[wip] Lowish Poly Futuristic Type Lmg Thing

MintmanMintman Join Date: 2003-05-30 Member: 16866Members
Just something I've been dabbling about with in my free time. Keeping the shapes simple to allow for easier skinning so I might actually finish this model in some way. 301 polies at the moment, need's a trigger, some way of joining the seperate sections of the gun and some detail adding.

That's about it.
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Comments

  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    could turn into something very good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , looks promising. If you modelled that off the top of your head then <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> , i can never do that for some reason <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . Keep it up
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Try drawing at least a rough shape for the model in paint or something then model kind of to it but allowing yourself some artistic license to make parts look better. It's what I tend to do.

    This is the rough concept I modelled off:
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Too... plain and dull if you asked me, but every work makes you gain experience so, keep working... no matter how your work turns out! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    Please keep it low poly my pc sux <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    If you get it meshed ill try skinning it, with my n00bzor skinning skills
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    how do you hold the gun? :O
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    a bit blocky aint it?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ergonomically it'd be hell...but I could see Militaries cooing over how easy it would be to store huge numbers of them...and it'd probably be durable as hell.
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    edited April 2004
    i'd suggest making it so where your thumb goes through that hole (blue) and the trigger comes off the bottom (red). as it is now, i don't see how they would hold it (.. unless you are planning on doing what i just described).

    *edit: maybe just make it longer in general as well. that way the part that looks like a stock would reach to the shoulder and the part that looks like a grip would reach far enough forward. i don't know why everyone else doesn't like this, but i think it looks kick ****... then again, i like tron...
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ya thats a good idea but if you do that plz add a trigger guard
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    haha, yes, that too. don't want to drop it and shoot your buddies in the butt.
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    that reminesd me of my whale-dor
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    I think that would be cool for a siege... <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Griff-512Griff-512 Join Date: 2004-01-11 Member: 25220Members
    edited April 2004
    The original lmg is already a low poly futuristic lmg thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    but i guess yours is too, needs a handel of some kind <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Ta for the C&C, I think I'll google some SMGs to get some more accurate concepts for that trigger-thumbgap thing you described.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    What do you think of this?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Still feels uncomfortable
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    cause its all blocky around the handle part <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    that reminds me so much of the Halo AR oO

    but more...simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chubbieboi+Apr 19 2004, 01:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ Apr 19 2004, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> cause its all blocky around the handle part <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    that reminds me so much of the Halo AR oO

    but more...simple <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    dont see how... and yes it's way too plain, and really doesnt look ergonomic at all. however nice try, and you should keep at it.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    visualise yourself holding it, do you think its comfortable?
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    hm, maybe a bit more like this? i dont know much about gun design <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    forget a buttstock, figure out how to fix the handle first. I'm not going to want to hold on to a shooting brick, uc? because a brick is about as ergonomic as this. And i dont mean that rude, I'm just saying that it'd be a horible design as a real gun, though you did pretty well modelling it.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Scrapped that last design as I'd have to start over to make it work. So I decided to go for something a bit more conventional, the thing on will be a VDU for something or other. Only really the trigger to do, again low on the polies, weighing in at just 370. So you'd be looking at around 500 for the entire model.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Trigger and guard added. PC 440.

    I'm thinking about adding in some detail to the main body of the gun, but I'm not sure of what to add in. Do you guys have any ideas? Bear in mind I'm wanting this to be low poly so think whether it could be skinned first.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    lol, stupid me, I just realised I forgot to add the clip.

    /me smacks himself round the face
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-rabbity+Apr 18 2004, 03:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Apr 18 2004, 03:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do you hold the gun? :O <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Magnets and magic, you can't forget the magic. The model is looking okay it could use work though.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Not very original...
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    The idea is that it's low poly. Sheesh.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Explain to me how the poly count and the model being original are of the same nature.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I wasn't aiming for anything amazingly original, I never said I was, I even said I was making something pretty conventional. Also you can't add much detail when you're going for low poly which is about the only think which differentiates one gun from another.
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