Introducing Ns...
SmoodCroozn
Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">In a world of CS</div> It's hard. It's very hard, especially when your trying to look cool when you have gorges on your screen. What I was trying to do is to bring NS to a PC Cafe which I play at since my parents don't give me cable internet access <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> I lured one victim luckily, but it is o so hard to snag others... I mean CS is so simple, that's its charm. Everyone is playing it which encourages more people to play it. I cleverly decided to make the Steam game listing only list NS games which might attract more players hehe. I try to explain to other people who play RTS games "It's Starcraft FPS!", but that only convinces them that this goofy looking game has brain washed this poor soul's mind. It's very hard to make NS look cool, like CS, but NS has depth and that is what makes NS different from other mods, which most people unfortunately don't see on the surface. Maybe I look like a freak playing NS, but I'm having the time of my (sad) life.
Comments, similar experiences welcome!
Comments, similar experiences welcome!
Comments
CS is fun for a few games, preferably with friends, but it gets boring oh so quickly.
Metamod is also required for one very important tool for server, AdminMod.
But honestly, just leave them be. You really don't have to introduce them. If they don't want to play, then let them. It's their own choice so we really can't do anything.
'Cool I'v spawned'
/me buy some stuff
/me runs a while
/me is shot in the head by some "1337" player with AWP'
/me wait 3 minutes while the 2 AWP guys camp
/ goto 1
I think that people will not want to play Ns at a cafe because it would take up all your day just learning how to play <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I think co is the best way for people to learn how to play NS, but make sure they dont just play co !
I started playing NS with the intention of serving my commander and just doing what I was told. Within 30 minutes I was allready killing aliens. Playing aliens might be a bit more difficult, but it isn't that hard to learn either.
Then again, I did start playing at 1.04, the game was a bit easier then.
CS is just b o r i n g.
NS features:
(If the players are skilled & the teams are balanced
& your pc can handle HL on its best)
- Very good looking teamplay
- Most amazing/creative tactics
- Pretty lengthy games (not very often though)
- A very creepy atmosphere
- Good looking maps/models/textures
- It combines 2 of my favorite games: Starcraft & Aliens vs Predators
And ya need plenty of teamwork in CS if you wanna get anywhere. The "rambos" you see that take out everyone on YOUR team are rambos because they can - the skill range in CS is extremely wide. This essentially means a relatively good player could own another team that's populated with newbies. This is pretty much the same situation for NS too. Take note that NS is EXTREMELY hard to learn - and I'm talking about the maps, coz they're so DAMN big. You could be playing in a NS map for 40 mins and still you do not know the exact locations of hives, nodes, and enemy base. CS is EASY to learn, but EXTREMELY hard to master. IMO being plunged straight into the action caters to most players who just want a break after school/work. NS is annoying in that you could've been walkin' for 2 mins after spawn just to get yourself capped by some marine/alien unaware. Dying without combat... sucks.
Anyways, enough reminiscing about the best mod ever <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> , and back to NS. Now, NS combat mode was a brilliant thing to introduce. At some point I'll start playing a lot more regular NS again, but it's like the metaphor that Dennis Leary used to describe rehab in the '70's: "Rehab for us was smoking weed and drinking beer for a week. After all this coke, I gotta slow down, Jesus Christ."
I say if you know what your friend[s] like to play, introduce them to either mode which best suits him. If your guy wants to find a new mod because CS is too repetitive, game with him on classic. If he loves deathmatch style best, introduce him to combat.
CS is just b o r i n g.
NS features:
(If the players are skilled & the teams are balanced
& your pc can handle HL on its best)
- Very good looking teamplay
- Most amazing/creative tactics
- Pretty lengthy games (not very often though)
- A very creepy atmosphere
- Good looking maps/models/textures
- It combines 2 of my favorite games: Starcraft & Aliens vs Predators <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oops, i went back.
But today I'm so much more; thanks to NS <span style='font-size:8pt;line-height:100%'>(beta3...)</span>3! Now I am highly skilled commander and can have any onos I want! You should try too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bleh, seriously speaking; there is deathmatch-people and there is strategy-people -I just keep wishing NS had never taken that step to satisfy both... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
The best hope you have for having a good game of CS is finding a cheating death enabled server with a bunch of regulars and sensible set of enforced rules(no excessive swearing and such) playing with them every now and then(cheating death is not merely an anti cheat, it's also a good anti-noob filter).
People, read the topic starter, not only the title. Smood presented what he considers a problem, and it has little to do with CS being repetitive or not, so why do we read half-page pamphlets about that?
Show a little respect and try to follow the topics intention.
PS. Can someone explain what the heck does a metamod mean and the difference between it from a nometamod?
And now for something competely different. *explodes*
Edit: for the most part, pubbing CS IS more fun than pubbing NS. you guys and your retarded skilless stuff and endlessly long +use strategies ruin it.
--
By the way, please try not to use the word 'retarded' as swearword. It's the description of a very serious kind of situation, using it in a derogatory form is an insult to all those who suffer from it.
Cs is easy to learn/understand but hard to master
Ns is hard to learn/understand but once you starting playing, the skill gap is gone.
But to the actual topic:
I sit with three of my friends at lunch. One of them is so engrossed into CS that if something embarassing happened to another person, he'd go, "Oh! I OWNED you, you scrublet! You're OGL at life." I try to get them to NS, they just look at me blankly and change the conversation.
"Did you ever see that Starcraft movie where those marines were in a derelict spaceship and then got slaughtered by a bunch of Zerg?"
"Not really..."
"NS is like that."
"Anyways...."
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The thing is that Nem0 actually works with these kind of people. Or someone on these forums does, please correct me if I'm wrong.
On topic...
I've shown NS to people at several small LANs. They are all very interested but the main problem is that there is not enough people to make it fun. It's also not very fun for you because you have to teach them pretty much the lot. No one wants to read a huge manual.
In the end, we have a good game of Zero Hour. 4 v 4 on that rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Cs is easy to learn/understand but hard to master
Ns is hard to learn/understand but once you starting playing, the skill gap is gone. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And for NS that's a good thing, because NS rewards teamwork and strategy, not some single godlike person that manages to wipe out 3 hives with both arms tied to his back.
8 vs. 8 in CS
8 vs. 0 score in the end of the round.
8 frags on a one person
== One man army. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ironic you didnt move on, eh?
8 vs. 8 in CS
8 vs. 0 score in the end of the round.
8 frags on a one person
== One man army. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And thats they people will always like CS more.
It's harder to be a "hero" in NS. Rambo and the lonezergling can only do so much in this game.
Simple as that... I've been playing CS since v1.0 - v1.2 then restarted after 2 years on v1.6.
And recently fell in love with NS.
But simple as this, don't judge either game until you've played on good servers with good people.
I'm an Admin for my Clans CS server and I come to hate playing on the pub some days... "Everyone go to B" "WTH!? I said B!" "I hate when I have to clean up after you idiots who don't listen" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Same goes for NS on a pub... "Commander... Commander.... HELLLLOOO... RT here...." "Every skulk find an RT and drop one and go back skulk..." "WTH, 80 Res and we're all dead you stupid f!*@#"
Each has their own feeling, each is great... but I will favour CS as I love it just as I did in v1.0 as I do in v1.6... although I wish the awp was like it was in v1.1 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Metamod is also required for one very important tool for server, AdminMod.
But honestly, just leave them be. You really don't have to introduce them. If they don't want to play, then let them. It's their own choice so we really can't do anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
its fun without plugins...