Will there be any open maps?

BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
<div class="IPBDescription">A noob's question</div>I know the game is more suited to the "close in claustrophobic" syle maps, but I was thinking, won't we get tired of the same thing after a while? Infested space ships may seem great now, but after you've played the same style of map over and over again you would start to want a nice change of scenery. I know that after playing AvP a lot, the creepy closed in maps eventually started to get to me until I just couldn't play anymore. At that point I really wanted to trade the ventilation ducts and cramped corridors to trees and rolling hills, or anything that wasn't the inside of a gloomy spaceship. The more choice the better I say, so without an open map of some sort this mod might start to get a little dull <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->. And not only would the addition of open maps add more variety, they would also add a different style of gameplay, because you wouldn't be confined to tight hallways all the time.
So, basically what I am asking is, does the NS team have any plans of introducing more open maps in the future? Like the hull of a space station, a biodome, or the canyons of mars for example? Because those would be great <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Thanks, and sorry if this has been brought up before!

Comments

  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    I dont think so, though people will make some which will ruin the atmosphere and the balance. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Just a note, there won't be any outdoor maps or maps that really rely on a section to be outdoors. Actually though, some maps aren't on infested spacestations at all. Like ns_hera.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Well, there won't be any <i>official</i> maps that rely on outdoor areas to play a major role in the map. However, I bet there's going to be a few non-conformists who will attempt it.
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    All that may change with the addition of the Marine vs. Marine game mode in Version 2, though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    ######! Marine v marine will just be like h4x0r-strike.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--BedwettingType+Oct. 26 2002,18:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BedwettingType @ Oct. 26 2002,18:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->All that may change with the addition of the Marine vs. Marine game mode in Version 2, though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Its possible, but dont forget that the commander would still have insanly high r_speeds and how lame would it be to see a turrent, but you are outside its range so you just stare at it.  Then you shoot it -- commander rebuilds it -- and repeat this 208082 times.  Any defenses, or buildings for that matter would be extremely open for attack almost to the point where bulding defense structures would be worthless.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    alright heres a few
    reasons why you wouldn't want a outdoor map...
    1: Lvl 1 could climb on the skybox, all the way to the other end of the map.
    2: The Lerk would have WAY too much power, along with the fade(blink from 1 end of the map to the other by targeting a faaar away cliff edge or piece of sky)
    3: Where would the nanos come from to build the marine stuff?
    4: outdoors there are no cameras so Comander mode would be impossible. (unrealistic)
    5: Marine's ability with long range would create a major balance shift.
    6: Where would those hives hang from? The air?
    7: There is no infested grass esque textures.
    8: Turrets would suck, just stand outside they're range on outdoor maps.
    9: The buildings would look REALY wierd.
    10: HL engine was NOT meant for outdoor areas in the first place.
    11: Flayra said no.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    <!--QuoteBegin--Khaim+Oct. 26 2002,17:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Khaim @ Oct. 26 2002,17:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->10: HL engine was NOT meant for outdoor areas in the first place.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I do not agree with that. There were plenty of outdoor areas in Half-Life! I think something that you guys are forgetting is that outdoor areas don't imply a flat field with no obsticles. I'm sure that, in the event that there are outdoor maps (which I doubt), there will be cover and obsticles to block your view, such as cliffs, rocks, or even the outside of buildings. It does seem to present many more problems with the Aliens than the Marines, but the Skulk climbing on the skybox... thet's got the be to me the most obvious blunder with outdoor maps. It would look funny though.
  • ChapelChapel Join Date: 2002-10-06 Member: 1449Members
    I was thinking about this.

    How's this for a scenario. Infested medium sized ship landed on some mountains on (insert planet). Have all hives in this ship.

    Marines land their ship near the crash site. Commander may see inside the marine ship and the infested ship but can't see or assist in the way between. Make rocky boulder formations which prevent skybox climbing or add some kind of entity which can prevent it.

    Put special entries on the marine base which are only accessible by flying aliens.

    It would add a cool element of danger that the commander can't see you between your ship and the infested ship and it would be pretty cool being an alien on lookout and watching a line of marines make their way to your base.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    You sure it could climb the skybox?  I was under the impression it couldn't climb on clip brushes?  

    How about just small outdoor areas?  Basically another room in size, but "outdoors".  I was hoping to implement a "canyon of mars" type of idea, although it would have only a small out door area and be 98% indoors anyway.  But if the buggers can climb the sky box that idea goes "splat". <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    The skybox isn't a clip brush.

    However, I think that no matter what you say, it isn't going to happen, and this is why:

    <!--QuoteBegin--Khaim+Oct. 26 2002,17:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Khaim @ Oct. 26 2002,17:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->11: Flayra said no.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    zoner's compile tools actually put a layer of clip in the sky brush just to prevent anyone from going through the sky brush.  It can be turned off though.
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    I'm sure there will people trying to create outdoor maps and trying to get them to work for NS.  But no official map is going to have a lot of outdoor areas probably.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    <!--QuoteBegin--BigDXLT+Oct. 26 2002,17:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BigDXLT @ Oct. 26 2002,17:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->zoner's compile tools actually put a layer of clip in the sky brush just to prevent anyone from going through the sky brush.  It can be turned off though.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh, well then I stand corrected. I've only fooled around with Hammer a little bit so it comes as no surprise that I'm wrong. In any case, it still doesn't change the fact that outdoor maps are not going to happen.
  • GhostfaceKillahGhostfaceKillah Join Date: 2002-10-05 Member: 1438Members
    im werkin on an underground cave type city right now, it has some outdoor parts, but not alot
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Who knows, outdoor maps could work great in NS.  We haven't tried it due to time constraints.  It could happen in the future (no promises of course).



    <!--EDIT|Flayra|Oct. 26 2002,19:00-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    <!--QuoteBegin--Flayra+Oct. 26 2002,17:59--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Oct. 26 2002,17:59)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Who knows, outdoor maps could work great in NS.  We haven't tried it due to time constraints.  It could happen in the future (no promises of course).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    What is this, is everyone trying to show me up!? Just kidding. I guess it's nice to know that the Natural Selection development team still has an open mind.
  • Enforcer15Enforcer15 Join Date: 2002-10-18 Member: 1538Members
    How about cave maps?
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    Just to clarify: "open maps" don't necessarily have to be outdoors. Just any map that doesn't take place in dark creepy spaceship corridors, and generally some space in which to breath in.


    EDIT: wh00t thanks Flayra!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Heh, there really isn't anything outdoor or indoor. It's just how good the mapper can make his areas playable.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->NOTE : Alien wall-climbers can't walk up CLIP or SKY textured brushes.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Found this on ChromeAngel's quick start mapping guide.  Good.  I'm waiting to actually play NS, but I've got a couple of ideas on paper.  Like I said, I'd like to try a couple of outdoor areas, if they don't work, they don't work.  But I think if done <b>properly,</b> it could add a bit of atmosphere.
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    I made a topic similar to this in the mapping forum in which I posted ideas that would make it more interesting to the eye than the similar mettalic corridors over and over.

    The places would have a similar feel and layout, there would be corridors walkways and the like, but it would LOOK different. (aka, station carved out of giant stationary iceflows, rocky stone corridors of a mining station with minerals jutting out at spots)

    I suppose you could also make something where there are glass domes in a building through which you could see an unaccessible outside world. There could be some massive map where there is a long covered pathway through a ravine connecting two buildings. There are plenty of ways mappers could do such things as long as they keep good imaginations.

    But finally, because of some balance and ability problems, open areas probably wouldn't work all that great (in version 1 at least) for those listed reasons.
  • EggHedEggHed Join Date: 2002-09-30 Member: 1388Members
    I think outdoor areas would definately add some diversity to the game, and about the flyer having unfair advantage... maybe you could replace the marines jet pack, with a glider or something, but only for the outdoor levels.
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    and who says there are no cameras outside.  Ever watch the movie enemy of the state.  I think that if we can send space ships across the galaxy then we can drop a few satellites along the way
  • JasperJasper Join Date: 2002-04-08 Member: 390Members
  • HikeebaHikeeba Join Date: 2002-10-03 Member: 1418Members
    I noticed a couple replies that mention being able to stand outside a turret's range on a more open map.  I'd just like to know, what is a turret's range anyway?
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    what about like an abandoned warehouse type area? that would be pretty cool
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Greatest show in the world..watching a level 3 fly as high as he can go..then plumit to his death due to lack of energy
  • UkiTakuMukiUkiTakuMuki Join Date: 2002-08-13 Member: 1141Members
    yep i suggested a city like final-fantasy's old new york scene a few months back ^^

    i want to learn how to map soon, and then.. muahaha.. ill make all the outdoor maps i want...
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