[wip] Lowish Poly Futuristic Type Lmg Thing
Mintman
Join Date: 2003-05-30 Member: 16866Members
Just something I've been dabbling about with in my free time. Keeping the shapes simple to allow for easier skinning so I might actually finish this model in some way. 301 polies at the moment, need's a trigger, some way of joining the seperate sections of the gun and some detail adding.
That's about it.
That's about it.
Comments
This is the rough concept I modelled off:
If you get it meshed ill try skinning it, with my n00bzor skinning skills
*edit: maybe just make it longer in general as well. that way the part that looks like a stock would reach to the shoulder and the part that looks like a grip would reach far enough forward. i don't know why everyone else doesn't like this, but i think it looks kick ****... then again, i like tron...
but i guess yours is too, needs a handel of some kind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
that reminds me so much of the Halo AR oO
but more...simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
that reminds me so much of the Halo AR oO
but more...simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dont see how... and yes it's way too plain, and really doesnt look ergonomic at all. however nice try, and you should keep at it.
I'm thinking about adding in some detail to the main body of the gun, but I'm not sure of what to add in. Do you guys have any ideas? Bear in mind I'm wanting this to be low poly so think whether it could be skinned first.
/me smacks himself round the face
Magnets and magic, you can't forget the magic. The model is looking okay it could use work though.