Tutorial: How To Skinmesh
CoolCookieCooks
Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
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then open up your model in lithunwrap. Your model should be a messy pile of lines and shapes.
select all of them by dragging a box around them with your mouse. Then press Tools --> UV Mapping --> Decal
press z front for now and scale to mapping space. it should turn out to be something like this:
then when its selected press Groups --> Modify...
add a new group and call it "head" then press ok, Press the button named "assign" then hit ok. close that window and then you should see a new group appear in the menu on the right hand side, click on that.
now zoom out so you can see the whole workspace (indicated with a grey outline). Select the head and goto Tools --> uv mapping --> decal.
this time you will choose right. it should turn out to fill out the whole workspace with the side of the head.
deselect everything, then just select the few faces along the face like so:
when the menu pops up, choose the Y axis, as we want it to get all sides of the shape around the Y axis. make sure capped is unticked. Then press scale to selection space. you should get a curvy kinda line with vertex's inbetween them. like so:
And there you have it, a skinmeshed head, try other different UV mapping techniques for the body and experiment to see which one suits it best with the checker material to show you if its stretched.
Happy Meshing ^^
Although i'm too lazy to skinmesh, if i ever have to this will help me alot.
save it whatever u want. then select the group with the material u wanna put on, then press materials --> modify. press add and call it 1 or whatever then press assign. press properties after selecting that material then press maps. on the top drop down menu select bitmap, then properties, press change and locate your bitmap.then keep pressing ok till u get back to ur workspace, then preview ur model
it gets the sides of the model, lays them out flat so you can open them in a photo editing program, and apply trxtures to it, so the model knows to put what texture where
Great tutorial Cookie <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
indeed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
also, after your done skinmeshing..what do you do with the model next?
Once you have your skinmesh you can export a picture file of some sort (can't remember what file type it is) and then open that file in your picture editting software of choice and create a texture to go on top of that map. You then colour index this file and save it as an 8 bit bitmap. You then use that file as your material for the model's skin.
Hmm, maybe I didn't explain that too well.
he is right as he says, its like comparing paint to photoshop (paint being ms3d and lithunwrap being photoshop)
you can export your skinmesh to a picture file (bmp) and open it in photoshop to draw the textures etc
When your done, it is like a template for creating textures. you have the area (barrel or head or whatever) and you can make the skin go in the space. When you are done skinmeshing, you save your work as a 256 color bmp and like...256x256...depending on what the modeler needs. then the skinmesher gives it to someone who can draw in photoshop, and that person draws the skins on the skinmesh. then he hands it back to like...me for say. then i can use the texture coordinate editor and i assign the areas to the actual physical areas of my model.
am i correct?
When your done, it is like a template for creating textures. you have the area (barrel or head or whatever) and you can make the skin go in the space. When you are done skinmeshing, you save your work as a 256 color bmp and like...256x256...depending on what the <b>skinner</b> needs. then the skinmesher gives it to someone who can draw in photoshop, and that person draws the skins on the skinmesh. then he hands it back to like...me for say. then i <b>apply the texture to the skinmesh</b>
that's why it's here in this *special* forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->