What Has Happened?

YKK_Zipper_CoYKK_Zipper_Co Join Date: 2004-04-22 Member: 28098Members
edited April 2004 in NS General Discussion
<div class="IPBDescription">Natural Selection... whaa???</div> To give some background I used to play NS a long time ago (maybe a year), so I am not a complete newbie...

NS changed a lot hasn't it? I left right as Flayra was releasing the patch that allowed aliens to evolve into any of the advanced species no matter the number of hives... And I thought that would be a big change...

What the hell is autocommander? Is this why I never see a commander in the chair? What the hell??

Individual marines can upgrade themselves? The major thing that I enjoyed about NS when I was playing it was the HUGE empasis on team play, especially on Marines. It took a good commander willing to work with their decent 'rines to even survive the initial skulk rush.

Oh yeah, it was really amusing for me to find out that skulk rushes are now a rarity... wow...

So what else has changed about the game?

I realized that basically all the aliens attacks have been switched around, or completely changed.

**edit** No babblers? What has happened to my beloved gorge? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

What has happened to the best half-life mod ever?!?!?!

Not that I am complaining its still fun, but I miss the epic games. I <b>liked</b> the long epic games, they made playing fun, you actually accomplished something, if i wanted a short easy little match I would play CS.

Comments

  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    You were probably playing a Combat game, there are 2 types of NS games now.

    Classic/NS (Maps with a NS_) and Combat (Maps with a CO_). Combat is basicly like warcraft 3 CS, in a sense, with wave spawn, and the objective is to destroy the hive/CC. Classic/NS is still the same old game, with a lot of new changes on it(Balance/etc, it has a very different feel now though than 1.04, etc. did).
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    You were playing NS: Combat. Classic NS still has commanders and stuff. Except babblers. Those were taken out because they were pretty much useless and a strain on the servers.
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    There are no longer those epic battles that people so long for, no more 3+hour games.

    Yeah there is a new type of NS, called combat (or CS-NS style). Yes combat sucks. NS is still fun, besides the point that teamwork isn't as needed as it was before.

    Yes skulk rushes are a rarity because teamwork isn't what it used to be, and people would rather just rambo instead of trying to win the game early.

    I still don't like the idea about any hive alien, as this promotes reswhhoring and LESS teamwork.

    They removed the 1.04 gorge res bonus and made it so you could have as many gorges as players on your team, this allowed gorge rushes which were very fun... but was nerfed because they reduced the range on heal spray so it isn't really possible now.

    There is a thing called RFK (res for kill) meaning each kill you do, will give you resources. For aliens, this brings ramboing and reswhhoring to a new level and for marines, it just helps the team out a LOT more.

    Well that's all I have to say and welcome back Zipper.
  • uncKuncK Join Date: 2004-01-29 Member: 25714Members
    i feel your pain YKK_Zipper_Co. before 3.0beta came out i use to love this game and i played it more then cs at one stage. but now combat has killed off the whole game it is nothing more then another one of those many hl mods out there. they had something good going but all is lost now they just couldn't stop changing it around... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Personally, I'd have to agree. I dislike Combat, and a lot of the new changes (such as handgrenades) seem like pointless tack-on.
    Though my biggest gripe was what happened with the release of 2.0... 2.0z was almost PERFECTLY balanced, with a very distinct style and flavor. Unfortunately, some people considered it 'not fun' as they couldn't just rambo around blasting stuff, and still win. It was geared toward taking an area and locking it down.

    Most notably, res towers did NOT give any RP until a minute after they were built. Meaning if you wanted an area, you had to secure it and make sure the RT wasn't going away... otherwise it was just wasted res. This is what countered the 'early game RT rush' on the Kharaa side, as if they took too much ground, they'd lose it all and be worse off, with no res to put everything up again.
    Same with Marines... the double-the-strength-of-Kharaa RTs, plus electrification at its old level made it JUSTIFIED.

    Then said folks came in, declared it not fun, and Flayra agreed. Sadly. We then had a two-DAY testing spree with two versions of the new code (2.0alt-z1 and 2.0alt-z2) before it was released.. making the 2.0 unveiling rather... double-edged. Horrible balance, bad dynamics, exploits all over.


    I'd personally still like to see 2.0z released to the general public, and see which they liked better.. the rambo-fest, or the slower 'advance and conquer' style that was originally intended for it, which fit the cinematic style more effecitvely. Unfortunately, I don't think the code still exists. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Combat-"battle" ns
    NS-same but much different
  • grim2grim2 Join Date: 2003-12-09 Member: 24186Members
    what do u mean by bablers and there are still 3 hour long games marines won
  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    *attempts to crack the mind of Flayra*

    I think what has happened for NS is the general way a game evolves - and due to your absence you missed a few evolutions.

    The game started as a sweet game with the purpose of bringing FPS and Strat games together - and it did that awesome!!!

    then it needed to get better - strategies were refined, imballances found, and a new "feel" has emerged - a much cleaner, crisper, professional feel. (2.01 - rotating models!)

    Now it is attempting to draw a crowd - boost its popularity amongst the general FPS player. Flayra is looking to make a career out of creating video games (something I will try to do in a few years) and that needs a fan base - and NS is a very easy way to create a very large fanbase - hence Combat!

    Now we are approaching the "polishing" stage. I imagine there will be a little "going back to the roots" which all us Old timers want. It still needs to keep its professional feel, and it still needs the crowd, it just needs to recapture some of the elements from its youth - so to speak.

    With playing, I think you will find the 3.0 beta 3 to be better than 1.04, but the beta 4 should be a vast improvment (being the first beta to address the "roots" feel). Just hang on, and enjoy the ride! - take a break if you need to, but know that the game is in good hands.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    id like to see the rt waiting period reimplimented. It does prevent massive rushes, and I think it would overall slow the games down, making the epic battle. Not the chaotic war that exists now.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If it was deemed "not fun", who the hell said electricity was fun? Electricity is hardly useful in clan games, but greatly reduce the fun in pubs, which is kind of the point of pubs - to have fun.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    edited April 2004
    Ok so 2 & 3 doesn't feel as "epic" as 1 did, but theres less exploits, it looks a lot nicer, performs a lot better and is still fun to play.

    Personally I'm happy to go along with whatever changes are made and just play the game for what it is. I mean who doesn't like shooting aliens? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The res delay is one of those elements which are not very obvious to anyone (I NEVER knew about it when it was around), making it simply an advantage to those in the know. If they wanted to keep it in, they would have needed to add some way to make it more clear that this was the case.

    I agree that some of the changes have been to destroy teamwork. Combat dampens reflexes for teamwork. Individual alien res for kill encourages res whoring and ramboing that the alien team can no longer afford (since marines are so powerful in groups). But we'll adapt. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    i dont know why people go around screaming, "O MY GOD NO MORE 3 HR BATTLES!!!11111!!"

    I play in long games ALOT, they usually last 1-3 hrs depending on the server's (lunix or voogru)
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-grim32+Apr 23 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (grim32 @ Apr 23 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what do u mean by bablers and there are still 3 hour long games marines won <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You probably weren't around for 1.0-1.04. Basically:

    Gorges' fourth weapon slot was Babblers. The Fade had Bile Bomb, so it was like this:
    Gorge-
    1) Spit
    2) Heal Spray
    3) Web
    4) Babblers

    Fade-
    1) Swipe
    2) Blink
    3) Acid Rocket
    4) Bile Bomb

    Babblers were basically Skulk bots. They run around chewing things until they explode in a mini-Xenocide. They had reduced damage and health, and they were REALLY stupid. It wasn't uncommon to spawn a bunch of babblers and then have to watch them run in to the same wall.

    They were removed because the AI stunk and because, even with the basic AI, it put a heavy load on the servers.
  • BlindFireBlindFire Join Date: 2003-03-28 Member: 14986Members
    Babblers are the only thing Ive ever seen get lost in a straight hall way and stuck in a perfectly smooth surface.

    Personally, I think in the end 3.0 is one best versions (except for the combat mode), but 1.04 certainly did have its highlights.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Damn dude, if you people are going to come back, read the change-logs. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> This post is pretty useless IMO. Whatever though.

    The only thing I miss from 1.04 is alien teamwork. THE END.</span>
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    <!--QuoteBegin-CForrester+Apr 23 2004, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Apr 23 2004, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-grim32+Apr 23 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (grim32 @ Apr 23 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what do u mean by bablers and there are still 3 hour long games marines won <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You probably weren't around for 1.0-1.04. Basically:

    Gorges' fourth weapon slot was Babblers. The Fade had Bile Bomb, so it was like this:
    Gorge-
    1) Spit
    2) Heal Spray
    3) Web
    4) Babblers

    Fade-
    1) Swipe
    2) Blink
    3) Acid Rocket
    4) Bile Bomb

    Babblers were basically Skulk bots. They run around chewing things until they explode in a mini-Xenocide. They had reduced damage and health, and they were REALLY stupid. It wasn't uncommon to spawn a bunch of babblers and then have to watch them run in to the same wall.

    They were removed because the AI stunk and because, even with the basic AI, it put a heavy load on the servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fade-
    1) Swipe
    2) Acid Rocket
    3) Blink
    4) Bile Bomb
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I miss my 1.04 baby :/
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    The worst thing is that they made combat and classic the same game, but just a different gametype. There's alot of people who hate combat, and probably a similar amount who couldn't care less about classic. It would've been better if they just turned it into a different mod or something.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    edited April 2004
    <!--QuoteBegin-Talesin+Apr 23 2004, 01:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 23 2004, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I'd have to agree. I dislike Combat, and a lot of the new changes (such as handgrenades) seem like pointless tack-on.
    Though my biggest gripe was what happened with the release of 2.0... 2.0z was almost PERFECTLY balanced, with a very distinct style and flavor. Unfortunately, some people considered it 'not fun' as they couldn't just rambo around blasting stuff, and still win. It was geared toward taking an area and locking it down.

    Most notably, res towers did NOT give any RP until a minute after they were built. Meaning if you wanted an area, you had to secure it and make sure the RT wasn't going away... otherwise it was just wasted res. This is what countered the 'early game RT rush' on the Kharaa side, as if they took too much ground, they'd lose it all and be worse off, with no res to put everything up again.
    Same with Marines... the double-the-strength-of-Kharaa RTs, plus electrification at its old level made it JUSTIFIED.

    Then said folks came in, declared it not fun, and Flayra agreed. Sadly. We then had a two-DAY testing spree with two versions of the new code (2.0alt-z1 and 2.0alt-z2) before it was released.. making the 2.0 unveiling rather... double-edged. Horrible balance, bad dynamics, exploits all over.


    I'd personally still like to see 2.0z released to the general public, and see which they liked better.. the rambo-fest, or the slower 'advance and conquer' style that was originally intended for it, which fit the cinematic style more effecitvely. Unfortunately, I don't think the code still exists. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yea. Ive always wanted to see the NS that was deemed "Perfectly balanced"


    edit: epidemic, theres one 1.04 server up. Check on it every once in a while with ASE or something, you may get lucky and find a game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    1 server there is hardly anyone on isnt 1.04 :/ 1.04 is synonymous with the grand experience
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    Funniest thing about 1.03 was the alien/marine hack, whereupon the hacking **** would look like a marine to everyone, while he was really an alien. It was rediculous, but you couldn't help loving whoever did it.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    this happens in most games.

    new awsome game > gets better, people miss the old crappyness. new people like the game > gets better > the old miss the old version, the new miss the last version > gets better etc etc untill you have a bunch of people complaining to bring back the old. if there was that many of you wouldnt there be 100 1.04 servers?
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