Drooling already

AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
<div class="IPBDescription">2 days left</div>Ah, it'll be like the good old Gloom days again, before One net was the only server! And before the turrets sucked!

Anyway, I already know I'll be digging up my Guardian/Stalker/Hatchling skills as most people seem to want to play Humans, and it's always good for your karma to even up the teams.

Any other Gloom veterans awaiting in eager anticipation?

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <b><span style='color:lightblue'>*moved to General*</span></b>
  • Mr_Radical_EdMr_Radical_Ed Join Date: 2002-09-05 Member: 1285Members
    memememememememeMEEEEEEEEEEEEEEEE ! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    I remember when those turrets sucked! The marines never had a chance against the aliens in a heavy invasion during the game. I still play a bit of Gloom just to tide me over, hehe.

    With the skils we Gloom veterans have we will own! The hatchling is almost the same as the skulk and I am so excited to use those old skills on new meat.
  • TurkishTurkish Join Date: 2002-09-16 Member: 1324Members
    Ive still got my purple heart from gloom but for some reason I feel that NS will be Way Different from gloom.
  • ICha0sIICha0sI Join Date: 2002-06-13 Member: 763Members
    gloom is not like ns..ill have to beat u over the head with a rotting fish if u say it is (jk) ahahhhahahh that was funny from my side
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--nukem107+Oct. 29 2002,20:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (nukem107 @ Oct. 29 2002,20:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->gloom is not like ns..ill have to beat u over the head with a rotting fish if u say it is (jk) ahahhhahahh that was funny from my side<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It's quite the complement for NS to be reminiscent of Gloom.

    In case anyone doesn't really have a clue what Gloom is/was, look at their original <a href="http://www.planetquake.com/rxn/gloom/" target="_blank">website</a>. The Gloom development team left it in the hands of terrible developers and as a result lost its fun factor (Tribes 2, anyone?) when the new patch came out. Oh, and they made a terrible new website for the new Gloom at planetgloom.com. It's so bad that it's not worth linking. My point is ignore the new Gloom, for it is not holy.

    Anyway, if you look at the stats, you can clearly see that Gloom and NS were developed in a similar fashion. It gives genius to the developers of both mods, especially considering NS had nothing to do with Gloom.

    Right now, my expectations of NS is ridiculously high. It's like this; If anyone played through all 3 episodes of Doom 1 and then the 4th episode in patch 1.9, and then played Doom 2, and then spent years playing Doom deathmatch, and then they hear about Doom 3... It's *EXACTLY* like playing years and years through Gloom, and then suddenly hearing about NS.

    Trust me, comparing NS to Gloom makes me (and all the Gloom vets) all the more fonder of NS. It's the next step in an amazing formula. And there's nothing you can do to convince me that NS is unlike Gloom. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I'm sorry, but I have loads of memories of the threads involving this issue.  Some actually calmly compared them.  The final answer was that they are distinctly different.
  • Tiger-BlazeTiger-Blaze Join Date: 2002-06-28 Member: 836Members
    Yes, I would say I'm creating a very large pool of drool right now.  This game is going to be the shiznatz. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Yeah, I searched through the archives of general and read through them within the past month. Turns out when most of the people who said the two mods were unalike were also the ones who have either never played Gloom, or only tried Gloom recently just to find inconsistencies between the two rather than enjoy it for the teamplay experience.

    Obviously the commander view, the hives, and the economy behave differently, but when it comes down to it, it's 2 species against eachother with classed based units, all complemented by buildable buildings. I mean, sure, there is a difference between a Gloom marine with a rocket launcher and a NS marine with a grenade launcher, but when it comes down to it the *essence* is the same. I mean, both marines would be in trouble if they had to fight hatchlings in cramped spaces, and thus both require the teamwork of marines armed with submachine guns. And likewise, both marines are essential in defeating the higher lvl aliens and their bases. That's what I mean.

    Besides, I'm shameless and see no reason to not talk about it again, especially since I didn't bother offering my opinions previously.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I'll admit I have never played gloom, but you say both sides are class based.  Here the two sides are completely different, aliens have classes, marines do not.  Also, because of the commander, that changes upgrade style.  The aliens choose their own, the commander chooses them for the entire team.  Not to mention the differences in the two upgrade systems.
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    Gloom is to Natural-Selection as Counter-Strike is to Rogue Spear.  

    And maybe you see no harm in discussing this <b>again</b> but a topic that was essentially the same thing was created yesterday and locked within minutes.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I do want to say this: Gloom is/was amazing.  I'd say it's the most innovative mod ever and I have tremendous respect for it.  I'll also say this: I've played about 10 games of Gloom in my life, and that was about 4 years ago.  I don't know the classes or any of the vitals on the gameplay.  Any similarities between NS and Gloom are essentially coincidental.

    That said, long live Gloom.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Well, I'm not flaming anyone, and those who don't want to discuss it don't have to be involved. Thus I see no moral wrong. I'm not asking a question covered by the manual either. I'm speaking on behalf of an individual well versed in the "search" functionality of the forums and the contents of the NS bible (manual), and there's no reason for fanfare to be discouraged. I would however agree with you that my post would be inappropriate if I were to belittle one mod or the other in my comparisons as it happens to become in many of the previous comparisons. Luckily, it's not the case.

    And as NS nears its release date, there will be hundreds and hundreds of repeat posts. In fact, it's inevitable, but it's what eventually builds up the community.

    As for Gloom being unlike NS, obviously there's nothing I can do to convince you of playing Gloom to see how the RTS/FPS dynamics work, especially with the impending release of NS, so I won't bother trying. I'll simply see you on the battlefield, and pray that you have experience in multiplayer FPS/RTS hybrids. :)
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    Good god Flayra, this has been one of the first times I've ever seen the top-honcho of a major breakthrough in game history take the time to talk to "just some never-before-seen newb," in regards to a repeat topic. That's truly deserving of the fan following you have.

    Seriously, I see most developers simply not mingle with the common "players," but I can clearly see how involved you are with the forum people. I may be naive, but in an ever-growing cynical industry, it's a rare, and most importantly, welcoming sight.

    Everything about this mod just smells so right. The graphics, the gameplay, the website, the forums, the screenshots. I cannot believe how detailed the manual is either. I thought the Quake 2 HTML manual was well done, but this blows it out of the water.

    It might seem I'm sucking up, but these are genuine words from a skeptic. And by no means, Flayra, did I mean to sound as if NS copied anything from Gloom. I'm speaking in an entirely nostalgic manner of the memories brought on by that old mod.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    No no, I can tell you mean no offense, and no offense taken.  I just wanted to clear up my position.

    From time to time I'll suddenly catch myself thinking "OMG, is NS just a big copy of such-and-such?!  Have I been wasting my time?!".  People bring up similarities with Gloom and I'm like "Wow, I that is a big similarity that I'm not aware of".  I remember loving Gloom when it came out, but I don't ever remember copying it, so I just wanted to make that clear.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    you know, origionally I was going to post something cynical and sarcastic about flay's comment, but then I thought, "Man how the heck can you say something such like that even in jest to someone who is making the BEST game/mod out there, FOR FREE!! And he talks to the fans etc."
    Then I thought,"Wow this seems like spam and why am I posting it anyway...?"


    Flay, You ROCK man.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--nukem107+Oct. 29 2002,20:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (nukem107 @ Oct. 29 2002,20:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->gloom is not like ns..ill have to beat u over the head with a rotting fish if u say it is (jk) ahahhhahahh that was funny from my side<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    your so nice  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • LapLap Join Date: 2002-10-31 Member: 1818Members
    <!--QuoteBegin--Flayra+Oct. 29 2002,21:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Oct. 29 2002,21:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I do want to say this: Gloom is/was amazing.  I'd say it's the most innovative mod ever and I have tremendous respect for it.  I'll also say this: I've played about 10 games of Gloom in my life, and that was about 4 years ago.  I don't know the classes or any of the vitals on the gameplay.  Any similarities between NS and Gloom are essentially coincidental.

    That said, long live Gloom.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I was a hardcore gloom player for 2 years. I know that NS is like Gloom. I'm not saying that this is a bad thing or that NS is Gloom 2. (Actually I wouldn't mind it being Gloom 2 at all).

    I am glad that Flayra said that gloom is good and that there are some things in Gloom that are the same as NS. I would really be disturbed if I heard Flayra saying "THIS MOD HAS NOTHING IN COMMON WITH GLOOM".

    I will always view Gloom as the granddaddy of NS even though I think it is more of a combination of Battlezone 2 and Gloom.

    Anyways, I look forward to becoming a hardcore NS fan and I can't wait until I get to play this at my next LAN party (And I got a 24 port switch now too =D )
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