New Game

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Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    ill agree to that, let the winner put their ready room on our ma:)
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Whats wrong with the rr i put in? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    lol
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-Reebdoog+Apr 7 2004, 08:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Apr 7 2004, 08:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whats wrong with the rr i put in? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nothing, <i>nothing at all</i>, it's <span style='color:purple'><b>absolutely fabulous</b></span>
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I don't really remember it, wasn't it just a box...?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited April 2004
    I really do appriciate it guys.

    The current contest rules budget out 40 entities for the RR. Let me know if this is too much or if we have more to work with depending on how close the map you are working on is to the entity limit.

    The 40 does not include the *required/removed* entities [e]Required by the FAQ.

    We've also limited the wpoly too, but that shouldn't affect the map performance.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    <!--QuoteBegin-Caboose+Apr 7 2004, 11:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Apr 7 2004, 11:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't really remember it, wasn't it just a box...?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol, yes it was. I was joking around!
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited April 2004
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, have you gotten anything done?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    The contest thread is curious about texture limits. I told them 2MB with re-texturing may be needed. I guess it help if we knew what size your textures are at now. Or if you are shooting for 'official' status.

    The used textures would count as 'freebie' textures in the contest thread. If you guys aren't worried about the texture limit, that would be good too...

    I guess let us know.
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Uhm, to be honest I am not that motivated to do this game. I have recently stopped playing NS.

    I would prefer to drop out. Sorry to waste your time. Flame away.

    -Parallax
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    well, this is on the 3rd page, is anyone still willing to work on this?

    You can still do it even if you have already gone.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    yeah,whens my turn? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    whenever you want... forget the rules, lets just get a playable map out. Just make sure you say where you will be working so if anyone else is working on it that they are not working on the same place.
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    Hmm, If I may I'd like to make some changes to the first hive and the surrounding area. As of now there is only one entrance to the hive and one route to get there.
    I'd like to add another route to the hive and a vent or two if possible. Also, I'd be happier to design a second hive room and/or the area leading up to it, I just need to know what everyone is working on.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Ah hell, I'll go ahead and open source it.

    FTP
    <a href='ftp://s93553449.onlinehome.us' target='_blank'>ftp://s93553449.onlinehome.us</a>

    User name
    u35784344project

    Password
    nsforums

    For those of you that already worked on this, the password is now changed to the above. If ANYONE abuses this, I'll shut it down.

    If you add on to it, make a new directory with your name and the date...

    Ex: Caboose-4-16-04

    ...and put the map in there.
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    Hmmm, i think im gonna enter my room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-TranquilChaos+Apr 17 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TranquilChaos @ Apr 17 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, If I may I'd like to make some changes to the first hive and the surrounding area. As of now there is only one entrance to the hive and one route to get there.
    I'd like to add another route to the hive and a vent or two if possible. Also, I'd be happier to design a second hive room and/or the area leading up to it, I just need to know what everyone is working on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually I was going to have the exit from the hive be where that one big door is slightly raised up, so you could climb under it, maybe have a larger room attached to it on the other side.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, I added a room to the back entrance to MS. I'll upload it in a minute, I'm compiling it now to see how it looks with the rest of the map in game.

    It will go in the folder Caboose-4-17-04 on the ftp server.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited April 2004
    For anyone curious as to how it's looking, here ya go. I'm uploading it now also.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    I hope to play that
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    well, since this is open now, having a layout will help. If you make a room, say which one it will be. So....

    If you make a room, post what room you will be doing by posting the appropriate letter.
  • TranquilChaosTranquilChaos Join Date: 2003-07-25 Member: 18425Members
    I'd like to do the hive at b and the rooms between it and the first hive if no one else has dibs on them.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    dude, my area looks like a pair of boobs..... never noticed that until now.

    Maybe we should post some screenshots of the map for people who are working on the readyroom game so they can texture-coordinate if they'd like to.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    Excellent progress guys.

    The RR team knows they may have to re-texture their RR as need be. Since Its really an open RR contest right now, we like them not to have too many restrictions, but they do understand that it may change depending on the texture restrictions or what your textures are up to now... (2MB...3MB...). I hope they dont go hog wild and use every texture they can think of... lol


    Great work guys and thanks again for the support.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Yea, the tex usage is @ 3.1 MB already, and the map is only about 1/2 done. Whatever wins will probably have to be re-textured to meet the limit.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    cool. I've posted your note on the other thread, and reminded them to be prepared.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    its good to see mor work done on this one:)
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Hey confused, you wanna do some more on this?
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    I am glad to see that this hasn't died.

    -Parallax
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