Weapon accuracy, movement

AVRadianationAVRadianation Join Date: 2002-10-28 Member: 1682Members
<div class="IPBDescription">What affects accuracy?</div>I was curious as to how the weapons worked in this mod. I've been reading the forums and searching the site, but so far I haven't seen this question answered. Sorry if it's a duplicate question.

1. Does movement affect your weapon accuracy like in CS?

2. Do the guns experience recoil?

3. Does player targeting accuracy pay off, or is this a spray & pray (or proximity damage) type of FPS

Now a bit off topic:

I'm sad that you aren't including guns with scopes. Also, I often experience motion sickness <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> when playing games that move fast with mostly CQC situations.

Will stealth play a role?

- Rad!

Comments

  • HikeebaHikeeba Join Date: 2002-10-03 Member: 1418Members
    As I understand it, the weapon accuracy works like it does in Half-Life.  As for the scopes, I doubt they'd be useful even if they were in the game.

    I'll leave the stealth question to the PT's.
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    I can answer some of this stuff. (not pt so dont take my word)

    1. No movement does not affect accuracy

    2. There is no recoil it is hitscan (i think that is the word)

    3. Eh, I dont get the question.

    and Yes stealth will play a role mostly sence aliens can research cloaking.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    I was upset too when I found out that there would be no zooming in NS, after playing hundreds of games/mods with scopes you begin to realise that the only place a scope wouldn't be usefull is a closet.  As for #3 it sounds like your talking about hitboxes (headshots, legshots, ect.) of which there are none, meaning that kills aren't 99% luck based like in CS (a lucky shot won't get you a 1-hit kill).
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    From what i've heard the LMG and HMG have a firing cone like that of the hwguy's AC in TFC.  Moving, being on ladders, etc.. does not affect your aim.  Stealth can play a role, but there is also fast action.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Playtester speaks:

    1) Movement has no effect.  However, the marines backpedal slower than they run forward.

    2) NS uses a firing-cone system rather than a recoil system, similar to Half-life.

    3) Of course accuracy pays off - the firing cones aren't THAT large.  And the pistol, which is strong enough to take out a Skulk (4 bullets), Gorge (8 bullets), or Lerk (6 bullets) in one clip if you don't miss, is *deadly* accurate.

    4) A scoped weapon would be useless in NS.  There are no areas open enough to need to zoom in on a target, and if you miss, you're dead.  Aliens move too fast.

    5) Stealth is *very* important.
    -a- The aliens can gain practically total invisibility if they choose to evolve that trait.
    -b- The Skulk is most effective as an ambush class.
    -c- A very effective marine tactic is to sneak into an alien hive without attacking anything (i.e. not alerting the hive mind) until they're ready to take the hive itself out.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    The walls would have to be inches apart for a scope to be useless. Try using a scope in any ub2r claustrophobic map in UT/HL/CS/any other game with a zoom function, it helps a lot.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Perhaps... but in those games, your enemy isn't moving 3x (or more) faster than you.  Nor can he teleport in a heartbeat to be right next to you.

    And I'll remind you that if you let *any* alien attack class close to melee range with you, you're dead.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    So you say that you're rather reducing your screen to one fifth of it's size and looking at something in the remotest corner of the room while a small skulk closed in and started to gnaw on your leg?

    Wow, I admire your determination.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    That doesn't happen if you have CS assault rifle style 'instant zoom'  Oh, and nemisis - I don't mean 9999999999999999999999999999999x zoom like you seem to be talking about, just enough to let you get a better look at the end of that long hallway or high ceiling.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    <!--QuoteBegin--SiLeNcEr-7+Oct. 28 2002,03:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SiLeNcEr-7 @ Oct. 28 2002,03:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The walls would have to be inches apart for a scope to be useless. Try using a scope in any ub2r claustrophobic map in UT/HL/CS/any other game with a zoom function, it helps a lot.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Lol. What coil said. Aliens would be out of your sights in a second... the only reason the scope is useful in UT is so you can hit things at ridiculously long ranges. In CS it helps because you a) don't have a crosshair when you're unscoped, b) have a weapon that'll kill anything in one shot and c) are targeting an opponent that's relatively slow moving.

    In NS, ridiculously long ranges aren't present, you have a crosshair when you're unzoomed, your weapons don't kill anything in one shot, and your opponents move like lightning.

    edit: wow, that's pretty eerie. Check out the "How will my comp cope" thread, and you'll see that silencer-7 and I posted at almost exactly the same time with posts that start with "lol. what coil said."
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Gawd damn second page will make sure that nobody sees my edit, I'll tell you here, I don't mean the zoom for sniper sniper rifles (I hate sniping) but assault rifle style (after all the lmg is basically an assault rifle anyway), only about 2 or 3x zoom in order to get a better look at something, and ridiculously long ranges in UT?  The whole reason it was so good was that you could zoom in to any range that you want.  "lol, what coil said" - trippy <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Maybe were all being secretly hooked up to the hive mind.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    There is no zoom

    There will never be a zoom

    That is all
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    "well, you tried, and you failed miserably, the lesson here is not to try." - homer simpson.  I think I'll go over to the corner and play russian roulette. (Translation: I would be happy if it was in but I don't really care)
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I think a better idea would not be a scope thing, but where you put your gun up near your head and peer into the sights, which removes your crosshair, and lets you see just a small bit closer, similar to Battlefield 1942 or WWII Online. This would only be useful to check areas as you pass and may give most a disadvantage but will aid some. As for me, I'm not worrying about guns. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> I'm gonna be a nasty little skulk, dropping from ceilings at unsuspecting marines.
  • AVRadianationAVRadianation Join Date: 2002-10-28 Member: 1682Members
    Ok, forget I ever mentioned the whole zoom thing. I'll just have to wait for the game to see what you guys are talking about. I'll take your word for it in the meantime.


    Question 3 was not answered really...

    Is this game one were you take the time to aim your shots accurately, or will players end up triggerholding their guns while running and jumping around in circles etc...

    One of the reasons I really liked CS was because it forced people to aim and at least be somewhat realistic. I understand the aliens are going to move around a lot, and this might change things a bit, but do the guns require accurate aiming or do certain weapons relly heavily on proximity damage (grenades and flak cannon, etc).

    - Rad!
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    *sigh* Ever since the influx of realistic games came everyone seems to believe EVERY single game requires a gun with a scope and/or a sniper rifle.  Even if it has NO logical reason of being in the game at all.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    From what I gather from the Tales from the Frontlines thread, and just general forumn and IRC bumming, randomly and constantly spewing bullets won't help you much either.

    3 of the alien classes are quite small, so unless you know where they are, you're not gonna hit squat.

    You want to aim at the enemy, but without hitboxes, precise aiming isn't necessary.

    I belive part of the goal for the Marine team was "Less individual skill, more teamwork"

    A hailstorm of lead from a squad of marines will take down most anything in the game pretty quickly, and lone marine or two end up as meat-kebobs.

    You want accuracy?  Pistol.

    Hose a hallway?  HMG.

    Spam? GL

    Every weapon has been designed and tested to fit a role, and as such each weapon is crucial to the sucess of the Marines.

    I suppose the absolute brute force method of loading out all the marines with Heavy Armour and HMG's/GL's might work, but they'd be so slow as to almost make them useless.

    NS is more a "Big Picture" strategy game, with almost no room for Rambos of any caliber on the Marines.
  • zambackzamback Join Date: 2002-10-24 Member: 1578Members
    <!--QuoteBegin--[AV]Radianation+Oct. 28 2002,01:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([AV]Radianation @ Oct. 28 2002,01:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also, I often experience motion sickness <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--> when playing games that move fast with mostly CQC situations.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    try to turn your mouse filter on, in the advanced options menu or with 'm_filter 1.000000'  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    CS doesn't make people have to aim, it is mostly based on luck because the spread is so high and not even the first shot goes where you aim. and i think it even favours newbies because newbies have a tendency to stand still and shoot like a turret whereas experts run and shoot and the randomization is increased when you move meaning that a moving player in CS always has worse accuracy than a still player even though in real-life a moving player can have better accuracy than a still player if they are more skilled. if you want a game to show off your amazing hand eye coordination skills, CS is the last game you should play. anyway we already talked about the aiming system:

    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=6623" target="_blank">http://www.natural-selection.org/cgi-bin....;t=6623</a>
  • GnacoxGnacox Join Date: 2002-10-27 Member: 1654Members
    <!--QuoteBegin--ViPr+Oct. 28 2002,08:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ViPr @ Oct. 28 2002,08:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->CS doesn't make people have to aim, it is mostly based on luck because the spread is so high and not even the first shot goes where you aim. and i think it even favours newbies because newbies have a tendency to stand still and shoot like a turret whereas experts run and shoot and the randomization is increased when you move meaning that a moving player in CS always has worse accuracy than a still player even though in real-life a moving player can have better accuracy than a still player if they are more skilled. if you want a game to show off your amazing hand eye coordination skills, CS is the last game you should play. anyway we already talked about the aiming system:

    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=6623" target="_blank">http://www.natural-selection.org/cgi-bin....;t=6623</a><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I can say with very complete unbiased feelings that you are wrong.
    Spray may get you a lucky headshot once in a while. But in the long run a better player will *always* defeat a lesser player. Luck or no luck.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    well obviously the player still has input but it is still largely based on luck. the better players may win but with a much smaller margin than if the game had no aim randomization and relied purely on the players skill instead.

    Besides that you have to consider that better CS player doesn't mean better player in general. someone who is good in CS may not be good in other first person shooters in general and vice-versa that is because CS is fake and illogical and you have to learn all the quirks, tricks, and faults in it rather than rely on common sense.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    or, if theres a defined "realistic" pattern ala dod where it ALWAYS goes up and a bit to the right i think it was, as in reallife, instead of a random direction
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--[AV]Radianation+Oct. 28 2002,12:46--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ([AV]Radianation @ Oct. 28 2002,12:46)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Is this game one were you take the time to aim your shots accurately, or will players end up triggerholding their guns while running and jumping around in circles etc...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    A bit of both. You will see how it works soon enough. There are a lot of times you just miss your target in NS, but your target doesnt miss you. With one team focused on melee attacks, its never going to be anything like CS, just because of the different tactics.
  • Kid_CKid_C Join Date: 2002-04-27 Member: 524Members
    a couple thoughts for the discussion, from a playtesters point of view.

    Scope would mean death. why? You would have to "un-zoom" to find that alien crawler that is biting at your feet, which came out of nowhere. By the time you do that (by switching weapons, etc), you are dead.

    Couple game aspects that look at this and also addresses the questions about headshots, aiming, etc.

    1) This game is insanely fast. Your target is always moving, and only in view (without you turning) for less than a second. It is not a matter of getting a head shot, your goal is just to hit the damn blur before you die. Yes I am talking high skill level here, not just aim at one spot and hold down the fire button.

    2) Aliens do not appear at the end of a long corridor and charge you. They suddenly drop on your head from ceiling, or de-stealth at your feet.

    3) if you are stationary while shooting at the alines, you are dead. In the midst of the big battles, you will have to be running, jumping, hiding, retreating all while fighting, because the crawlers will be biting at you heels, the acid rockets willbe exploding around you, and there will be a cloud of poisonous spores around you head.
    The aliens almost always atack in numbers. You have to not only worry about shooting at alien#1. You have to also be avoiding alien#2.

    Hope that gives you a little insight. As a marine, you will need some serious skill and luck, your heart will race, and you will be amazed after a fight that you are still alive... if you are still alive.
    <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    There is a terroris at 15m distance from you, he is using a speed hack and can run in the walls and bounces around. Would you hit him with AWP or even with AUG? Nope. For those dark corners you want to get a better glimpse at im hoping for infrared goggles and heat sensors and night vision goggles maybe upgraded from observatory(the marines ARE using those cool looking helmets). Motion detector isn't just as cool  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    you know, as I read these posts...I can think of the first few weeks, when commanders are trying to figure out the tech tree, what to build, how to get his marines to stick together, work as a group, best ways to attack the aliens on each map, etc.  During all this eventually his marines will come under attack...again...and again...and again.  After his men get cut down over and over again the insults will probably start to fly, you noobs stop getting killed, what is it with you guys can't you hit anything...come on get in there...help out, etc. etc. etc.  

    I think it might be a bit before commanders understand what thier marines are going through, kinda like real life, and figure out better tactics, or the marines get better...or they get eaten.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    The dev team told us themselves, they will sacrifice realism for fun if the choice presents itself. And off-topic a bit...DOOM=PWN!!
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