Beacon And Ha Trains...

Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
<div class="IPBDescription">BACON!</div> Back in the days of 2.01, and Onos could take a HA train by itself. Not true today, but with new gameplay changes come new strat changes. There are those occasions that an onos has an entourage of skulks, lerks and fades with it. THe onos at hive 2, spams stomp. The skulk and what not rip your heavies apart in a few seconds. GG.

But here is something that you may have enver thought of. Distreess beacon. For 15 res investment, you can beacon and call all the surviving heavies back to base, med spam them a bit and have them weld up and go out again. Used to be that if this happened, the HA train is gone. Now, you can save some of your investment if not all of it if you're an alert comm or have an alert team and know it's comming. Just some FYI and reminders for all you comms out there that forget how uber godlike beacon has become.

Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I never really thought of that before. It's really frustrating as a comm to watch your heavies get torn apart and you know you can't do anything about it. I only ever used bacon whenever I wanted my people to go somewhere together but they are scattered across the map.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Just remember to hotkey your Obs or you'll be sorry :/

    On topic, yes this is a very usefull strategy indeed. For 15 res you could save about n80 res worth investing in. Veeery good find.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    As stated in another thread, its also handy if you're at the far left hive and you need to go to the far RIGHT hive. Simply bacon back to spawn, and RUN the other way. You'll cross the map a lot faster, and aliens will be running everywhere trying to work out where you're going - a lot cleverer than walking out of the hive and trying to trek through unknown (and in all likelihood lamed up and hostile) terrain.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    i use beacon for regrouping marines. i just click then say phase to XX and prepare to do something
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Good idea, along the same lines, I saw 3 onos go down yesterday to distress beacon after marines had reloacated elsewhere. Poor onos sits in old marine spawn happily goring away the res tower, next thing there's 7 marines pumping lead into his backside... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited April 2004
    I've thought about doing this before, but I dont really see the point. Sure, they live to fight another day, but I wonder if they'll survive another day as well. You dont really get rid of the problem that your HA train is incapable of stopping an onos party, you only try to avoid the problem, which is often not possible.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Buggy+Apr 5 2004, 06:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Apr 5 2004, 06:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've thought about doing this before, but I dont really see the point. Sure, they live to fight another day, but I wonder if they'll survive another day as well. You dont really get rid of the problem that your HA train is incapable of stopping an onos party, you only try to avoid the problem, which is often not possible.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Remember though, an onos with adrenaline can spam stomp for what seems like half an hour before having to stop. By then, most if not all your heavies will be gone and the ones that are still alive, are probably not enough to stop an onos anyways. If you retreat, you live to fight another day, knowing that they are doing such a tactic and thus, have your marines spread out more and have a guy away enough to be of help but not get stomped. The point is, you are spending what is equal to 3 welders to save those 3-4 heavies or so. Even if you only end up saving 1 or 2, you still saved a good amount. Now if this is the deciding factor of the game, where the two forces are clashing to see who can cause the other the most loss in res, then this can possibley help you from encountering the slippery slope.

    This way, you still have a few heavies, and hopefully enough res to equip the fresh spawning lights with sgs or hmgs. Let the lights be in front and be meat sheilds and the heavies saty in the back a little. It could be that moment that pulls your **** out of the pan.
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    Also, when you have the res and are ready to drop the HA train, I often find it to time consuming to call everyone back, so I just beacon them back and start dropping, works well because then everyone who can be is loaded and setting out.

    Good idea though, I never thought about that, I'll need to remember the next time.

    Oh, and I ALWAYS hotkey the obs, very useful in a tight situation. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you're baconed away safely then although you're only temporarily solving the onos problem, it also has to be said that longterm you're giving it the final solution, since while that onos is at hive 1, you're at hive 3 smacking it down to little bits too. Then you bacon back to spawn and back to hive 1.


    Aliens will be very disorganised on pubs, therefore easy fodder for your HA train, and will waste a lot of res laming areas you will NOT be passing through, or rebuilding the hives which you'll keep knocking down.

    Once you've knackered their hives and economy, the big bad onos is less of a problem - once you've killed him twice you can be fairly sure he's out of res for a loooong time.
  • KobayashiKobayashi Join Date: 2003-07-05 Member: 17956Members
    Wow... best point I've ever seen in a long time =)
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    edited April 2004
    The main problem with effective beacon usage for recalling HA train that are pinned down is the long trigger time on the beacon. It simply takes too long from the point when it's triggered to the point when it actually recalls your team to be of much of a use when your team has been caught in stomp spam. To be able to pull them out in time, you need to be able to predict these situations, and if you can predict them, you would've been better off warning your team about the issue, rather then instantly hitting the panic button.
    I did manage to get a useful beacon call for HA train once - that was on a pub where we had 6 of what I would classify "sheep"-type players. They would never listen to me or my waypoints, but they would go where the rest of the"herd" went. So I had two people that were good enough to listen to what I was telling them to lead that train. Unfortunately leading the train got them devoured first when team run into a couple of oni, and I was pretty certain that those sheeps would be torn to shreds by a couple of space cows without the leadership provided by those two guys. So, instead of wasting 6 guys worth of full gear, I beaconed them back, and also accelerated the respawn for the two dead guys as well (I still remmeber that game because it was aprticularily frustrating to command. Usually people in pubs start listening to me when I start yelling at them at the latest). But that was the only time I ever found beaconing the HA train back useful, other then for defense purposes or for cornering an onos in a free marine start. And I've played quite a few pub games as a commander.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Thats why I'm suggesting its primary use is recalling people from the hive. If your HA train has, one or two pointmen, then they can holler out a warning so that you can hit bacon and save most of the team.

    Tho I'm in total agreement if you're caught short mid-trek - you just won't react fast enough unless the aliens are severely slack or the alien ambush consists of one Onos who's poor at stomping.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    <!--QuoteBegin-Fr05t+Apr 5 2004, 08:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Apr 5 2004, 08:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remind me, are possible onos with adrenalin spam what must stop tribe as a half hour before seems. By that time, the most as already your heavies will be gone and those are not who are still in life, probably not enough to onos stop anyways. If you return, you live to fight that another day, knowing they do such a tactic and this way, your Navy more from spreads out has and a guy has to be gone enough for of aid but stamped to get. The point is, spends you what to 3 welders equal is those 3-4 keep heavies or this way. Even if you conclude only saving 1 or 2, kept you still a good amount. Now if this deciding factor the game is, where two strengths to clash to see who can it other most of the loss in research cause, then this possibley can help you of meeting the slippery slope. This manner, you have still a couple heavies, and hopefully enough research to rest the fresh calf shooting lights with sgs from or hmgs. lets the lights be and flesh sheilds and few heavies is saty in the back. It that moment is able be that your **** from the pan draw. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Along these same lines, think how difficult it is on a pub to organize the kind of alien teamwork needed to obliterate a heavy train like that. To pull that off and have the prize just vanish would be quite demoralizing for the alien team. Great idea!

    My personal favorite trick with the new beacon is if the rambo sneaks the PG into the hive... beacon, drop 5 shotties, gg hive.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    <!--QuoteBegin-Doobie Dan+Apr 7 2004, 11:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Apr 7 2004, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My personal favorite trick with the new beacon is if the rambo sneaks the PG into the hive... beacon, drop 5 shotties, gg hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've seen that work well, and I've seen it wind up where everybody humps the armory as the aliens tear down that fresh pg.
    Great tactic when it works, it utterly destroys the hive before they can react.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Good strat for pubs, but if there's any form of hive defence (and there really should be) then the plan will fail very quickly.

    For it to work, you'd need very good timing, literally baconing the marines just in time for them to arrive at spawn as the PG goes up, so they can phase through asap.

    However, if you hold off the PG rush then the aliens will cotton on that the map is dead, and suspect a rush or at the very least go to investigate the last location of the marine's main base.

    And if they see the trap, then its all over (although with 5 SG rines in base, its not likely that they'll crush that).
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    It's always worked for me, but maybe I'm just lucky. Having 2-3 guys phase through immediately is ususally less effective than having your whole team there after a 10 second delay. It seems that the critical time on pubs is the seconds between "Our hive is under attack" and the hive going down. Having the whole team open fire at once and the hive will be down in seconds.

    Just did this yesterday on an empty hive. Go me.

    *BEACON*

    Phase through! Quick! Take these shotties and kill the hive!!!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Doobie Dan @ Apr 7 2004, 11:22 PM)
    My personal favorite trick with the new beacon is if the rambo sneaks the PG into the hive... beacon, drop 5 shotties, gg hive. 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've seen this work effectively even without Shotties. Don't underestimate the infamous LMG rush. It's a very effective tactic, but sometimes it's a hassle to find a place where the PG will not be seen or heard and will still be in close enough proximity that the entire team will make it inside.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    edited April 2004
    I've used this sorta Idea for ages, even posted a topic on it yonks ago. Basically I get most of the marines to hit one hive and keep the aliens focused on defending it while 1 marine attempts to get a PG near the other hive; once the PG is up I hit the beacon and back they all come to base then it's through the PG to kill the other hive b4 the aliens can say WTH!?!

    Doesn't always work but it is very effective, especially if the marines are all using shotguns.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    You can decrease the humping time by dropping some cheap 1 res ammo packs to satisfy the humpers FAST. In fact, if they see ammo being dropped, they may not even bother to hump to max and phase through instead.
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