Round Based Events - How To Make And Reset Them?

lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
<div class="IPBDescription">All you siege map makers HELP ME!</div> Lo chaps.

Right, I've got a problem.

I'll start off by saying this isn't ANOTHER siege map (phew), and that I'm not a complete mapping nub, I've got 4 years on and off experience under my belt.

Right.

I've created a forcefield/wall (func_conveyor), and I want it to drop after a certain amount of time when the round begins (NOT when the map loads) and I want it to reset again when the game ends ready for the next round.

I've seen it in alot of these pissabout siege maps - ns_siege1-7 (ns_siege007, ns_supersiege, ns_osmsiege, you know the lot) - but I can't figure out how to do it, I've asked around in #valveerc, #nsmapping & a few others, I've Googled, searched these forums and smacked my head against the Collective, but I'm still missing something here

I can use a simple trigger_auto to get a single delayed reaction when the map actually starts, but I need it to reset, and I need it to play properly from the round start.

Oh well, help me if you can guys! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

Comments

  • lyndaklyndak God Join Date: 2002-11-13 Member: 8419Members, Constellation
    Thank you confused, the multimanager needed to be named "gamestartedstatus" to trigger automagically when the round starts.


    w00t, thanks m8.
  • dignomedignome Join Date: 2003-08-04 Member: 18853Members, Constellation, Reinforced - Shadow
    edited April 2004
    Siege maps typically use trigger_random for triggering targets based on time with min/max times set for the time to trigger, wait time -1, and ... with smart edit off... the name of the target with a blank or default value (the value doesn't mean anything in this case). They use one trigger random for each target, or target a multimanager that has fairly short time fields (as the whole reason behind using a trigger_random is that it will not count into the next round, like a multimanager will).
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