Alien levels and damage
tmtyf
Join Date: 2002-10-28 Member: 1665Members
<div class="IPBDescription">Question</div>Well, from what i understand about this mod, with the aliens you can evolve up to stage 5 which are almost unstopable. My question is how do the marines handle them? I read that the damage is comparable to counter strike so wouldnt being an alien have a huge advantage?
Comments
YOu might not have found your answer here but there is some good info <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=6232" target="_blank">here</a>.
And anywho... we've got the game balanced, don't worry.
Heh, high unrecommened for people with some hold on their sanity. For you crazy people out there, FIRE AWAY!!!
COME ON BOYS....where'd they go....
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Same deal here.
on either marines or aliens.
there are hitboxes, those are a technical requirement for your bullets actually hitting anything :P but there is no location specific damage. i.e. a shot to the foot is the same to the head is the same to the buttox...
but of course the obvious advantage of shooting at an onos (or anything really) from behind is the fact that he/she can't see you if you are behind them :P
Actually, I belive there is. In some of the screens I have seen, it shows those damge indicators. If you look around, you'll see them too.
that has absolutely nothign to do with location damage. Half-Life has those first, and it has no location damage at all.
Oh and no, your screen doesn't flash in NS. At least I don't think. I honestly can't remember, how wierd is that? heh.
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