Cloakwalking

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">Not... working... >_<</div> I think it's an issue with my shift key. It may have something to do with the fact that I can't change my cl_walkspeed (i.e. it's too high).

When I skulk and get cloaking, I just keep getting revealed. I'll do everything right to get cloaked, but when I walk, it reveals me after a bit. On level ground too. Which makes me think its a cl_walkspeed issue.

I didn't have this problem before. Now it's stopped me from using cloaking ( <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )

Also... I'm not completely silent when skulk shift walking. It'll give a footstep every few steps.

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    are you sure there isn't a scan or obs going on nearby?
    those things decloak you.

    As well, have you tried "use"ing to walk instead of the walk key? even though it doesn't give you a uniform speed like walking does (you move at normal speed on walls and other such areas) it could solve your problem, atleast until you fix your walk speed.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    When cloakwalking, never, ever, ever strafe while moving forward.

    It's a common mistake that a lot of nubcaeks make. Strafe or go forward/backwards. NEVER EVER both at the same time. And be very cautious around walls and corners, since they can sometimes speed you up (Moving along two planes, and ladder textures move you faster anyway), thus decloaking you.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    Cloakwalking is awesome, aside from the stupid marines that wise up and get scanning. Learning how to cloakwalk without getting revealed is megafun: you have to find a path that allows you to progress without falling, going up stairs, etc. And there are all sorts of neat paths to find in the new maps.
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    <!--QuoteBegin-Apos+Apr 9 2004, 12:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apos @ Apr 9 2004, 12:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloakwalking is awesome, aside from the stupid marines that wise up and get scanning. Learning how to cloakwalk without getting revealed is megafun: you have to find a path that allows you to progress without falling, going up stairs, etc. And there are all sorts of neat paths to find in the new maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    True. I love Cloakwalking, i do it everytime i can. If just one rine gets scan pick him, run, come back to the group of rines cloaked.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    cloak walking works but sometimes i am uncloaked when i am walking, there was no scan or obs.
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    its to do with cl_sidespeed cl_forwardspeed and cl_backspeed being locked at too high a value

    in 2.0 it was default at 400, and you walked slow as hell, but you could change it, mine was 800 and i barley ever had problems

    in 3.0 however, the commands are locked at something around 1000(i think) which imo is way too high
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-Delphi+Apr 9 2004, 06:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Apr 9 2004, 06:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When cloakwalking, never, ever, ever strafe while moving forward.

    It's a common mistake that a lot of nubcaeks make. Strafe or go forward/backwards. NEVER EVER both at the same time. And be very cautious around walls and corners, since they can sometimes speed you up (Moving along two planes, and ladder textures move you faster anyway), thus decloaking you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This guy is on the money, I doubt it has anything to do with your cl_walkspeed or whatever.

    You have to be real careful, like actually stop before you strafe and just take everything real easy.

    And I mean if they cant see you its not like your in a rush anyway.

    Kinda of topic but still Im gonna ask, can anyone see Aliens while there cloaking?

    I have once or twice, I'm just wondering how many people have spotted fully cloaked Aliens?
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    KK since we have all the cloak experts up and ready, just wonding if when cloaked your meant to be 100% invisible, mainly because I find that I can usualy make out movment when im standing still

    Yes they were lvl3 cloak
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    I believe level three cloaking is about 95% cloaked. The only time you are 100% cloaked is when you are cloaked by a sensory chamber. It's possible to see cloaked aliens some of the time - Onos are particularly noticable, as are aliens standing on res nozzles.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    I don't think even the sensory cloaks you 100%, I can often see faint shadows of the chambers around it...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    there's some sort of fault with my graphics that causes a skulk "outline" to be formed on all cloaked skulks. Moving or otherwise.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    I've been banned from servers by pistoling cloakers walking towards me. Spose I deserved it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Cloaking is not ment for approching marines. Good ones will blast you, because cloakers are only 95% invisable. Even in a sensory chamber's radius.


    If you do have cloaking, it's best to play the game like you didn't, taking all pre-cautions required. It's just a nice benifit to be harder to see.






    Anyways, it's true, if you strafe *and* walk forward, aka move diagonally, you're going to lose your cloak.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    also remind cloak is not perfect.

    It shows a sort of wireframe of the being using cloak. Remember that if you use SC cloak you are running as a "distortion" which is quite visible. A skulk has a compact wireframe, so they get nailed ALOT. walking on upgrade cloak is the same as SC cloak walking. the spot is still there but SLOW. Unless you are trained on seeing these spots, you won't.

    remember.. the bigger the kharaa, the bigger the spot, but the less compact the wireframe. So you can detect it less fast (eek) but if you do detect it, its way easier to keep a eye on it (cause its big)

    cloak aint perfect, just remember
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-BlueNovember+Apr 9 2004, 07:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Apr 9 2004, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there's some sort of fault with my graphics that causes a skulk "outline" to be formed on all cloaked skulks. Moving or otherwise.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    I've been banned from servers by pistoling cloakers walking towards me. Spose I deserved it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no you didnt deserve it-youre supposed to see them. I do too. All of the time i kill skulks trying to hide in the corner or walk up to me really slow (especially in CO)

    Its kinda funny sometimes i pretend to do see them, i walk past them and turn around really quickly only to find that there running full spped at me. So i just wip out my trusty shotty and BAM!. Needless to say sometimes they have a few choice words...

    Then i have to explain how cloaking doesent meen youre fully cloaked and bla bla bla... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin-raz0r+Apr 9 2004, 05:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Apr 9 2004, 05:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its to do with cl_sidespeed cl_forwardspeed and cl_backspeed being locked at too high a value

    in 2.0 it was default at 400, and you walked slow as hell, but you could change it, mine was 800 and i barley ever had problems

    in 3.0 however, the commands are locked at something around 1000(i think) which imo is way too high <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I completely agree that right now its way too high. Even if it was just too high and it could be changed but no, it cant be changed, annoyes the hell out of me. :/


    So yeah, it has everything to do with cl_forwardspeed being locked too high. (1000 atm). Basicly it now go's too fast that in some situations you get uncloaked very easily, as in while your turning 90 degrees to the right or something like that.

    Course theres bunch of other issues that uncloak you too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    btw, cloakwalking sucks.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    then lower it.
    I never cloakwalk simply cause I know cloaks bad habbits.

    That is nto a way to get banned. Like I said, this "wireframelike thingy" or outline is real. its not purely a outline since limps etc also get showned. It is quite real and buildin feature of NS. if you got the brains, eyes and you trained to spot those I say you deserve to shoot those cloakers.

    of course I am speaking of the buildin feature.. I am NOT speaking of ppl wasting there gamme etc, or w/e helps to see cloaks.. I mean NORMAL game settings..

    just mentioning for the paranoids amoungst us. its possible to see cloaked fair
  • DrDeviceDrDevice Join Date: 2003-08-16 Member: 19812Members
    I've found that cloakers are only really very visible when they are moving around. if they stay still, you just cant see em, its the ones who sit in corners, looking about alot that are easiest to spot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Delphi, good advice, NEVER use strafe and forward, it will increase your speed past the cloaking threshold. To allow me to walk fast and cloak at the same time I use small quick bursts of my forward key (w). It's hard to master but once your leet enuff you will be able to do it consistently and will find it gets you around faster than walking and still keeps you cloaked and silent!
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    The point of claoking was to hide you in the shadows a lot better. A skulk cloaked in mess hall of Nancy above the RT is almost impossible to see without cranking gamma/brightness. As a cloaker, never approach a marine from the front, but from the flanks and rear. When you get close, they can see you easily. Been many times I've seen a cloaker, sayed so over voice comm and then the cloaker started cursing saying someone was hacking. Be sure to spread the word around, I don't to be on a server I like and being banned because of a game feature...
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    Cloaking and the Sensory chamber are more of a gimmick than anything else. The fact that you can see cloaked things, even without hardware alterations, makes me wonder why they bother having it in the game at all.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Most people don't modify their HARDWARE to see cloaked skulks, nubcaek. They use SOFTWARE programs.

    It's the little things that annoy me.

    Unless you've been specifically looking for it, you generally cannot spot a cloaker when running along at full speed. Those crappy "Sweep back and forth while firing" bits don't work well either. The only way to spot a cloaker is to set yourself up in a position where you know the brightness of EVERYTHING.. then sort of blur your eyes a bit, and watch for a disturbance.

    I don't know how many times I killed a skulk about to chomp my head off in co_angst by sitting on the chair and just.. waiting..
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    I'll just note that the effectiveness of cloaking is somewhat dependent upon other people's graphics cards. For instance, I have 3 machines each with 3 different cards all using the same monitor.

    the first machine has a geforce 3 and i have yet to notice a cloaked player using default settings.

    the second machine has a voodoo banshee and I readily detect outlines of cloaked players using default settings.

    the third machine has some vendor specific TNT2 wannabe and cloaking (as well as any other transparency effect) is rendered useless. I see cloaked players even brighter than I do non-cloaked players (produces an overlay effect over the original model rather than fading out for some odd reason thus enhancing the colors instead of blending them).

    It is also somewhat dependent on the monitors of your opponents as some are older than others and need some 3rd party programs just to have games playable. This tends to also affect the effectiveness of cloaking.

    Personally, I'd rather see cloaking go all the way to 100% all the time with the different levels indicating the length of time it takes to transition from visible to cloaked... OR just remove cloaking altogether. Its general lack of reliable effectiveness has made me permanently forsake its use... i simply don't know who can see me and who can't. I usually just opt for focus or scent of fear when choosing my sensory upgrade.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    its very posible to see a NOT moving cloaked thing. like a skulk. only point is that since its small, and this spot on your screen which is the skulk, is hard to notice when not moving. onos is way better.

    But its possible. Yet you are either @ point blank if you see it (eek) or you are actively looking (sounds ppl)

    running cloakers are visible without looking for them if you watch this distortion spot.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    When cloak-walking.. you're still Kharaa. You're still fungus.
    Fungus doesn't like bright light.
    Stick to the dark corners, the shadows, the cover.

    Flashlight is a cloakers bane. You see a guy lit up? He can probably see you.

    Fungus doesn't move much.
    Movement attracts the eye.

    I've been cloak-walking my way into marine start as a gorge, had a marine <i>stand on me</i> and not realize I was there, because I was in dark shadows and kept absolutely still. (btw.. do NOT try this without silence.. my stupid gorgey tummy rumbled and that was about it.. although I got a nice message about a marine needing to change his pants.)

    As a marine, bright lights are your friend. It's actually fairly easy to spot a cloaked Kharaa in a well lit area, there's a bit of a shimmer to the air where they are. The flashlight works wonders.

    Spin & Spray doesn't often work. Why? Because unlike in life, marines have their rifles apparantly bolted to their helments, they can't shoot anywhere they're not looking. If you spin to spray a large area of the room, chances are that even if you hit the cloaker, he'll just hide or recloak before you turn back.
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