[spack_re-rel] Marr's Ambience Pack 4.0

MarrMarr Join Date: 2002-12-11 Member: 10582Members
edited April 2004 in NS Customization
<div class="IPBDescription">Smooth scariness</div> ************************
Marr's Ambience Pack
for Natural Selection
Ver 4.1 4/28/2004
Visit www.nsarmslab.com
************************

Replaces default ambience with higher-bitrate, hand-crafted sounds.

Unzip into this directory:

\Steam\SteamApps\Your_Email_Address\half-life\nsp\sound\

CHANGELOG
4.1:
-Replaced old 8-bit Half-Life ambient sounds in Lost.
-New spark sounds for Lost and ready room sound for Rebirth
-Various loop smoothing and volume adjustment, especially for Bast.

4.0:
-Finally replaced old 8-bit Half-Life sounds in Hera and Nancy.
-Thoroughly re-edited with new reverb engine: Gverb!
-Properly inserted repeat flags for some wavs that weren't repeating.

Here are a few previews (MP3 format, 600kb or less):
<a href='http://prdownloads.sourceforge.net/daoctotalsound/howl1.mp3?download' target='_blank'>PREVIEW MP3 1</a>
<a href='http://prdownloads.sourceforge.net/daoctotalsound/forcefield2.mp3?download' target='_blank'>PREVIEW MP3 2</a>
<a href='http://prdownloads.sourceforge.net/daoctotalsound/enginethrob.mp3?download' target='_blank'>PREVIEW MP3 3</a>
<a href='http://prdownloads.sourceforge.net/daoctotalsound/controlroom.mp3?download' target='_blank'>PREVIEW MP3 4</a>
<a href='http://prdownloads.sourceforge.net/daoctotalsound/b9.mp3?download' target='_blank'>PREVIEW MP3 5</a>
<a href='http://prdownloads.sourceforge.net/daoctotalsound/atmospheric.mp3?download' target='_blank'>PREVIEW MP3 6</a>

Grab the file here:
<a href='http://prdownloads.sourceforge.net/daoctotalsound/Ambience_Pack4.1.zip?download' target='_blank'>DOWNLOAD</a> (21 MB zip file)

For installation instructions, read the readme.

ENJOY!

Comments

  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    hmmm yammi sounds marr sounds gooodddd
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    Those are cool but i don't really notice much of a change whilst playing
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    yay new pack!

    me love u long time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • H_U_D_S_O_NH_U_D_S_O_N Join Date: 2003-04-22 Member: 15741Members
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Marr => best soundpacks for NS ever

    gj again on this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Wow, you guys are quick! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    <b>dodgyman_00</b>:
    I know what you mean; I wish I could add ambience where there was none, but that would require changing the maps themselves. Some maps (caged, hera, tanith, nothing, bast, etc) use lots of ambience, while others like veil, nancy, lost, and most co maps tend to be more minimalistic.

    I've playtested lots to make sure all my sounds fit the context. It was hard since some, like howl2.mp3, are set up to loop in one map, but only play once in others.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    maybe hook up with a mapper (bijiy?) to set you up a test room so you can set looping/trigger sounds...

    something like the SvenCo-Op map with the buttons/pity would come to mind...
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    Anything with Marr on it gets my approval.

    /me dls and uses.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    wow another amazing pack from marr! good job man i realy like the way you can add more atmosphere to a map!

    Are you planning on doing a Vox marine pack any time soon?
  • inveigleinveigle Join Date: 2004-01-07 Member: 25117Members, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter
    Thank you brother.
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    Dont call him brother your not black so u sound like such a geek <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-dodgyman_00+Apr 22 2004, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dodgyman_00 @ Apr 22 2004, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dont call him brother your not black so u sound like such a geek <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    please re-frane from such comments
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <b>Spetsnaz</b>:
    As stated in my previous thread, I was planning on doing another recording session for my vox pack earlier this month. Unfortunately, I came down with a fever and had to cancel. I'll let you guys know when my vox project resumes; it shouldn't be long.

    In the meantime, I've been messing around with various distortion plugins so it should sound good when finished.

    <b>dodgyman_00</b>:
    Hey...chill out, man.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    good i look forward to it!

    i just tested out most of your sounds in different maps, very scary even tho i was laning it and no one was on the server still made me turn around and check my 6
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I've gotten every version of these packs. I honestly think they should be a REQUIREMENT for every NS-er. They've extended the life of my gaming experience 10-fold, because of how downright amazing they are.

    Once again, using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LuminairLuminair Join Date: 2002-11-04 Member: 6785Members, Constellation
    This is quality work. It'd be sweet if all maps used more sounds... so it'd be great if this pack were worked into an official release, then maybe map makers would be spurred to take advantage of what is at their disposal :)
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    you should go post these sounds on the mapping forums too so people can use them when they make their maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    im getting static in the new beta, is that normal <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Yeah! Forums are back up.

    <b>darkflame_666</b>:

    Static? No, not normal at all. I did a bit of playtesting over the weekend and everything performed well. Can you give me a specific example (map/place name)?

    By the way, you know that combat map with the hive that resembles bast's Engine hive? Well, a looping static sound plays there, and I <i>still</i> can't figure out which file that is. I've combed pak0.pak with my HLMV (and of course, all the sounds under the nsp directory), but no dice. If anyone can tell me what file that is, I can go ahead and stick in a replacement.
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    I get the static when im using Team Speak <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    I've noticed that my pack is kind of annoying on the bast remake. Either I set some engine/reactor sound volumes too high, or the map is playing them at an elevated volume. Either way, I heard some nasty clipping when I ran around Refinery Hive.

    Also, the siren that plays in the ready room drives me nuts, so I'll change/reduce that.

    BTW, I heard some more default HL sounds in Lost today. I'll have to create some replacements and add them for the next release.

    <b>darkflame_666:</b>
    Have you tried playing with teamspeak off? I would imagine that the sounds from NS combined with the sounds from teamspeak are maxing out your sound output, causing clipping to occur. The HL voice comm system avoids this by suppressing the in-game volume whenever somebody speaks.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    -Updated top post with 4.1 info.
    -Added 4.1 download URL.

    This is a minor update to rectify some issues on certain maps (mostly bast, lost, & nancy).
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    damnit I loved the screeching alarm. Damn you idiots that dont want realism, do you expect alarms to sound like a freaking tropical paradise, no, there loud and in your face, change it back <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    I've used smatterings of your packs before Marr, I just upped and installed the full pack on this one since I've always been pleased with your work. Glad to see you fixed it up, just wish I could hear it all... Steam don't like me right now.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    *Pokes Steam User Account Error masses of people are getting...*
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