Linux Ns 3.0 B3 Server Crashing When People Join
major_defect
Join Date: 2003-11-15 Member: 22895Members
<div class="IPBDescription">Linux NS 3.0 b3 Server crashing when peo</div> I have a linux RedHat 9 Server its has dual 2.6 athlons with 3 gig of ram in Telehouse london its on a 1gig connection which is provide by 4u.
Now the problem my server ip is 195.20.108.173:27025 as soon as you try to connect it stops at validating rescourses when i look in HLSW the server is timed out and then comes back up. I have reinstalled the server a number of times.
<b>My startup Line</b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cd /home/hlserver/server3
# Server startup parameters for 195.20.108.173:27025
screen -dmS server3 ./hlds_run -game nsp +ip 195.20.108.173 +port 27025 +localinfo mm_gamedll dlls/ns_i386.so +maxplayers 20 +map ns_eclipse<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>ive also tried it with this line</b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cd /home/hlserver/server3
# Server startup parameters for 195.20.108.173:27025
screen -dmS server3 ./hlds_run -game nsp +ip 195.20.108.173 +port 27025 +maxplayers 20 +map ns_eclipse<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
My Serer.cfg
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
//
// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
//
////////////////////////////////////////////////////
// Common between listenserver.cfg and server.cfg //
////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "#Team-Hostile | www.Team-Hostile.com"
rcon_password "******"
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast
// 1: US West coast
// 2: South America
// 3: Europe
// 4: Asia
// 5: Australia
// 6: Middle East
// 7: Africa
sv_region 3
// general gameplay
mp_autoconcede 5
mp_limitteams 2
// block abusive console scripts (wait, special, etc.)?
mp_blockscripts 1
// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
mp_mapvoteratio .6
// Enable HLTV proxies to connect
sv_proxies 0
// maximum client movement speed (needed for commander mode)
sv_maxspeed 4000
sv_maxspectatorspeed 1000
sv_allowdownloads 1
mp_consistency 0
// Commander voting
mp_votedowntime 180
mp_votecasttime 2
mp_votepercentneeded .4
mp_minvotesneeded 3
// More obscure settings
mp_countdowntime .2
mp_latejointime 1.5
mp_logdetail 0
mp_falldamage 1
mp_killdelay 3
mp_flashlight 1
mp_footsteps 1
// disable autoaim and mad gibs
sv_aim 0
violence_hgibs 0
violence_agibs 0
// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5
sv_sendvelocity 1
/////////////////////////////////////////
// Server options (in listenserver UI) //
/////////////////////////////////////////
sv_tournamentmode 0
mp_friendlyfire 0
sv_cheats 0
mp_drawdamage 0
// Handicap one side (0-100)
sv_team1damagepercent 100
sv_team2damagepercent 100
// 60 minute timelimit (never ends match in progress)
mp_timelimit 20
///////////////////////////////
// Dedicated server specific //
///////////////////////////////
sv_lan 0
// disable clients' ability to pause the server
pausable 0
// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
mp_serverops "STEAM_0:1:91411; STEAM_0:0:828489"
// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
mp_uplink 1
// Needed so this file is executed on map change, like pre-NS v2.1
mapchangecfgfile server.cfg<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hope i have given enough info Please help me.
u can email me @ Gav@Team-Hostile.com
Reply here
Or msg me on msn major_defect@hotmail.com
Thank you
Gav @ Team-Hostile.com
#Team-Hostile
www.Team-Hostile.com
www.Team-Hostile.com/forums
Now the problem my server ip is 195.20.108.173:27025 as soon as you try to connect it stops at validating rescourses when i look in HLSW the server is timed out and then comes back up. I have reinstalled the server a number of times.
<b>My startup Line</b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cd /home/hlserver/server3
# Server startup parameters for 195.20.108.173:27025
screen -dmS server3 ./hlds_run -game nsp +ip 195.20.108.173 +port 27025 +localinfo mm_gamedll dlls/ns_i386.so +maxplayers 20 +map ns_eclipse<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>ive also tried it with this line</b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cd /home/hlserver/server3
# Server startup parameters for 195.20.108.173:27025
screen -dmS server3 ./hlds_run -game nsp +ip 195.20.108.173 +port 27025 +maxplayers 20 +map ns_eclipse<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
My Serer.cfg
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels (disable by removing mapchangecfgfile at end)
//
// Please visit the server ops forum on www.natural-selection.org, or check out the manual if you have any questions about any of these settings.
//
////////////////////////////////////////////////////
// Common between listenserver.cfg and server.cfg //
////////////////////////////////////////////////////
// Default server name. Change to "Bob's Server", etc.
hostname "#Team-Hostile | www.Team-Hostile.com"
rcon_password "******"
// Must specify sv_region, or it won't show up in Steam server browser
// 0: US East coast
// 1: US West coast
// 2: South America
// 3: Europe
// 4: Asia
// 5: Australia
// 6: Middle East
// 7: Africa
sv_region 3
// general gameplay
mp_autoconcede 5
mp_limitteams 2
// block abusive console scripts (wait, special, etc.)?
mp_blockscripts 1
// Set to -1 to disallow voting (looks in mapcycle.txt for entries)
mp_mapvoteratio .6
// Enable HLTV proxies to connect
sv_proxies 0
// maximum client movement speed (needed for commander mode)
sv_maxspeed 4000
sv_maxspectatorspeed 1000
sv_allowdownloads 1
mp_consistency 0
// Commander voting
mp_votedowntime 180
mp_votecasttime 2
mp_votepercentneeded .4
mp_minvotesneeded 3
// More obscure settings
mp_countdowntime .2
mp_latejointime 1.5
mp_logdetail 0
mp_falldamage 1
mp_killdelay 3
mp_flashlight 1
mp_footsteps 1
// disable autoaim and mad gibs
sv_aim 0
violence_hgibs 0
violence_agibs 0
// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5
sv_sendvelocity 1
/////////////////////////////////////////
// Server options (in listenserver UI) //
/////////////////////////////////////////
sv_tournamentmode 0
mp_friendlyfire 0
sv_cheats 0
mp_drawdamage 0
// Handicap one side (0-100)
sv_team1damagepercent 100
sv_team2damagepercent 100
// 60 minute timelimit (never ends match in progress)
mp_timelimit 20
///////////////////////////////
// Dedicated server specific //
///////////////////////////////
sv_lan 0
// disable clients' ability to pause the server
pausable 0
// List server op WON or Steam ids here, delimited by semi-colons (eg, "STEAM_0:1:12345;STEAM_0:0:56736"), to display server op icon next to these players on this server.
mp_serverops "STEAM_0:1:91411; STEAM_0:0:828489"
// Allows display of special authentication icons next to people's names (including developers, Constellation members, etc.)
mp_uplink 1
// Needed so this file is executed on map change, like pre-NS v2.1
mapchangecfgfile server.cfg<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hope i have given enough info Please help me.
u can email me @ Gav@Team-Hostile.com
Reply here
Or msg me on msn major_defect@hotmail.com
Thank you
Gav @ Team-Hostile.com
#Team-Hostile
www.Team-Hostile.com
www.Team-Hostile.com/forums
Comments
tried logging in got to precaching resources then froze up, did a trace route
© Copyright 1985-2001 Microsoft Corp.
C:\>tracert 195.20.108.173
Tracing route to server4.hostile-servers.com [195.20.108.173]
over a maximum of 30 hops:
1 33 ms 9 ms 7 ms 10.148.175.254
2 6 ms 8 ms 6 ms renf-t2cam1-a-v117.inet.ntl.com [80.4.64.89]
3 7 ms 8 ms 12 ms renf-t2core-a-ge-wan63.inet.ntl.com [62.254.191.
65]
4 6 ms 8 ms 11 ms ren-bb-a-so-200-0.inet.ntl.com [62.253.184.81]
5 24 ms 18 ms 19 ms bre-bb-b-so-200-0.inet.ntl.com [62.253.185.166]
6 19 ms 17 ms 17 ms bre-bb-a-ae0-0.inet.ntl.com [213.105.172.86]
7 20 ms 23 ms 20 ms gfd-bb-b-so-700-0.inet.ntl.com [213.105.172.150]
8 25 ms 22 ms 21 ms tele-ic-2-so-100-0.inet.ntl.com [62.253.185.74]
9 21 ms 21 ms 23 ms 212.250.14.18
10 24 ms 23 ms 23 ms server4.hostile-servers.com [195.20.108.173]
Trace complete.
seems ok on that side, so have you checked your server.cfg for possible coruptions?
Also your server.cfg doesnt look anywhere near complete to me, maybe thats just me, but have a word with Shockwave in #playzen.net or with ned` or angrymonkey in #warservers or with your 4u hosters. The previous channels are on quakenet.
CraZy
CraZy
And I assume you have tried just the basic server with no changes or addons?
And Yes the server is Bare
and the logs say nothign there is no logs i dont think the server is logging
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//gamedll "dlls\ns.dll"
//gamedll_linux "dlls/ns_i386.so"
gamedll_linux "addons/metamod/dlls/metamod_i386.so"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
...and it should look like this if you aren't:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
//gamedll "dlls\ns.dll"
gamedll_linux "dlls/ns_i386.so"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
If that didn't fix it try the following:
After the server starts re-attach the screen with a "screen -x server3" and keep watch on the console screen while you fire up NS in windowed mode. What does your server console say when starting up the server; are there any errors? What happens in the server console when you join the server? Does it crash? Does it throw out an error? Does it pop champagne and throw a party?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->SZ_GetSpace: overflow on MessageBegin/End
FATAL ERROR (shutting down): MESSAGE_END called, but message buffer from .dll had overflowed
Add "-debug" to the ./hlds_run command line to generate a debug.log to help with solving this problem
Thu Apr 8 13:53:10 BST 2004: Server restart in 10 seconds<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If it's when you join maybe your motd.txt file is too large? It can not be any longer then 191 characters including spaces.