Shortening Combat Games

2»

Comments

  • Code9Code9 Bored and running out of ammunition. Join Date: 2003-11-29 Member: 23740Members
    *Webs the anti gorge people together* *begins hopping around with focus* *spit.....spit....spit...spit....spit...*


    Leave the gorgies alone! It's already impossible to kill anything with EVERYONE having resupply. Try using the GL for once instead of trying to take on the entire alien team on with a shotgun and jetpack. Yes I know that means you actually have to use that microphone and *gasp* talk to your fellow players for a reason other than to scream profanity, but guess what?

    -
    YOU ARE NOT SUPPOSED TO BE *ABLE* TO TAKE ON AN ENTIRE TEAM SINGLEHANDEDLY. IF YOU CAN, SOMETHING IS WRONG WITH THIS PICTURE.
    -

    Heres my suggestion, give the gorgie back his hitscan acid spit, and slow resupplys time for medspamming you down a bit, and the games will shorten. Becuase we will be popping the uncoordinated, chaotic wave of lone JPers out of the air left right and center while our team rushes the CC. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ajmagardajmagard Join Date: 2004-04-25 Member: 28172Members
    Well, I'm not sure why this discussion have to take place. I really don't mind long co_ matches. You can just leave them if you want to since no one are really that important to the team (of course if all the onoses or HA/JPs) leave the game at once, the remaining team is ****ed...but so what? The game will restart and players can start over again. I don't mind leaving a game 'inconclusive'. I think the good thing about co_ games is that people can join them, fight for a while, and then leave when they don't want to play anymore.
    I have never played a co_ game that has lasted more than about one hour and that's some of the greatest co_ games I've played. Now since the new 'great' spawningsystem has been activated, games are approx 15 minutes. One good rush is the turning point for the game since the team only have to look for one spawning alien/marine at a time.

    Since aliens gets experience while camping and marines usually stay in base in the beginning of every game, aliens have either focus or cloaking before the first attack. This means that there is a very good chance that the first alien attack is successful, meaning the game will last approx. 5 minutes.

    So I don't really think that the discussion should be about making the co_ games shorter, but more on evening the Rine/Alien balance...
Sign In or Register to comment.