Co_maps Leveling Up Solution
tippmann
Join Date: 2003-06-27 Member: 17732Members
Hey guys, im sure you have all experience this scenario. You get on NS and are in the mood for some Combat maps. You join a server to see that nearly everyone is already level 10 except for you. Next thing that usually happens is that either A) you go marines only to find yourself face to face with a Onos and a lvl0 weapon= screwed. B) you go aliens only to get mowed down by the lvl3 shottys and hmgs and heavies or jp. And this results in ending the map with a score of 1 kill and 30+deaths(not always, but often) This wouldnt be so bad if the game ended sooner than not. But a lot of times it will take a while to restart the map, which in my case when that time comes i have to leave for work or go do something else. Now im not here just to complain about it, im here to send forth a suggestion and wondering what everyones feedback is on it. Im sorry if this has been suggested before, but i searched the forums and couldnt find a previous postin on this. So here, why not. When someone joins say....10 minutes into the game, take the average of everyones level on your team and then place you 1 or 2 levels below that, so you get some instant points for that desperatly needed armor when you join against focus aliens. example there are 5 marines on your team for simplicities sake say they are all level 6. so the average of that is a level 6 marine. and just so you dont became as power but powerful enough to stay alive give the new joiners a level of 4 or 5, or 3. I think ive said enough, getting too long of a post.
Comments
One could complain if the lower portion of the avg kept joining the avg would keep raising. How about the newcomer just gets the same exp as the guy with he lowest exp?
One could complain that one guy is griefing he could stay at 0 exp and keep joiners at 0 exp. How about exclude anyone with exp below a certain amount of the avg exp from affecting said method?
iono
That would be re-joining <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also aliens get plenty more upgrades - which doesnt help them much in ns_ if they get too used to it. Takes alot more ability to pull stuff off in ns_
Having played more, I'm not so sure that that is exactly how it works.
But if it did work like that, then late joiners would be able to climb the ranks faster - there would be more high-level players around, each worth more XP than a starting marine, so that would (partially) compensate for the players being harder to kill.
In reverse, it would make it harder for 1 player to pull too far ahead - if one player were to get to level 8 while everyone else was at level 4, then he'd have to get a lot of kills to get to level 9 - more than the level 4s would to get to level 4.
Btw you were correct about more exp is required to level up each level, see the chart in the ns 3 manual on this site.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
Several precautions would have to be implemented to prevent a person from reseting their upgrades by rejoining and gaining exp instantly. Seems like too much, but hey, if devs are up for it, it'd be a nice feature. Leeching exp is simply not as fun.
(then again i havn't pubed in awhile, this is from when i did)
Sounds flawed.
Maybe you're not playing properly for a level 1 guy in a level 10 game? You have to play a slightly more reserved game, sticking behind people, defending the CC, things like this.
At worst, you're a skulk in a game with heavies and jetpackers and grenades; in which case you stick to walls near the fight and level up from teammate kills that way.
I've played a LOT of combat games, and never understood the complaints about this.
Maybe you're not playing properly for a level 1 guy in a level 10 game? You have to play a slightly more reserved game, sticking behind people, defending the CC, things like this.
At worst, you're a skulk in a game with heavies and jetpackers and grenades; in which case you stick to walls near the fight and level up from teammate kills that way.
I've played a LOT of combat games, and never understood the complaints about this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the whole PROBLEM with that is that its BOOOOOORING when everyone is lvl 10 and you are lvl 0 you just stick in the back and cant do **** for 3-5 lvls
A game should be FUN not boring and thats why it needs some change to this.
DO you understand now?!
How do people survive with that short an attention span?
The time it takes to reach level 4 when most of the group around you is level 10 is nothing. Just stay alive by hiding behind your team-mates for a moment and you can be in with the rest of them asap.
DO you understand now?! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I see what you're saying, but I've not experienced it... I can't think of a time when joining a game late has bothered me.
Just change the way you play to account for your low level, and get on with it.