Remote Compiler

MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
<a href='http://www.seascape.uk.net/rcs/' target='_blank'>http://www.seascape.uk.net/rcs/</a>

I haven't tested it yet, but it looks good.

Basiclly, you upload your map, they compile it, then give it back.

It also doesn't appear to be to crowded.

If your computer won't compile maps, or you simply want to be able to use it instead of waiting for a map to compile, I'd suggest you check it out.

I think the only disadvantage is you can't include custom models.

Comments

  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    You do not need actual model files to compile a map. When you insert a model into your map, you only insert somewhat of a "reference" to it. This reference will tell the engine (when the map is loaded) how the model should be rendered and such.

    Anyways, I use RCS @ Seascape all the time, myself. It really is a great resource; pretty fast as well. You can upload custom WAD's to use in compiling and define custom hulls (which is neccesary for NS maps), plus the interface is very easy to use and powerful. It's a perfect alternative to those overnight compiles or final-version compiles. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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