Round Based Events - How To Make And Reset Them?
lyndak
God Join Date: 2002-11-13 Member: 8419Members, Constellation
<div class="IPBDescription">All you siege map makers HELP ME!</div> Lo chaps.
Right, I've got a problem.
I'll start off by saying this isn't ANOTHER siege map (phew), and that I'm not a complete mapping nub, I've got 4 years on and off experience under my belt.
Right.
I've created a forcefield/wall (func_conveyor), and I want it to drop after a certain amount of time when the round begins (NOT when the map loads) and I want it to reset again when the game ends ready for the next round.
I've seen it in alot of these pissabout siege maps - ns_siege1-7 (ns_siege007, ns_supersiege, ns_osmsiege, you know the lot) - but I can't figure out how to do it, I've asked around in #valveerc, #nsmapping & a few others, I've Googled, searched these forums and smacked my head against the Collective, but I'm still missing something here
I can use a simple trigger_auto to get a single delayed reaction when the map actually starts, but I need it to reset, and I need it to play properly from the round start.
Oh well, help me if you can guys! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Right, I've got a problem.
I'll start off by saying this isn't ANOTHER siege map (phew), and that I'm not a complete mapping nub, I've got 4 years on and off experience under my belt.
Right.
I've created a forcefield/wall (func_conveyor), and I want it to drop after a certain amount of time when the round begins (NOT when the map loads) and I want it to reset again when the game ends ready for the next round.
I've seen it in alot of these pissabout siege maps - ns_siege1-7 (ns_siege007, ns_supersiege, ns_osmsiege, you know the lot) - but I can't figure out how to do it, I've asked around in #valveerc, #nsmapping & a few others, I've Googled, searched these forums and smacked my head against the Collective, but I'm still missing something here
I can use a simple trigger_auto to get a single delayed reaction when the map actually starts, but I need it to reset, and I need it to play properly from the round start.
Oh well, help me if you can guys! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Comments
w00t, thanks m8.