Oh The Lies!

NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">the awful, awful lies!!</div> i keep hearing this, and it's totally untrue "You can only spawn from 3 ips max" . this is CATEGORICALLY false!!! you can spawn from as many as you like to put down. i think my record is 6? or so. ALL "reinforcing".

so please, spread the truth, stop spreading the lies ! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Comments

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    i also noticed we can.
    A IP for each rine is total pownage. Good if you got insane res.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Good for IP rushes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Funny, I've seen fields of IPs, and when I hit tab:

    DEAD

    DEAD

    REIN
    REIN
    DEAD

    DEAD
    DEAD
    DEAD
    REIN
    DEAD

    DEAD</span>
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I have seen 4 REINs and I never saw more then 4 IPs. This was in beta2 so just saying.

    I'd say someone check. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> post screenies
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    THe reason why you dont see REIN all the time is because i think it may be glitched. Not sure but it seems like it.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    More than 3 IP is not a waste. They all work. Rememebr, when you're dead, you remain dead for at least a few seconds (5 or 7 I think?) before you are eligible to be reinforcing/Distressed beaconed. Even if everybody is dead, some people might have not been dead long enough for the to be reinforcing, so you only saw a few at a time.
    If you want to rest, have the whole team suicide all at once.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Test it on NS_nothing. Spam IPs and tell everyone to jump in the pit at Marine Start at once.

    Even if you can spawn more than three at a time, beacon is still totally useful because of the ten second delay it takes for marines to go from dead to spawned.</span>
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    True, although I wish beacon warped your marines back to where the obs is located, instead of always to MS.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin-|ds|meatshield+Apr 22 2004, 10:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 22 2004, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> True, although I wish beacon warped your marines back to where the obs is located, instead of always to MS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Highly abusable, and a pain to code <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Pain to code...probably. highly abusable? It takes 15 res each use! It's not like marines can just spam this thing over and over again!
  • wrinwrin Join Date: 2004-04-02 Member: 27694Members
    My personal experience would be, that more Ips make you spawn quicker
    maybe its numbers of people:/
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pain to code...probably. highly abusable? It takes 15 res each use! It's not like marines can just spam this thing over and over again!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Think of it as insta phase, considering no research required, one at each RT and no alien could touch your res, as you beacon them to each RT that comes under attack. No more relying on rines to do it themselves, but have them there no matter what even if they were dead.

    Example, Obs at spawn, a single obs per RT.
    RT under attack beacon everyone there get RFK from rine kills and save RT. Do this to say 5-6 RT's you will easily get your 15 res investment back. Not to mention coordinate your team more.

    Obs rush hives.

    - RD
  • Pa1adinPa1adin Join Date: 2003-06-06 Member: 17048Members
    From my expereacnce one 3 peole can spawn at once but with more than three Ips it lets others enter the renforsing cue before the people spawning befor them have spawned alowing for up to 6 people reneforsing.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    The fact that beacon sends you to MS no matter what is meant to be a drawback of relocating (or a potential advantage, if used correctly in a strange situation).
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    That onos is taking out MS rt?

    BACON US, COMMANDO!!!!!11111111111one
  • WykedWyked Join Date: 2002-11-18 Member: 9158Members
    If bacon warped you to the obs everyone would just place one in each hive.

    Sneak a marine into the alien hive and ninja bacon instead of phase. IF you can save up 60 res before hand (not hard) thats four times your entire team spawns directly into their hive with about 5 seconds in between spawnings if its really needed.

    There really wouldnt be a defense besides having to lame up every entryway and hiding spot in each hive.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    How about only an obs within a certain radius (this radius should big enough ideally to say...cover the entirety of the Hera MS) of a comm chair can beacon?
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    How about only an obs within a certain radius (this radius should big enough ideally to say...cover the entirety of the Hera MS) of a comm chair can beacon?
  • Nem0_N0hbdyNem0_N0hbdy Join Date: 2003-07-05 Member: 17957Members
    edited April 2004
    I dunno where the heck this post started.... but I've always had a marine pop out of every IP placed (as of I've done it a crapload of times for fun)... Yes it does make for a very good strat when you relocate right outside their hive.. and is extremely good for when u have mad Res (and are spamming all those un-needed weapons)

    All and all... I've made FIELDS of IPs with 9 players and they all spawned.. (in most every patch I've done this).. if you're losing it's a great way to confuse the Alien team.. it's just like whack-a-mole

    [Edit: As for the Bacon idea.. that's not too bad of an idea... but they've have to change it to just living players and add some sort of second bacon (maybe it's crispier) but yeah.. it'd be more useful so the newbs are FORCED to go where u want them]
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-|ds|meatshield+Apr 23 2004, 04:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 23 2004, 04:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about only an obs within a certain radius (this radius should big enough ideally to say...cover the entirety of the Hera MS) of a comm chair can beacon? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <offtopic>
    I like the idea, someone make it a plugin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    </offtopic>
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    Not really possible I'm afraid... You'd have players spawning in walls or structures, in each other, etc.

    You have to have somewhere you _know_ it's okay to spawn to... An info_team_start or something that is the size of the marine, and can't be placed so it's stuck in the map. Unfortunately, there isn't such an entity, at least not one that I can think of.


    Of course, I'm still fairly new to metamod coding... But even if you had the full source code of NS, you'd still have <b>major</b> difficulties implementing it, and at best you would be able to make it work buggily.
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    Sometimes its worth it to have a field of IPs for the occasional onos telefrag kill . Add a few mines to the IPs and its pretty much a death trap till the gorgs figure out to bile bomb em or the fades start using acid rocket.
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