a bit of Gloom just to tide me over, hehe.
With the skils we Gloom veterans have we will own! The hatchling is almost the same as the skulk and I am so excited to use those old skills on new meat.
It's quite the complement for NS to be reminiscent of Gloom.
In case anyone doesn't really have a clue what Gloom is/was, look at their original <a href="http://www.planetquake.com/rxn/gloom/" target="_blank">website</a>. The Gloom development team left it in the hands of terrible developers and as a result lost its fun factor (Tribes 2, anyone?) when the new patch came out. Oh, and they made a terrible new website for the new Gloom at planetgloom.com. It's so bad that it's not worth linking. My point is ignore the new Gloom, for it is not holy.
Anyway, if you look at the stats, you can clearly see that Gloom and NS were developed in a similar fashion. It gives genius to the developers of both mods, especially considering NS had nothing to do with Gloom.
Right now, my expectations of NS is ridiculously high. It's like this; If anyone played through all 3 episodes of Doom 1 and then the 4th episode in patch 1.9, and then played Doom 2, and then spent years playing Doom deathmatch, and then they hear about Doom 3... It's *EXACTLY* like playing years and years through Gloom, and then suddenly hearing about NS.
Trust me, comparing NS to Gloom makes me (and all the Gloom vets) all the more fonder of NS. It's the next step in an amazing formula. And there's nothing you can do to convince me that NS is unlike Gloom. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Obviously the commander view, the hives, and the economy behave differently, but when it comes down to it, it's 2 species against eachother with classed based units, all complemented by buildable buildings. I mean, sure, there is a difference between a Gloom marine with a rocket launcher and a NS marine with a grenade launcher, but when it comes down to it the *essence* is the same. I mean, both marines would be in trouble if they had to fight hatchlings in cramped spaces, and thus both require the teamwork of marines armed with submachine guns. And likewise, both marines are essential in defeating the higher lvl aliens and their bases. That's what I mean.
Besides, I'm shameless and see no reason to not talk about it again, especially since I didn't bother offering my opinions previously.
And maybe you see no harm in discussing this <b>again</b> but a topic that was essentially the same thing was created yesterday and locked within minutes.
That said, long live Gloom.
And as NS nears its release date, there will be hundreds and hundreds of repeat posts. In fact, it's inevitable, but it's what eventually builds up the community.
As for Gloom being unlike NS, obviously there's nothing I can do to convince you of playing Gloom to see how the RTS/FPS dynamics work, especially with the impending release of NS, so I won't bother trying. I'll simply see you on the battlefield, and pray that you have experience in multiplayer FPS/RTS hybrids. :)
Seriously, I see most developers simply not mingle with the common "players," but I can clearly see how involved you are with the forum people. I may be naive, but in an ever-growing cynical industry, it's a rare, and most importantly, welcoming sight.
Everything about this mod just smells so right. The graphics, the gameplay, the website, the forums, the screenshots. I cannot believe how detailed the manual is either. I thought the Quake 2 HTML manual was well done, but this blows it out of the water.
It might seem I'm sucking up, but these are genuine words from a skeptic. And by no means, Flayra, did I mean to sound as if NS copied anything from Gloom. I'm speaking in an entirely nostalgic manner of the memories brought on by that old mod.
From time to time I'll suddenly catch myself thinking "OMG, is NS just a big copy of such-and-such?! Have I been wasting my time?!". People bring up similarities with Gloom and I'm like "Wow, I that is a big similarity that I'm not aware of". I remember loving Gloom when it came out, but I don't ever remember copying it, so I just wanted to make that clear.
Then I thought,"Wow this seems like spam and why am I posting it anyway...?"
Flay, You ROCK man.
your so nice <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
That said, long live Gloom.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I was a hardcore gloom player for 2 years. I know that NS is like Gloom. I'm not saying that this is a bad thing or that NS is Gloom 2. (Actually I wouldn't mind it being Gloom 2 at all).
I am glad that Flayra said that gloom is good and that there are some things in Gloom that are the same as NS. I would really be disturbed if I heard Flayra saying "THIS MOD HAS NOTHING IN COMMON WITH GLOOM".
I will always view Gloom as the granddaddy of NS even though I think it is more of a combination of Battlezone 2 and Gloom.
Anyways, I look forward to becoming a hardcore NS fan and I can't wait until I get to play this at my next LAN party (And I got a 24 port switch now too =D )