Good Freakin Greif!
Sprite101
Join Date: 2004-04-10 Member: 27843Members
<div class="IPBDescription">Aliens too powerful!</div> There needs to be a limit on how many Onos's the aliens can have.
Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
1) Unrealistic health.
2) Unrealistic speed.
3) Clipping issues.
4) Needs to be a set limit on how many of each creature there can be.
Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
1) Too much health
2) Too strong
HUMAN PROBLEMS:
1) Grenade animation too freakin long. Looks great, but takes 5 min. to throw.
2) Cannot run backwards. It drives me nuts when I'm trying to run for my life and shoot and it seems like I'm crawling. If I saw one of those aliens in real life, I'ld backpetal and shoot faster than a speeding bullet.
3) Mines not exploding. The proximity on mines needs to be alot larger. As it is, the aliens practically hafto step on them for them to blow up. If it had a larger proximity, it would serve as a much better defense.
Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game..
Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
1) Unrealistic health.
2) Unrealistic speed.
3) Clipping issues.
4) Needs to be a set limit on how many of each creature there can be.
Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
1) Too much health
2) Too strong
HUMAN PROBLEMS:
1) Grenade animation too freakin long. Looks great, but takes 5 min. to throw.
2) Cannot run backwards. It drives me nuts when I'm trying to run for my life and shoot and it seems like I'm crawling. If I saw one of those aliens in real life, I'ld backpetal and shoot faster than a speeding bullet.
3) Mines not exploding. The proximity on mines needs to be alot larger. As it is, the aliens practically hafto step on them for them to blow up. If it had a larger proximity, it would serve as a much better defense.
Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game..
Comments
That said, I agree with you that Hand Grenades take way too long to throw.
Edit: Oh, and I almost forgot. Humans only take 2 bites from a skulk before you have any upgrades. Once your com starts upgrading your defense, it goes to 3 and then 4 bites each, and its painfully hard to bite a marine 4 times before being shot as a skulk. And you'll notice no other alien has any better of a basic attack--even the mighty Onos will still take 4 hits to kill your free marine each time you respawn.
*shakes head*
Everything is fine. Be quiet about it all.
And the hand grenade doesn't take to long to prime, it takes to long to blow up.
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
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Skulks are just perfect the way they are right now, in fact, they could use a little boost since marines still have a relatively good chance of killing them at close range.
More like too weak and bad aim on your side. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Seriously, new people tend to play marines and tend to die often, just because they don't know how to play yet, not because aliens are overpowered..
Other Onos problems: <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
1) Unrealistic health.
2) Unrealistic speed.
3) Clipping issues.
4) Needs to be a set limit on how many of each creature there can be.
Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
1) Too much health
2) Too strong
HUMAN PROBLEMS:
1) Grenade animation too freakin long. Looks great, but takes 5 min. to throw.
2) Cannot run backwards. It drives me nuts when I'm trying to run for my life and shoot and it seems like I'm crawling. If I saw one of those aliens in real life, I'ld backpetal and shoot faster than a speeding bullet.
3) Mines not exploding. The proximity on mines needs to be alot larger. As it is, the aliens practically hafto step on them for them to blow up. If it had a larger proximity, it would serve as a much better defense.
Other than that, the game's awesome. Please consider all the problems I have pointed out. Because as it is, it is nearly impossible to win as humans in a large # of players game.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Can you base any of your allegations on facts?
This really shows that you're new to the game. Marines dominate in large games because of a shared res-pool and that everyone gets the benefits of the upgrades. Play the game for 1-2 months more before making any statements.
Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's "SKULK' and that's a "Fade"
case closed.
As far as your balance suggestions. Play the game a bit longer, it is a tad harder to take suggestions from someone who has played one day. Understand the game is meant for lone marines to die easily to aliens, it promotes teamwork.
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is so wrong that I just don't know what to say.
Bentley, Hit me up some time.
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
*Burns this topic to ashes for being so ridicilous*
(It's the aliens that lose 75% of time)
It's getting old.
Well, I certainly hope it was a joke, the hand grenade issue throws me off a bit
Sprite: If you were a skulk, would you want to let the marines run backwards very quickly and be able to shoot you at the same time all the while you're trying desperately to close the distance (people used to do this btw it was called backwards bunnyhopping) when it only takes 11 bullets to kill you? Think about it.
Hardly much of an increase. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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Bahahahahahahahahahaha................
Play the game for more than two rounds before making your all-knowing judgment calls.
It's getting old.
Well, I certainly hope it was a joke, the hand grenade issue throws me off a bit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes it seems. I'm guessing this is another member who made another account and just posted this for the fun of it.
1) Unrealistic health.
2) Unrealistic speed.
3) Clipping issues.
4) Needs to be a set limit on how many of each creature there can be.
Problems with Sulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
1) Too powerful, needs to be more than 2 hits to kill a human with a skulk.
Whatever the heck that is: <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
1) Too much health
2) Too strong<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Play alien... go skulk.
Let's see how many kills you get. With the overpowered-2-bites skulk.
Then go fade and finally onos.
See how much time you can "survive" as both with the unrealistic health and power of them. (2 minutes? 1?)
I predict in 1 month you will play at least 10 games with marines having only 1 RT and killing 3 Onos and 2 Fades at least while holding their base for 15 or so (1 hour!!! I've seen that!). This happens, all the time. Aliens are too powerful? Think again.
Then tell me how many alien teams did you see that could hold their only hive with 1 RT for more than 5 minute?
Sometimes I think the other team is overpowered, but no... it was just stacking.