Cold Phantom Advanced Research Facility - Aka Cold

HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
edited April 2004 in Mapping Forum
<div class="IPBDescription">ns_cold - Progress Post</div> <span style='color:orange'><span style='font-size:21pt;line-height:100%'>ns_cold</span></span>

<span style='color:purple'>Layout:</span>

<a href='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0023.gif' target='_blank'>Here</a>

<span style='color:purple'>Storyline:</span>
<span style='color:green'>- Location:</span> Cold Phantom Advanced Research Facility (A.K.A. Cold), Reference 2590, Zanuri Solar System
<span style='color:green'>- Situation: </span>
Distress call received from “Cold” at 09:28:29ERT:

***DISTRESS CALL***

###RESPONSE DIRECTIVE 378/7 ACTIVATED###

//-> Action Send Log to TSA Relay Station 754

<span style='color:blue'>*** [LOG] ***</span>
<span style='color:red'>(02:13:10ERT)</span> - Systems check:
Multiple system failures.
<span style='color:red'>(02:15:00ERT)</span> - Thermal sensors engaged.
<span style='color:red'>(02:15:05ERT)</span> - Alert status changed to Bravo
<span style='color:red'>(03:24:35ERT)</span> - Power failure. (Areas affected: Delta 32, Tango 04)
Maintenance team dispatched
<span style='color:red'>(03:56:22ERT)</span> - Alert detected
<span style='color:red'>(03:59:30ERT)</span> - Alien Life forms confirmed in maintenance zone (AREA Delta 32).
<span style='color:red'>(04:30:00ERT)</span> - Area contained.
<span style='color:red'>(04:30:25ERT)</span> - Alert status changed to Alpha:
Personnel reported to quarters:
- 64% (Approximated) personnel evacuated
- 06% (Approximated) personnel presumed dead
- 30% (Approximated) personnel missing
Containment Protocol:
- NOT ACTIVE
Power supply:
- ON-LINE (74%)
Life Support Systems:
- OFF-LINE
<span style='color:red'>(04:34:20ERT)</span> - Current Status offends directive 342/1
Personnel Safety
- Evacuation Started
<span style='color:red'>(04:35:36ERT)</span> – Activate directive 378/7
*** [/LOG] ***

//-> Action: Mainframe Containment Systems Activated
//-> Action: Mainframe Core Deactivated

END transmission

<span style='color:green'>*Done*</span>

Progress

<span style='color:gray'>*Working* </span>

19%

Compiles:
<a href='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold.txt' target='_blank'>Compile log date: 15/04/2004</a>
«1

Comments

  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    /me rolls on floor laughing

    The comment on the life support etc. was intresting, how long this take you to wrap up?
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-StorM+Apr 15 2004, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StorM @ Apr 15 2004, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me rolls on floor laughing

    The comment on the life support etc. was intresting, how long this take you to wrap up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    erm... 10 to 15mins i gues??

    what kind of post was that?
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    It's a post replying to a previous post, like most replies on forums are.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    well that part i got it!!

    the par i didnt undrestand was if you liked/disliked something :|
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    #4 is missing from the legend? on the right.

    otherwise it looks pretty good.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-ShenTraX+Apr 15 2004, 01:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Apr 15 2004, 01:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> #4 is missing from the legend? on the right.

    otherwise it looks pretty good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    4 is lower 2
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    whats with the stripe red lines?
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    those are zones that will be developed into other map zones still now made yet
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ...
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 50 and 89:
          (-245.250 3030.000 473.000)
        (-245.200 3029.200 473.200)
        (-242.923 3026.923 473.769)
        (448.000 3026.923 473.769)
        (448.000 3030.000 473.000)
    ...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    How can i solve this??
    Sugestuions??
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited April 2004
    [edit]

    <span style='font-size:14pt;line-height:100%'><span style='color:red'>Removed out of date screens</span></span>

    [/edit]
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Not too bad, but the lighting looks like it could use some work. No real suggestions other than to try and break up monocolor rooms with small lights of a different color. That keeps the light theme of the room AND keeps the lighting of the room from being entirely uniform.

    Keep up the good work.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    The long hallway looks great, but imagine what skulk hell it becomes with 3-4 LMG's shooting (and maybe a shotteh or two)....
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    I don't have any bad points about this map (looking from the images), it looks clean and simple to play but with good detail.

    Out of 10 (this part i enjoy)

    Texturing 9/10
    Lighting 8/10
    Idea 9/10

    Overall 9/10

    Would like to beta test :-)

    As normal i hold beta tests of map at set times (usually at 7 or 8 for 2 hours) to get the real jist of the gameplay, server is always full when map beta tests occur
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Hazzard, could you do me a favor?

    Since you seem to be able to compile and test maps without a problem, could you tell me your EXACT setup for Hammer and Batch Compiler?

    If you would, could you e-mail me at Chip_trekie@msn.com


    I can't remember where to find the setup, and I want to have a working set for when I cleanse the devil from my Hard Drive
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>CaptainPanaka:</b>

    r_speeds...?

    <b>Jean Luc Picard:</b>

    Hazzard, could you do me a favor?

    Since you seem to be able to compile and test maps without a problem, could you tell me your EXACT setup for Hammer and Batch Compiler?

    If you would, could you e-mail me at Chip_trekie@msn.com


    I can't remember where to find the setup, and I want to have a working set for when I cleanse the devil from my Hard Drive <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    R_speeds

    i get in the tunnels form 200 300 but i have a vis issue the hive is always rendered even when i cant see it im tying to fix that with hint bruches well

    The hallway:

    Has to be fixed because the comander can build things in there and if the commander can buil there it would be stupid. the marines can still walk standing wich is bad. Working on that il have another compile ready at 4Pm GMT.

    For setup:

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=50171' target='_blank'>This Thread</a>
    <a href='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold.txt' target='_blank'>Compile Logfile</a>
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Hazzard+Apr 16 2004, 12:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hazzard @ Apr 16 2004, 12:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> R_speeds

    i get in the tunnels form 200 300 but i have a vis issue the hive is always rendered even when i cant see it im tying to fix that with hint bruches well

    [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so far so good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='font-size:14pt;line-height:100%'><span style='color:blue'>Marine Start - Central Command</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/0008.jpg' border='0' alt='user posted image' />

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/0009.jpg' border='0' alt='user posted image' />
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    MS is nice, good to see some variation on the flooring.

    The big blue decal is a bit weird. It looks good, but a bit out of place---I mean who would spraypaint such an easily-dirtied image on the floor? It would make more sense on a wall, or perhaps in a darker color and maybe a bit scratched up.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    does that seam like a decal to you...

    if i does it is NOT it is the logo of the station and the outer ring rotates rotates giving a nice efect and the center stands still <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Cool, kinda hard to portray a moving logo with a static screenshot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Is is supposed to be a projection? Then some func_illusionaries would be nice.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-john_sheu+Apr 16 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Apr 16 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cool, kinda hard to portray a moving logo with a static screenshot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Is is supposed to be a projection? Then some func_illusionaries would be nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well thats waht i have there anyway
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    edited April 2004
    looks good!
    i like your brushwork, but the lights seem to come from nowhere. have you tried much texture lighting? i think especially your marine start and the white and yellow/black hallway would benefit from it especially.

    oh yea, i think your logo is cool, especially imagining the rotating ring. but i agree with john's earlier statement that it looks out of place, perhaps an indentation in the floor or it behind glass? dunno,
    nevertheless, keep up the good work.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited April 2004
    <span style='color:green'><span style='font-size:19pt;line-height:100%'>Update – 17th April 2004</span></span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Changes:</span></span><ul><li>Major lighting adjustments (Image 1 and 2)</li><li>Major structural changes (Image 2 and 3)</li><li>Hive was remade</li><li>Marine start was retouched</li></ul><a href='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0001.txt' target='_blank'>Compile Log</a>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 1</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0000.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 2</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0001.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 3</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0002.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Comment:</span></span>

    Well on image 1 the green light isn't green thats issue number one. Issue two was the hive, it was so bad and I'am so shamed that i'm not going to post it...
    I have nothing more to say waiting for comments!!!

    [EDIT]

    Big onos on pic 1 hehehehe <!--emo&::onos::--><img src='http://www.natural-selection.org/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    [/EDIT]

    [EDIT]

    Spelling

    [/EDIT]
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I like it, looks good.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    indeed looking good.

    what are the r_speeds on the 1st pic?
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited April 2004
    <span style='color:green'><span style='font-size:19pt;line-height:100%'>Update – 18th April 2004</span></span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Changes:</span></span><ul><li>Minor lighting adjustments</li><li>Layout Updated</li></ul><a href='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0002.txt' target='_blank'>Compile Log</a>

    <img src='http://pwp.netcabo.pt/hazzard/ns/ns_cold/ns_cold0023.gif' border='0' alt='user posted image' />

    [EDIT]

    There are only 2 hives because im thinking where to put the third one!!

    [/EDIT]

    [EDIT]

    Updated: 3rd hive in place

    [/EDIT]
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-CaptainPanaka+Apr 17 2004, 08:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 17 2004, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->indeed looking good.

    what are the r_speeds on the 1st pic?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i realy dont know because my vis has gone mad :|
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='color:green'><span style='font-size:19pt;line-height:100%'>Update – 25th April 2004</span></span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Changes:</span></span><ul><li>Minor lighting adjustments</li><li>Added: Cargo Handling Bay</li><li>Added: Hive Room - Sector B Heavy Weight Access</li></ul><img src='http://pwp.netcabo.pt/hazzard/ns_cold0000a.jpg' border='0' alt='user posted image' />

    <img src='http://pwp.netcabo.pt/hazzard/ns_cold0000b.jpg' border='0' alt='user posted image' />
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='color:green'><span style='font-size:19pt;line-height:100%'>Update – 8th May 2004</span></span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Changes:</span></span><ul><li>Minor lighting adjustments</li><li>Replced: Cargo Handling Bay</li></ul>
    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold/ns_cold0.gif' border='0' alt='user posted image' />

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold/ns_cold3.jpg' border='0' alt='user posted image' />
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