Good Freakin Greif!

Sprite101Sprite101 Join Date: 2004-04-10 Member: 27843Members
<div class="IPBDescription">Aliens too powerful!</div> There needs to be a limit on how many Onos's the aliens can have.

Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
1) Unrealistic health.
2) Unrealistic speed.
3) Clipping issues.
4) Needs to be a set limit on how many of each creature there can be.

Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.

Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
1) Too much health
2) Too strong

HUMAN PROBLEMS:
1) Grenade animation too freakin long. Looks great, but takes 5 min. to throw.
2) Cannot run backwards. It drives me nuts when I'm trying to run for my life and shoot and it seems like I'm crawling. If I saw one of those aliens in real life, I'ld backpetal and shoot faster than a speeding bullet.
3) Mines not exploding. The proximity on mines needs to be alot larger. As it is, the aliens practically hafto step on them for them to blow up. If it had a larger proximity, it would serve as a much better defense.

Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game..
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Comments

  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    edited April 2004
    Lol...welcome to the chaotic world of balance arguments. I'm sure you'll get 1/3 or so of these boards to agree with you, while another 1/3 will tell you the marines are too strong and those Onos just arent worth the 75 res you pay for them, and another 1/3 will tell both of you that everything is fine and to be quiet about it all. The only thing for sure is that nothing will change because of these debates. If the devs change numbers around, it will be because they have noticed imbalances in server stats and in their own playtesting.

    That said, I agree with you that Hand Grenades take way too long to throw.


    Edit: Oh, and I almost forgot. Humans only take 2 bites from a skulk before you have any upgrades. Once your com starts upgrading your defense, it goes to 3 and then 4 bites each, and its painfully hard to bite a marine 4 times before being shot as a skulk. And you'll notice no other alien has any better of a basic attack--even the mighty Onos will still take 4 hits to kill your free marine each time you respawn.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    maybe you should move in a team and stop running off alone. this isn't counterstrike or any TDM game, you're not gonna kill onos all by your lonely. play the game for longer then a day and then come complain.
  • inkblotinkblot Join Date: 2004-01-05 Member: 25077Members
    I agree with the hand nade animation. However, onos have unrealistic HPs? Maybe when you're a L0 LA/LMG marine, but two-three L3 HMGs shreds an onos like no tomorrow. If a skulk and onos walk into a room, it lasts longer than the onos, because everyone shoots the onos first. What's more, the onos is massive and fairly slow. A half decent marine can land at least three in four shots on an onos, as long as it isn't extremely far off. Even though you have 700 HP/600 armor, if three+ HMG heavies get the jump on you, you're health can drop to 0 in under five seconds. Hardly time to run away, or even redeem.
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    ..........

    *shakes head*
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Cxwf+Apr 10 2004, 10:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Apr 10 2004, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol...welcome to the chaotic world of balance arguments. I'm sure you'll get 1/3 or so of these boards to agree with you, while another 1/3 will tell you the marines are too strong and those Onos just arent worth the 75 res you pay for them, and another 1/3 will tell both of you that everything is fine and to be quiet about it all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everything is fine. Be quiet about it all.

    And the hand grenade doesn't take to long to prime, it takes to long to blow up.
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    <!--QuoteBegin-Sprite101+Apr 10 2004, 11:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 10 2004, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Skulks are just perfect the way they are right now, in fact, they could use a little boost since marines still have a relatively good chance of killing them at close range.
  • GhostBomberGhostBomber Join Date: 2002-11-04 Member: 6910Members
    REALLY play the game before you make arguements about balance. I think "whatever these are:" sums up your experience playing. I'm in the third that says "Everything is fine right now, be quiet." Each side has a specific feature to exploit (rines and range, for example), and unfortunately, most people in pubs don't use this to their advantage, then shout their heads off that the game is unbalanced. It is very balanced. Quiet.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    Wow everything in your post is retarded except for Hand Grenades... but they are useless anyway. Skulks too powerful? rofl.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    <!--QuoteBegin-e.Nadagast+Apr 11 2004, 08:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Apr 11 2004, 08:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow everything in your post is retarded except for Hand Grenades... but they are useless anyway. Skulks too powerful? rofl. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More like too weak and bad aim on your side. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    Try playing with skulk a week and then tell us how they are overpowered :-)
    Seriously, new people tend to play marines and tend to die often, just because they don't know how to play yet, not because aliens are overpowered..
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Sprite101+Apr 10 2004, 11:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 10 2004, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be a limit on how many Onos's the aliens can have.

    Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
    1) Unrealistic health.
    2) Unrealistic speed.
    3) Clipping issues.
    4) Needs to be a set limit on how many of each creature there can be.

    Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.

    Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    1) Too much health
    2) Too strong

    HUMAN PROBLEMS:
    1) Grenade animation too freakin long. Looks great, but takes 5 min. to throw.
    2) Cannot run backwards. It drives me nuts when I'm trying to run for my life and shoot and it seems like I'm crawling. If I saw one of those aliens in real life, I'ld backpetal and shoot faster than a speeding bullet.
    3) Mines not exploding. The proximity on mines needs to be alot larger. As it is, the aliens practically hafto step on them for them to blow up. If it had a larger proximity, it would serve as a much better defense.

    Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can you base any of your allegations on facts?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Sprite101+Apr 11 2004, 05:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 11 2004, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This really shows that you're new to the game. Marines dominate in large games because of a shared res-pool and that everyone gets the benefits of the upgrades. Play the game for 1-2 months more before making any statements.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    <!--QuoteBegin-Sprite101+Apr 10 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 10 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->

    Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->

    Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's "SKULK' and that's a "Fade"

    case closed.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    OMG, zephor from GOM?
  • LastLast Join Date: 2003-10-06 Member: 21463Members
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    Sprite101, Welcome to the community, but before you attack the balance gameplay, give it more time. I'd also recommend playing on small servers with people who play together regularly. Finding a good server and community is as important to enjoying the game as anything else.

    As far as your balance suggestions. Play the game a bit longer, it is a tad harder to take suggestions from someone who has played one day. Understand the game is meant for lone marines to die easily to aliens, it promotes teamwork.
  • geekanarchygeekanarchy Join Date: 2004-03-09 Member: 27244Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is so wrong that I just don't know what to say.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Well this topic got me to choke on my drink...
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    hehe, his post count tells more than his post.



    Bentley, Hit me up some time.
  • SolexSolex Join Date: 2003-09-26 Member: 21239Members
    Here's a quick and easy solution. Stop having all the newbs stack marines.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited April 2004
    *Takes a flamethrower out*

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    *Burns this topic to ashes for being so ridicilous*

    (It's the aliens that lose 75% of time)
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    Start your day with a funny post.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    This looks to be like *another* joke thread...

    It's getting old.




    Well, I certainly hope it was a joke, the hand grenade issue throws me off a bit
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Ok, now let's all be NICE to the newbie, and give gim good advice instead of insult <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Sprite: If you were a skulk, would you want to let the marines run backwards very quickly and be able to shoot you at the same time all the while you're trying desperately to close the distance (people used to do this btw it was called backwards bunnyhopping) when it only takes 11 bullets to kill you? Think about it.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    9 bullets btw, on 1 hive that is, unless carapaced
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    If carapace, it takes 13 bullets.

    Hardly much of an increase. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    <!--QuoteBegin-Sprite101+Apr 11 2004, 04:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 11 2004, 04:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bahahahahahahahahahaha................
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    Play the game for more than two rounds before making your all-knowing judgment calls.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--QuoteBegin-NGE+Apr 12 2004, 04:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 12 2004, 04:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This looks to be like *another* joke thread...

    It's getting old.




    Well, I certainly hope it was a joke, the hand grenade issue throws me off a bit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes it seems. I'm guessing this is another member who made another account and just posted this for the fun of it.
  • cysabcysab Join Date: 2004-02-24 Member: 26857Members, Constellation
    <!--QuoteBegin-Sprite101+Apr 10 2004, 11:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sprite101 @ Apr 10 2004, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
    1) Unrealistic health.
    2) Unrealistic speed.
    3) Clipping issues.
    4) Needs to be a set limit on how many of each creature there can be.

    Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
    1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.

    Whatever the heck that is:  <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    1) Too much health
    2) Too strong<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Play alien... go skulk.

    Let's see how many kills you get. With the overpowered-2-bites skulk.

    Then go fade and finally onos.

    See how much time you can "survive" as both with the unrealistic health and power of them. (2 minutes? 1?)

    I predict in 1 month you will play at least 10 games with marines having only 1 RT and killing 3 Onos and 2 Fades at least while holding their base for 15 or so (1 hour!!! I've seen that!). This happens, all the time. Aliens are too powerful? Think again.

    Then tell me how many alien teams did you see that could hold their only hive with 1 RT for more than 5 minute?

    Sometimes I think the other team is overpowered, but no... it was just stacking.
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