WTHade Is This?

rezzrezz Join Date: 2004-04-07 Member: 27769Members
edited April 2004 in NS General Discussion
<div class="IPBDescription">crazy action</div> ok this is ridiculous just watch this demo

<a href='http://egu.nrgservers.net/superfade.rar' target='_blank'>CRAZY SUPER FADE 5000</a>

just prevent this from happening.

here's what it looks like




<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> \ /
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<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> \ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> /



I would have put a million marines but...

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Comments

  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    <!--QuoteBegin-rezz+Apr 7 2004, 01:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rezz @ Apr 7 2004, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would have put a million marines but...

    You have posted a message with more emoticons that this board allows. Please reduce the number of emoticons you've added to the message <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank god.


    By the way, demo doesn't load for me. Says the world model is null.
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    edited April 2004
    as it does for me.

    <span style='font-size:7pt;line-height:100%'>(OMG SAWCE HI2U)</span>
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    The higher the ping, the better the fade, as strange as it seems.

    There is a limit (You can't have 5k pings and be a good fade..), but the cutoff isn't bad. Around 200ms is where it starts getting wonky, but 120's can give "smooth" blinking movements into infinity (Since the client/server never really sync adren, firing of blink and everything, thus your client moves you, then server moves you, blah blah. It's all complicated) while preserving the ease of slicing marines.

    I remember a couple of games in Kestrel where two or three onos would consistantly get obliterated anytime they went into base (Even together with a lerk umbraing the chair.. everybody had welders).. But a combination of a little luck, my spiffy regen, and blinking around that giant room, making the marines waste ammo kept them from welding the chair long enough to put a concentrated assault on it.

    Ironic, since I was the one who ended up killing the chair twice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Was great.
  • rezzrezz Join Date: 2004-04-07 Member: 27769Members
    The guy had 20 ping.
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    Hes attacking?
    Don't really see the big deal, hes blinking around in a room with full upgrades vs marines that can't aim, what do you expect to happen?
  • rezzrezz Join Date: 2004-04-07 Member: 27769Members
    COOL! I didn't know you can blink forever without stopping.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Yeah, adrenaline and celerity will do that. A few good shotgunners, or even people who could aim and he wouldn't have lasted as long, however.

    (HAI2U THRILL)
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin-Delphi+Apr 6 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Apr 6 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The higher the ping, the better the fade, as strange as it seems.

    There is a limit (You can't have 5k pings and be a good fade..), but the cutoff isn't bad. Around 200ms is where it starts getting wonky, but 120's can give "smooth" blinking movements into infinity (Since the client/server never really sync adren, firing of blink and everything, thus your client moves you, then server moves you, blah blah. It's all complicated) while preserving the ease of slicing marines.

    I remember a couple of games in Kestrel where two or three onos would consistantly get obliterated anytime they went into base (Even together with a lerk umbraing the chair.. everybody had welders).. But a combination of a little luck, my spiffy regen, and blinking around that giant room, making the marines waste ammo kept them from welding the chair long enough to put a concentrated assault on it.

    Ironic, since I was the one who ended up killing the chair twice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Was great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How is ping supposed to help you out at all with Halflife's lag compensation? The whole "my ping killed me" thing is just reminescent of days where you had to predict where the enemy would be a few milliseconds later to shoot. In NS, most people aren't fast enough to track a fade blinking across the room at top speed, your ping had nothing to do with it. A fade takes the most damage when it comes down to attack, anyway.

    P.S. that's you in my sig...
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Last

    Actualy in TFC if you are on a 56k modem, which I was when i plaed it, then you have to take 200ms ish off the time of your grenade prime or you will blow it up in your face.

    This is how I was able to hand held conc just with a 250 ping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    There are problems with the lag compensation, its good but not perfect
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Last

    Actualy in TFC if you are on a 56k modem, which I was when i plaed it, then you have to take 200ms ish off the time of your grenade prime or you will blow it up in your face.

    This is how I was able to hand held conc just with a 250 ping

    There are problems with the lag compensation, its good but not perfect<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol ive got a 200 ping and ive never had problems with the TFC nades lol apart from the fact i throw them forward and forget to run the other way.

    As for NS on 56k the fade is the real ping equalizer im a crap skulk that has problems killing things but fade makes up for that fact in that it can blink around at the speed of light and kill marines before they even know its thier. Saying that i do miss the 1.04 fade.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Ping does not help fades. Stop spreading rumors.
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    Lower ping helps any alien, well any player, but thats just common sense.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Although a fade that lags mid-blink can get great help from that, since people will be following his blink path, and when they realize the fade isn't where they're aiming, the lag is over and it's too late. The same would go for skulks, I presume.
  • SajberToffeSajberToffe Join Date: 2004-01-22 Member: 25571Members
    Hey, you're a really good fade! These people are just jelous or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Always nice to see some good fading.
  • wascally_wabbitwascally_wabbit Join Date: 2003-09-09 Member: 20701Members
    edited April 2004
    <!--QuoteBegin-Last.+Apr 7 2004, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Apr 7 2004, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How is ping supposed to help you out at all with Halflife's lag compensation? The whole "my ping killed me" thing is just reminescent of days where you had to predict where the enemy would be a few milliseconds later to shoot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Half life lag compensation only does anything for ATTACKS. The lag compensation comes into effect when a marine shoots at a skulk, or a skulk bites, or a lerk spikes, etc.

    It does not fix blink.
    The "my ping killed me" excuse doesn't work too well, however "your ping killed me" does. If you run around a corner as a skulk, and a marine with high ping shoots at you, the lag compensation means that you can be as far as 3 feet around the corner, and be killed by a marine.
    You sir, should be in the "idiot of the day" quote in your sig. =)


    And yes, higher ping DOES allow for easier blinking. If you don't believe me, do the following: Play on a server with about 150 ping, blink around a bit.
    Now start up your own local game server, and blink around a bit. With a ping of 0, it's not possible to remain in the air forever, as it is with a high ping.

    It DOES affect things =) Of course, in your case, the fade was just good and the marines couldn't aim.
  • falloutx2falloutx2 Join Date: 2003-05-01 Member: 15979Members, Constellation
    And remember, that was a level 10 combat fade with celerity, adrenaline, focus (and I think carapace and regen, I don't remember from the demo) in a very fade friendly room.

    I don't think even the best fades could do that using a classic fade. They wouldn't have the ridiculous combination of upgrades that you can get in combat. Combat isn't NS at all. I play it when I want to web jps with a adren, celerity, cara, regen gorge and spit them to death with focus. Would you ever see a gorge do that in real NS?

    I've seen demos of delta level fades getting lmged down when they stumbled into a large enough group of marines in classic. It is all about combat fades being able to purchase a crazy number of upgrades and that is why they seem so powerful.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-me23+Apr 7 2004, 12:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (me23 @ Apr 7 2004, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Last.+Apr 7 2004, 03:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Apr 7 2004, 03:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How is ping supposed to help you out at all with Halflife's lag compensation? The whole "my ping killed me" thing is just reminescent of days where you had to predict where the enemy would be a few milliseconds later to shoot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Half life lag compensation only does anything for ATTACKS. The lag compensation comes into effect when a marine shoots at a skulk, or a skulk bites, or a lerk spikes, etc.

    It does not fix blink.
    The "my ping killed me" excuse doesn't work too well, however "your ping killed me" does. If you run around a corner as a skulk, and a marine with high ping shoots at you, the lag compensation means that you can be as far as 3 feet around the corner, and be killed by a marine.
    You sir, should be in the "idiot of the day" quote in your sig. =)


    And yes, higher ping DOES allow for easier blinking. If you don't believe me, do the following: Play on a server with about 150 ping, blink around a bit.
    Now start up your own local game server, and blink around a bit. With a ping of 0, it's not possible to remain in the air forever, as it is with a high ping.

    It DOES affect things =) Of course, in your case, the fade was just good and the marines couldn't aim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    None of what you said me23 is true


    The fact is the dude with the lower ping sees the other guy before he sees him. Therefore, if a low ping marine vs. a high ping alien has a large advantage as he could pull around the courner and shoot the skulk before the skulk even sees him.


    Furthermore, lets say a fade who has a high ping just lags around in mid battle:

    Instead of moving in a seemless line, he will move in chunks. The fade will apear here, and then appear here, and then here, and so on. Rather than shoot a blur, the marine can just shoot a lagging fade at any time and the fade will take full damage.

    How that is an advantage is beyond me.
  • rezzrezz Join Date: 2004-04-07 Member: 27769Members
    WTH is this lag talk??

    I'm talking about the blinking at not running out of mana or whatever. He had 20 ping and he was blinking forever..
  • SasukeSasuke Join Date: 2003-07-25 Member: 18414Members
    edited April 2004
    <!--QuoteBegin-rezz+Apr 7 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rezz @ Apr 7 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WTH is this lag talk??

    I'm talking about the blinking at not running out of mana or whatever. He had 20 ping and he was blinking forever.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but i wanna cast magic missle D: And never run out of mana!

    there are some pretty ridiculous fades out there in combat, but play NS and you'll be hardpressed to find a fade that can do that against (really) good shots. Get a group of 2 marines with shotties and welders, and they can take down most hive1 fades with whatever upgrade. Hive2 will tip the scales in the fade's favor, and at that point you'd probably need 3 or more with gear to stop him.

    ::edit:: oh yeah, and it's not *BLINKING* forever, it's *TAPPING* the mouse (on blink) when you are *CROUCHED*.
    Exact details:

    1) Crouch and keep crouching.
    2) Look up a little.
    3) Select blink (weapon 2 on the fade)
    4) Click your mouse button but don't hold it down.
    5) Just in case you're stupid and held it down, let it go.
    6) No seriously, just tap it once. You can let go now.
    7) Switch to swipe, and attack once or twice.
    8) Look directly up.
    9) Select blink.
    10) Click the mouse button once.
    11) While you're flying through the air, watch as your "mana" regenerates and marvel at the fact that you're still moving even though you're not holding down blink.
    12) By the time you fall, you'll have regenerated energy and health if you have regen or used metabolize in midair.
    13) Rinse and repeat.

    Infinite blink. Without holding down blink.

    Roll to see if i'm getting drunk.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    aren't the alien melee attacks not handled by the lag compensation? Last I heard, it was only the ranged (mostly marine) attacks. Something to do with which ones are hitscan?
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    edited April 2004
    edit: nm im an idiot
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