Weapon accuracy, movement
AVRadianation
Join Date: 2002-10-28 Member: 1682Members
<div class="IPBDescription">What affects accuracy?</div>I was curious as to how the weapons worked in this mod. I've been reading the forums and searching the site, but so far I haven't seen this question answered. Sorry if it's a duplicate question.
1. Does movement affect your weapon accuracy like in CS?
2. Do the guns experience recoil?
3. Does player targeting accuracy pay off, or is this a spray & pray (or proximity damage) type of FPS
Now a bit off topic:
I'm sad that you aren't including guns with scopes. Also, I often experience motion sickness <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> when playing games that move fast with mostly CQC situations.
Will stealth play a role?
- Rad!
1. Does movement affect your weapon accuracy like in CS?
2. Do the guns experience recoil?
3. Does player targeting accuracy pay off, or is this a spray & pray (or proximity damage) type of FPS
Now a bit off topic:
I'm sad that you aren't including guns with scopes. Also, I often experience motion sickness <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> when playing games that move fast with mostly CQC situations.
Will stealth play a role?
- Rad!
Comments
I'll leave the stealth question to the PT's.
1. No movement does not affect accuracy
2. There is no recoil it is hitscan (i think that is the word)
3. Eh, I dont get the question.
and Yes stealth will play a role mostly sence aliens can research cloaking.
1) Movement has no effect. However, the marines backpedal slower than they run forward.
2) NS uses a firing-cone system rather than a recoil system, similar to Half-life.
3) Of course accuracy pays off - the firing cones aren't THAT large. And the pistol, which is strong enough to take out a Skulk (4 bullets), Gorge (8 bullets), or Lerk (6 bullets) in one clip if you don't miss, is *deadly* accurate.
4) A scoped weapon would be useless in NS. There are no areas open enough to need to zoom in on a target, and if you miss, you're dead. Aliens move too fast.
5) Stealth is *very* important.
-a- The aliens can gain practically total invisibility if they choose to evolve that trait.
-b- The Skulk is most effective as an ambush class.
-c- A very effective marine tactic is to sneak into an alien hive without attacking anything (i.e. not alerting the hive mind) until they're ready to take the hive itself out.
And I'll remind you that if you let *any* alien attack class close to melee range with you, you're dead.
Wow, I admire your determination.
Lol. What coil said. Aliens would be out of your sights in a second... the only reason the scope is useful in UT is so you can hit things at ridiculously long ranges. In CS it helps because you a) don't have a crosshair when you're unscoped, b) have a weapon that'll kill anything in one shot and c) are targeting an opponent that's relatively slow moving.
In NS, ridiculously long ranges aren't present, you have a crosshair when you're unzoomed, your weapons don't kill anything in one shot, and your opponents move like lightning.
edit: wow, that's pretty eerie. Check out the "How will my comp cope" thread, and you'll see that silencer-7 and I posted at almost exactly the same time with posts that start with "lol. what coil said."
There will never be a zoom
That is all
Question 3 was not answered really...
Is this game one were you take the time to aim your shots accurately, or will players end up triggerholding their guns while running and jumping around in circles etc...
One of the reasons I really liked CS was because it forced people to aim and at least be somewhat realistic. I understand the aliens are going to move around a lot, and this might change things a bit, but do the guns require accurate aiming or do certain weapons relly heavily on proximity damage (grenades and flak cannon, etc).
- Rad!
3 of the alien classes are quite small, so unless you know where they are, you're not gonna hit squat.
You want to aim at the enemy, but without hitboxes, precise aiming isn't necessary.
I belive part of the goal for the Marine team was "Less individual skill, more teamwork"
A hailstorm of lead from a squad of marines will take down most anything in the game pretty quickly, and lone marine or two end up as meat-kebobs.
You want accuracy? Pistol.
Hose a hallway? HMG.
Spam? GL
Every weapon has been designed and tested to fit a role, and as such each weapon is crucial to the sucess of the Marines.
I suppose the absolute brute force method of loading out all the marines with Heavy Armour and HMG's/GL's might work, but they'd be so slow as to almost make them useless.
NS is more a "Big Picture" strategy game, with almost no room for Rambos of any caliber on the Marines.
try to turn your mouse filter on, in the advanced options menu or with 'm_filter 1.000000' <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
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I can say with very complete unbiased feelings that you are wrong.
Spray may get you a lucky headshot once in a while. But in the long run a better player will *always* defeat a lesser player. Luck or no luck.
Besides that you have to consider that better CS player doesn't mean better player in general. someone who is good in CS may not be good in other first person shooters in general and vice-versa that is because CS is fake and illogical and you have to learn all the quirks, tricks, and faults in it rather than rely on common sense.
A bit of both. You will see how it works soon enough. There are a lot of times you just miss your target in NS, but your target doesnt miss you. With one team focused on melee attacks, its never going to be anything like CS, just because of the different tactics.
Scope would mean death. why? You would have to "un-zoom" to find that alien crawler that is biting at your feet, which came out of nowhere. By the time you do that (by switching weapons, etc), you are dead.
Couple game aspects that look at this and also addresses the questions about headshots, aiming, etc.
1) This game is insanely fast. Your target is always moving, and only in view (without you turning) for less than a second. It is not a matter of getting a head shot, your goal is just to hit the damn blur before you die. Yes I am talking high skill level here, not just aim at one spot and hold down the fire button.
2) Aliens do not appear at the end of a long corridor and charge you. They suddenly drop on your head from ceiling, or de-stealth at your feet.
3) if you are stationary while shooting at the alines, you are dead. In the midst of the big battles, you will have to be running, jumping, hiding, retreating all while fighting, because the crawlers will be biting at you heels, the acid rockets willbe exploding around you, and there will be a cloud of poisonous spores around you head.
The aliens almost always atack in numbers. You have to not only worry about shooting at alien#1. You have to also be avoiding alien#2.
Hope that gives you a little insight. As a marine, you will need some serious skill and luck, your heart will race, and you will be amazed after a fight that you are still alive... if you are still alive.
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I think it might be a bit before commanders understand what thier marines are going through, kinda like real life, and figure out better tactics, or the marines get better...or they get eaten.