Before Complaining About Combat Read This

NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
now, i know a lot of you are **** off about the new combat, but please, please PLEASE give it time (a few hrs of gameplay) i mean, during the tests a LOT of people complained like you, but after a while they adapted, they learned the new system, and then they started winning.
«13

Comments

  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    Yup, what is the point of playing one combat game and then come here and whine about it...
    give it a few hours/days and then say what you think.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Also realize that this is a beta version. This means that they are testing to see how combat plays with this new spawn system. Saying you hate it after 20mins of gameplay does not help things at all.
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    this should be stickied...if i do say so myself <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    That's the point of the beta, necro. To post opinions. If someone doesn't like combat when they first play it, they won't adapt, they'll quit NS or simply won't play combat ( not that there's anything wrong with that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). So, yes, combat should be made newbiew friendly, considering it's supposed to be practise for NS.
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    edited April 2004
    <!--QuoteBegin-Necro-+Apr 25 2004, 07:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Apr 25 2004, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now, i know a lot of you are **** off about the new combat, but please, please PLEASE give it time (a few hrs of gameplay) i mean, during the tests a LOT of people complained like you, but after a while they adapted, they learned the new system, and then they started winning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, ( Combat )

    I have played 50+ Combat games, and find Marines losing 90%+ of the time, so now can I say something? I think its pathetic myself. I wont be playing this Mod no more, there are better games around.

    I mean what is the fun of spawning, and to be killed straight away? I timed a spawn in a 14 player server, and it took me 39 seconds to respawn, and other times 20+, but the 39 second respawn was a total joke to me.

    I have better things to do than to play a game that gives no enjoyment, but only frustration as you are allways spawn camped.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin-MrMojo+Apr 25 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 25 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's the point of the beta, necro. To post opinions. If someone doesn't like combat when they first play it, they won't adapt, they'll quit NS or simply won't play combat ( not that there's anything wrong with that <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). So, yes, combat should be made newbiew friendly, considering it's supposed to be practise for NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WRONG!

    NO BIG changes have EVER got good feedback right away. can't remember what it was in beta 2 but ppl hated it then they adapted.
  • HydraHydra Join Date: 2003-06-14 Member: 17366Members, Reinforced - Shadow
    Kinda like cs only shorter eh? No, but seriously just play 2.01 instead of saying how "oh, there are better games I could be playing". I personally think you are wrong in even the wording, because betas are for testing and playing, and really even if flayra doesn't expect any feedback besides whining on its features, it is still a BETA in developement. I still cannot get these people who are running away from ns over a patch that could be changed again.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin-Necro-+Apr 25 2004, 08:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Apr 25 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MrMojo+Apr 25 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 25 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's the point of the beta, necro. To post opinions. If someone doesn't like combat when they first play it, they won't adapt, they'll quit NS or simply won't play combat ( not that there's anything wrong with that  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ). So, yes, combat should be made newbiew friendly, considering it's supposed to be practise for NS. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    WRONG!

    NO BIG changes have EVER got good feedback right away. can't remember what it was in beta 2 but ppl hated it then they adapted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In order for NS to have more players, a first impression should be fun. It shouldn't be being spawn camped and then being told to adapt. That doesn't make a game grow.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited April 2004
    as in normal ns there are 2 kinds of marines:

    The ones going together, covering each other while moving forward
    and
    the ones humping the armory just turtling or ramboing.

    The new combat mainly works like this.

    Marines have to push forward in small groups covering every path BUT never should wait (camp) somewere, because aliens get res without attacking.

    Aliens have to camp, make traps or sneak around to outflank BUT never should run infront of 5 marines looking at your path.

    ---
    new combat games are way shorter BUT also have the ability to last way longer once all marines are level 10, beating the hell out of any onos rush.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Oh, that sounds nice! It's too bad aliens need very few upgrades to make a difference ( focus kill anyone who doesn't have enough xp for armor 1). Even better, the xp over time allows people who don't even kill anyone to get upgrades while sitting in the hive room.

    And, once this big group of marines dies, all aliens need to do is rush MS, and have one person kill the respawner.
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    <!--QuoteBegin-Ollj+Apr 25 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Apr 25 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> as in normal ns there are 2 kinds of marines:

    The ones going together, covering each other while moving forward
    and
    the ones humping the armory just turtling or ramboing.

    The new combat mainly works like this.

    Marines have to push forward in small groups covering every path BUT never should wait (camp) somewere, because aliens get res without attacking.

    Aliens have to camp, make traps or sneak around to outflank BUT never should run infront of 5 marines looking at your path.

    ---
    new combat games are way shorter BUT also have the ability to last way longer once all marines are level 10, beating the hell out of any onos rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought the point of Combat was so that marines could go Rambo? If this has changed then why even have combat?
  • PAcifistiPAcifisti Join Date: 2003-05-15 Member: 16344Members, Constellation
    <!--QuoteBegin-Necro-+Apr 25 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Apr 25 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now, i know a lot of you are **** off about the new combat, but please, please PLEASE give it time (a few hrs of gameplay) i mean, during the tests a LOT of people complained like you, but after a while they adapted, they learned the new system, and then they started winning. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lies! I lost my first marineround in combat so the build must be really unbalanced!
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-Superfly+Apr 25 2004, 09:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Superfly @ Apr 25 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the point of Combat was so that marines could go Rambo? If this has changed then why even have combat? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    As far as I know, this was never the point of combat. Why was there the shared experience to promote squadplay?


    Im not going to complain about combat. If its good, great! If its bad, thats should hopefully drive some people to try out normal NS.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    I'm starting to get used to the new combat though I admit in larger games waiting a long time to respawn is annoying....I guess if the spawn timer was increased just a bit it might alleviate the waiting period you have right now...

    as for game times, I thought it was meant to shorten them..I really haven't noticed that, both marines and aliens are more cautious now, which prevents an all out focus rush (which isn't bad <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->) games still end up around 10-15 minutes if both sides are even, if not they are over with one quick push on the spawn's ...
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    Why haven't I seen anyone complain about the lerks yet?

    In combat, lerks are far too powerful. There was this guy on a server I was playing on. His name was Rubber Lerk, and it was as if he was literally rubber. He would basically bounce straight up and down (as if he was rubber) and own everything while dodging all bullets. He would do it so fast you wouldn't be able to react. This is all because of the no-energy flight.

    Now I'm not saying to get rid of the no-energy flight, because it is very useful in normal NS, but it is too powerful in combat because you are able to get so many upgrades that it is far too powerful.

    I've gotten a score of 123/11 as a lerk on combat before. I was never able to do that in my life.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    guess this thread will be moved soon too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Swirl1Swirl1 Join Date: 2004-04-20 Member: 28041Members
    edited April 2004
    regarding combat:

    flayra, playtesters, devs: add a spawn system similar to that of DOD. dead players all respawn in after a set amount of time counts down. start at 5 seconds for 4 players, and then add 1 second to the counter for every player that joins the team (ie: 7 players = 5 seconds + 3 = 8 seconds for every wave of reinforcements).

    sorry if this has been suggested before.

    --
    regarding ns overall:

    Thanks for beta 4(and the long wait), we love mapchange patches more than we love bug fixes.

    /sarcasm ^
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Seems a bit harsh to me, why remove both the multiple man respawn AND increase the rein time? Why not one or the other to start off with?

    I figure it woulda eased people into the change and get a real idea of how far you will need to go to shorten game time rather than do both and have people spawn camped and bored.

    At least in the previous version the multiple respawn made it a bit more fun in trying to kill a few skulks before they could kill two men.

    - RD

    ps: wicked shotty sounds
  • FreagaZFreagaZ Join Date: 2002-11-09 Member: 7894Members, Constellation
    Well, I was wondering if SOMETHING could be done to GL and godlike Fades? You know ppl are going to keep at it now that they know combat is the same only with longer spawntimes...

    But there is 1 good thing and that is the shorter rounds... All you need to do is to cut (again) something that simply don't fit in combat, and yeah I think I've played +50 combat rounds by now in beta4. Maybe I should try another 50, I'll swallow this soon enough.
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    Maybe if they make ns_combat bad enough we will get more ns_classic servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin-TugBoat+Apr 25 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 25 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necro-+Apr 25 2004, 07:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Apr 25 2004, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now, i know a lot of you are **** off about the new combat, but please, please PLEASE give it time (a few hrs of gameplay) i mean, during the tests a LOT of people complained like you, but after a while they adapted, they learned the new system, and then they started winning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, ( Combat )

    I have played 50+ Combat games, and find Marines losing 90%+ of the time, so now can I say something? I think its pathetic myself. I wont be playing this Mod no more, there are better games around.

    I mean what is the fun of spawning, and to be killed straight away? I timed a spawn in a 14 player server, and it took me 39 seconds to respawn, and other times 20+, but the 39 second respawn was a total joke to me.

    I have better things to do than to play a game that gives no enjoyment, but only frustration as you are allways spawn camped.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Im gonna have to go with this guy on this one. Combat ****ing blows in its current incarnation. Don't get me wrong I like some of the things that flay did but the new respawn is absolutely rediculous. I'm all for shortening combat games but cmon, in a large server it does take damn near forever to respawn. What happens when the big group of marines die? The marines lose. No chance to regroup and try again. Honestly I've supported Flayra's decisions with ALMOST every build, and this is not one of them sadly.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    I'm not really complaining about the new release just wished there were some balance changes like res cost/hp/armor etc. And some less crashes that could easily be fixed by testing it with PT's ( which should be there job ) before releasing it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I suppose this is what we get for rushing flayra to "OMG RELEASE ALREADY"...
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I imagine the respawn system works quite well with smart, solid marines, who can aim... Or, at least better. Admittedly, I also don't play much Combat, except between Classic maps. However, on most servers, even when the marines are working together, they can't manage jack because they can't aim well enough to stop focusers from kicking their arses. Sure, you can tell them to "OMG LEARN TO AIM!!!1", but I always kind of hoped that Combat would one day emphasize teamwork to such a degree that precision aiming wasn't the prereq. Of course, such are blind hopes, with no basis in reality. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I imagine the system will level out over time. Or we'll get mad alien stackage, which should be pretty amusing. My 2 cents.
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    The problem is that most people who play CO DO think combat is about being a rambo.

    With aliens, all you have to do is be around each other to get some good team work going.

    For marines, you have to buy a wielder to be a good team player. Thats way too much effort for most leet CO players. The game system is fine, it's just the way people play that is making CO suck. Well, that and the lurks =P
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin-Align+Apr 25 2004, 10:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 25 2004, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suppose this is what we get for rushing flayra to "OMG RELEASE ALREADY"... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly.

    a lot of you go "omg release" then when he does "omg this sucks cause theres this and this bug or this and this feature isn't in."

    as for the lerks, the lerks are fine, but the rubber lerk is an exploit that unfortunately wasn't spotted

    /me glares at the vets.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    A lot of us during the playtest said it wasn't ready. We said it wasn't fun. We were ignored. I expect this trend to continue.
  • TeKniKaLTeKniKaL Join Date: 2003-01-27 Member: 12802Members
    <!--QuoteBegin-TugBoat+Apr 25 2004, 08:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 25 2004, 08:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necro-+Apr 25 2004, 07:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Apr 25 2004, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now, i know a lot of you are **** off about the new combat, but please, please PLEASE give it time (a few hrs of gameplay) i mean, during the tests a LOT of people complained like you, but after a while they adapted, they learned the new system, and then they started winning. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, ( Combat )

    I have played 50+ Combat games, and find Marines losing 90%+ of the time, so now can I say something? I think its pathetic myself. I wont be playing this Mod no more, there are better games around.

    I mean what is the fun of spawning, and to be killed straight away? I timed a spawn in a 14 player server, and it took me 39 seconds to respawn, and other times 20+, but the 39 second respawn was a total joke to me.

    I have better things to do than to play a game that gives no enjoyment, but only frustration as you are allways spawn camped.

    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Go play classic.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    we tried to adapt to it in b3. the only difference between b3 and b4 is that 2 players spawn on larger games (8+ players) instead of only 1. please stop using the phrase "adapt" as an excuse for a blatantly unbalanced game. take for example early 2.0: everyone either complained about it or said adapt to it. a few weeks passed, and marines were still losing. then the 2.01 patches came out, and balance was fixed (for the most part), and the complaints stopped.

    i understand that this is the beta version, and i'm perfectly okay with any of the occassional bugs or minor balance problems (pancake lerk anyone?), but as i've said before, this is a PUBLIC BETA, and everyone is playing it. if this was private, i'd be 100% ok with it, but flayra has a fanbase to attend to, and a crappy patch is not going to attract more players. most players that download this game expect to have fun playing it, and don't even consider the beta part. stop. using. this. excuse.
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    The spawning system might need to be slightly adjusted. The thing that bugs is me is aliens gain skill throughout time... WTH FOR?! Aliens now win 95% of all the CO games...

    NS = perfect IMO.
Sign In or Register to comment.