WTHade Is This?
rezz
Join Date: 2004-04-07 Member: 27769Members
<div class="IPBDescription">crazy action</div> ok this is ridiculous just watch this demo
<a href='http://egu.nrgservers.net/superfade.rar' target='_blank'>CRAZY SUPER FADE 5000</a>
just prevent this from happening.
here's what it looks like
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I would have put a million marines but...
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<a href='http://egu.nrgservers.net/superfade.rar' target='_blank'>CRAZY SUPER FADE 5000</a>
just prevent this from happening.
here's what it looks like
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> \ /
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<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> \ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> /
I would have put a million marines but...
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Comments
You have posted a message with more emoticons that this board allows. Please reduce the number of emoticons you've added to the message <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thank god.
By the way, demo doesn't load for me. Says the world model is null.
<span style='font-size:7pt;line-height:100%'>(OMG SAWCE HI2U)</span>
There is a limit (You can't have 5k pings and be a good fade..), but the cutoff isn't bad. Around 200ms is where it starts getting wonky, but 120's can give "smooth" blinking movements into infinity (Since the client/server never really sync adren, firing of blink and everything, thus your client moves you, then server moves you, blah blah. It's all complicated) while preserving the ease of slicing marines.
I remember a couple of games in Kestrel where two or three onos would consistantly get obliterated anytime they went into base (Even together with a lerk umbraing the chair.. everybody had welders).. But a combination of a little luck, my spiffy regen, and blinking around that giant room, making the marines waste ammo kept them from welding the chair long enough to put a concentrated assault on it.
Ironic, since I was the one who ended up killing the chair twice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Was great.
Don't really see the big deal, hes blinking around in a room with full upgrades vs marines that can't aim, what do you expect to happen?
(HAI2U THRILL)
There is a limit (You can't have 5k pings and be a good fade..), but the cutoff isn't bad. Around 200ms is where it starts getting wonky, but 120's can give "smooth" blinking movements into infinity (Since the client/server never really sync adren, firing of blink and everything, thus your client moves you, then server moves you, blah blah. It's all complicated) while preserving the ease of slicing marines.
I remember a couple of games in Kestrel where two or three onos would consistantly get obliterated anytime they went into base (Even together with a lerk umbraing the chair.. everybody had welders).. But a combination of a little luck, my spiffy regen, and blinking around that giant room, making the marines waste ammo kept them from welding the chair long enough to put a concentrated assault on it.
Ironic, since I was the one who ended up killing the chair twice. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Was great. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How is ping supposed to help you out at all with Halflife's lag compensation? The whole "my ping killed me" thing is just reminescent of days where you had to predict where the enemy would be a few milliseconds later to shoot. In NS, most people aren't fast enough to track a fade blinking across the room at top speed, your ping had nothing to do with it. A fade takes the most damage when it comes down to attack, anyway.
P.S. that's you in my sig...
Actualy in TFC if you are on a 56k modem, which I was when i plaed it, then you have to take 200ms ish off the time of your grenade prime or you will blow it up in your face.
This is how I was able to hand held conc just with a 250 ping <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
There are problems with the lag compensation, its good but not perfect
Actualy in TFC if you are on a 56k modem, which I was when i plaed it, then you have to take 200ms ish off the time of your grenade prime or you will blow it up in your face.
This is how I was able to hand held conc just with a 250 ping
There are problems with the lag compensation, its good but not perfect<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol ive got a 200 ping and ive never had problems with the TFC nades lol apart from the fact i throw them forward and forget to run the other way.
As for NS on 56k the fade is the real ping equalizer im a crap skulk that has problems killing things but fade makes up for that fact in that it can blink around at the speed of light and kill marines before they even know its thier. Saying that i do miss the 1.04 fade.
Always nice to see some good fading.
Half life lag compensation only does anything for ATTACKS. The lag compensation comes into effect when a marine shoots at a skulk, or a skulk bites, or a lerk spikes, etc.
It does not fix blink.
The "my ping killed me" excuse doesn't work too well, however "your ping killed me" does. If you run around a corner as a skulk, and a marine with high ping shoots at you, the lag compensation means that you can be as far as 3 feet around the corner, and be killed by a marine.
You sir, should be in the "idiot of the day" quote in your sig. =)
And yes, higher ping DOES allow for easier blinking. If you don't believe me, do the following: Play on a server with about 150 ping, blink around a bit.
Now start up your own local game server, and blink around a bit. With a ping of 0, it's not possible to remain in the air forever, as it is with a high ping.
It DOES affect things =) Of course, in your case, the fade was just good and the marines couldn't aim.
I don't think even the best fades could do that using a classic fade. They wouldn't have the ridiculous combination of upgrades that you can get in combat. Combat isn't NS at all. I play it when I want to web jps with a adren, celerity, cara, regen gorge and spit them to death with focus. Would you ever see a gorge do that in real NS?
I've seen demos of delta level fades getting lmged down when they stumbled into a large enough group of marines in classic. It is all about combat fades being able to purchase a crazy number of upgrades and that is why they seem so powerful.
Half life lag compensation only does anything for ATTACKS. The lag compensation comes into effect when a marine shoots at a skulk, or a skulk bites, or a lerk spikes, etc.
It does not fix blink.
The "my ping killed me" excuse doesn't work too well, however "your ping killed me" does. If you run around a corner as a skulk, and a marine with high ping shoots at you, the lag compensation means that you can be as far as 3 feet around the corner, and be killed by a marine.
You sir, should be in the "idiot of the day" quote in your sig. =)
And yes, higher ping DOES allow for easier blinking. If you don't believe me, do the following: Play on a server with about 150 ping, blink around a bit.
Now start up your own local game server, and blink around a bit. With a ping of 0, it's not possible to remain in the air forever, as it is with a high ping.
It DOES affect things =) Of course, in your case, the fade was just good and the marines couldn't aim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
None of what you said me23 is true
The fact is the dude with the lower ping sees the other guy before he sees him. Therefore, if a low ping marine vs. a high ping alien has a large advantage as he could pull around the courner and shoot the skulk before the skulk even sees him.
Furthermore, lets say a fade who has a high ping just lags around in mid battle:
Instead of moving in a seemless line, he will move in chunks. The fade will apear here, and then appear here, and then here, and so on. Rather than shoot a blur, the marine can just shoot a lagging fade at any time and the fade will take full damage.
How that is an advantage is beyond me.
I'm talking about the blinking at not running out of mana or whatever. He had 20 ping and he was blinking forever..
I'm talking about the blinking at not running out of mana or whatever. He had 20 ping and he was blinking forever.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but i wanna cast magic missle D: And never run out of mana!
there are some pretty ridiculous fades out there in combat, but play NS and you'll be hardpressed to find a fade that can do that against (really) good shots. Get a group of 2 marines with shotties and welders, and they can take down most hive1 fades with whatever upgrade. Hive2 will tip the scales in the fade's favor, and at that point you'd probably need 3 or more with gear to stop him.
::edit:: oh yeah, and it's not *BLINKING* forever, it's *TAPPING* the mouse (on blink) when you are *CROUCHED*.
Exact details:
1) Crouch and keep crouching.
2) Look up a little.
3) Select blink (weapon 2 on the fade)
4) Click your mouse button but don't hold it down.
5) Just in case you're stupid and held it down, let it go.
6) No seriously, just tap it once. You can let go now.
7) Switch to swipe, and attack once or twice.
8) Look directly up.
9) Select blink.
10) Click the mouse button once.
11) While you're flying through the air, watch as your "mana" regenerates and marvel at the fact that you're still moving even though you're not holding down blink.
12) By the time you fall, you'll have regenerated energy and health if you have regen or used metabolize in midair.
13) Rinse and repeat.
Infinite blink. Without holding down blink.
Roll to see if i'm getting drunk.