How To Trigger A Door To Open

[Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
<div class="IPBDescription">after a certain amount of time</div> how is it done?
by any chance could a trigger_random be used?

Comments

  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    The door will just need a name, a unique one at that depending on if you just want to trigger that door. Then, in the target field of the triggering entity (ie: a func_button/etc.), add the name you gave the func_door. As for trigger_random, refer to the post in this section of the forum about how siege maps trigger. I posted some information on how to set up a trigger_random for time based targetting. Hope that helps.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    For the siege style door opening just make a multi manager that triggers when the game starts (How do you do this again, I know it has somthing to do with the name...). Then turn off smart edit and create an entry with the name of your door, and set the value to how ever many seconds you want it to wait before opening. Voila. If I missed something somebody correct me.
  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They use one trigger random for each target, or target a multimanager that has fairly short time fields (as the whole reason behind using a trigger_random is that it will not count into the next round, like a multimanager will). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    till cant get it to work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    btw, in ns do u still use the origin brush with doors?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    If it is rotating, yes.
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