Model making question

RED_NEDRED_NED Join Date: 2002-08-10 Member: 1131Members
<div class="IPBDescription">Hope this is the place for it ;)</div>Hi guys/gals. Ive recently started making map models for various h/l mods and thought that some for NS maps might be cool.

Ive hit a problem when attempting to make some humans (corpses? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->) in tubes, as a research station section of a map. the tubes need to have transparent glass, and i dont know how to make this a property of a model. Im using milkshape. Is this possible?

The mod 'opposing force' has a section where some baby aliens are in vats, and i believe this was done by having a model suspended in a worldcraft built container. is this the only way to do it? or the best?

cheers.

Comments

  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    i think its the only way, to mave transparent parts in a model u need a special skin overlapping the mormal one( i cant remember how its called) and halflife (unlike quake an UT) doesn't support it. because of this, u sadly cant have any transparent part in a halflife model...
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I'd say your best chance would be making the containers themselves out of brushes, and suspending the model in there.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'd suggest against making tube corpses...  ugh...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Greedo386+Oct. 27 2002,16:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Greedo386 @ Oct. 27 2002,16:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'd suggest against making tube corpses...  ugh...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes.  If you have to make them, make them cryo-sleepers or something and make that obvious.   Dead bodies in NS = no.
  • ZeroPointNRGZeroPointNRG Join Date: 2002-05-18 Member: 628Members
    The mapping guide tells you that you have no chance that your map becomes included with the game if you put dead marine corpses in your map.
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    if you've ever played merkaba's concquest_r, theres a secret passage and at the end of the passage you jump through a thing and your model becomes transparent.  Dunno if you could apply this or not :/  I don't think it's possible to make parts of models transparent.
  • HerrSpitzvogelHerrSpitzvogel Join Date: 2002-10-23 Member: 1573Members
    Marines don't die, they just fade away.
  • RoyGBivRoyGBiv Join Date: 2002-10-25 Member: 1595Members
    tube corpses = nice... but i guess you have to make cute sleeping bodies with teddy bears instead <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • PhishPhish Join Date: 2002-10-26 Member: 1628Members
    unfortunetely halflife doesnt support transperancies of any kind in models.. the whole transperant model thing is a programmed thing applied to the whole primative, not indavidual polygons. Your best bet is allow the mapper to make the tube and place the model inside
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    if its a map model. it'll be very difficult if possible. if its a render its quite easy.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    I think its possible.
    Its just that you have to break the cryo tube into 3 parts, the top, the glass, and the bottom.
    Leave the render properties the same for the top and bottom, but change the glass to some transparent type.  This is all configured by the mapper, of course.
    Though I may not be entirely accurate, think of the holographic lady in the Hazard Course, and the G-man in de_vegas.
    If I am remembering correctly, and those examples <b>are</b> transparent, then you may be good to go.
    But I dont know if it will apply to glass that well.
  • RED_NEDRED_NED Join Date: 2002-08-10 Member: 1131Members
    To make a model see throughable in the game like the holographic tutor in the halflife training mission is something i would apply to the entire model when i make it in a map. What i wish to do is create a single model that has sections that are transparent. As this has been explained as unfeasable i will resort to making the tubes out of brushes, but, which was my reasoin for making it a single model, this will add to the r_speeds of the map and thus allow for less detailed areas.
  • niknito123niknito123 Join Date: 2003-09-09 Member: 20681Members
    i am bringing oldest ever post up to the top of the list! HEHEHEHEHEHEHE! HAHAHAHA! please excuse me, i am bored so....i played a jokey!
  • nerdienerdie Join Date: 2003-07-14 Member: 18152Members
    edited September 2003
    A joke... I smell a suspension or something... All you do is post non-intelligent stuff and quote others... Thats not normally a good thing but its acceptable... When you do it 2 times or so... But you do it ALL THE TIME, niknito... Think about your next posts...
    Think what consequences they'll have if you continiously make those posts... Just... Think about it!!!

    ~Yours truly, nerdie
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited September 2003
    There aren't consequences for reviving old threads, but that was just spam. niknito123, stop it, please. You're being disruptive.

    <span style='color:white'>A general note to everyone: please don't "help" him by responding to these threads.</span>
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    <!--QuoteBegin--RoyGBiv+Oct 28 2002, 09:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoyGBiv @ Oct 28 2002, 09:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tube corpses = nice... but i guess you have to make cute sleeping bodies with teddy bears instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, cutegorge plushies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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