Ns Balanced For Lan-play?
coris
Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">Or play with low ping..</div> Well, I've been watching a lot of cal-demos, and it got me thinking. In some situations I know i would have been a dead skulk if I did what the players were doing, and that surely isn't because the marines has got bad aim (some of the pro-clanners). So I understood that there must be a reason, and I checked the score-bords by accident and discovered the pings. Apperently, a lot of american players are playnig with pings that are 80-110. For me, that live in europe and who is used to very low pings (20-45) those kind of pings would be pretty much unplayable.
So, if higher pings makes marines connect less hits (more delay, and therefor there will be a bigger chance of hitbox-bugs, lagging hitboxes) then wouldn't NS have been balanced to play with "american" pings, since a lot of the PT'ing was done there? I am afraid that this would result in lower pings giving marines more and more of an advantage.
Well, if this is true I guess there will be a lot of marine-victories in the BYOC tournament at CPL.
So, if higher pings makes marines connect less hits (more delay, and therefor there will be a bigger chance of hitbox-bugs, lagging hitboxes) then wouldn't NS have been balanced to play with "american" pings, since a lot of the PT'ing was done there? I am afraid that this would result in lower pings giving marines more and more of an advantage.
Well, if this is true I guess there will be a lot of marine-victories in the BYOC tournament at CPL.
Comments
Amazing things can happen...
I quite confused why you would refer to them as "american pings". The ping really has nothing to do with America. Clans are west, central, or east, relative to the country. So when a west clan plays an east clan, they might choose a central server - usually means about 60-100 ping. Or if the west clan might have to play on the east server for 1 round then vice versa for the next. It would be similar to having a large tournament in Europe, where multiple countries played, so sometimes players would have high ping. The ping problem you refer to was probably nonexistent in the beta testing.
I have many bets on the fact that at the CPL aliens are going to get totally annihlated because no lag = no hitbox bs
Seriously... I will see a skulk die in under 10 bullets on a consistant basis!! AMAZING
HAHAHHAAHAHAHHAHAHHAHAHAHHAHAHAHAHH!!!1!!11one!one!!!111
ha.
Demos can actually learn you more about the game than actually play it. Maybe you should give it a try.
Apocalypse, afaik high pings was a very big problem during the beta testing because of the server load.
Demos can actually learn you more about the game than actually play it. Maybe you should give it a try.
Apocalypse, afaik high pings was a very big problem during the beta testing because of the server load. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Untrue, you learn more by playing the game, not by watching someone's demo and attempting to copy their style of play.
example, when I was in sYn, people would try to spec our scrims and watch our demos in an attempt to copy us. Most people failed miserably because our fast aggressive style was not what people were used to.
I never watched another person's demo to play better.
Watching other people's demos is a nice way to get ideas, but if you do not apply the knowledge you have obtained, you just wasted that time. Playing>Demos
ha. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
^_^
Im just saying coris, the lag problems you speak of have nothing to do with the country. You were implying that American connections were ****.
ha. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
^_^
Im just saying coris, the lag problems you speak of have nothing to do with the country. You were implying that American connections were ****. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
In most places they are in America, actually. I just got broadband DSL last year.
ha. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
^_^
Im just saying coris, the lag problems you speak of have nothing to do with the country. You were implying that American connections were ****. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, afaik we actually do have better connections in sweden (im getting 10mbps next month <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) but I know pings are a problem because america is very large country, but that doesnt mean that low(er) pings won't make the game unbalanced.
The much lower latency doesn't effect the gameplay enough to cause one team to have an advantage. To be completely honest I never noticed anything different from playing online aside from the fact that I was playing with people I knew and could yell across the room to them instead of using the **** voice codec.
I think it may even be safe to say that the lower latency is a good thing for all the players, everything happens the way you'd expect, rather than having things occasionally go awry because of some random lagspike on the net.
If you want to emulate non-LAN enviroment force lower update rates on clients, it increases actual latency (even though your ping stays at <10) and gives benefit to skulks/fades.
What I noticed is that playing with high ping/wrong connection/very low rates gives you benefit if you play skulks or fades and degrades your rine skills..
Generally when I pub it, I have pings of 30-60..