Forcefeald

TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
oki... my map is sky covered and I got clip brushes to block jetpackers and lerks...but It doesn´t look nice when you just bump into the clear sky...

so I want to make this: when you bump into the clip brush (covering the sky) there should be a red efect (like scan area but red)... that shows that you bumped into the invissible forcefeald...? is this possible? If so then how...If not then do you got any other idea?

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well, to make it show only when you touch it might take a few entities...

    Well, what you'd need would be a func_wall_toggle and a trigger_presence.

    Set trigger_presence to target forcefield1 on activation and deactivation.
    Set func_wall_toggle to some texture like a red forcefield texture, name it forcefield1, set rendermode additive and fx amount about 100, then choose the "Start invisible" flag. Now when you enter the trigger, the func_wall_toggle would appear like a forcefield. When you leave it, it disappears.

    I'm not sure if this would work, I've neve used trigger_presence <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
    edited April 2004
    thx...i´ll try
    but if i make that func_wall_toggle to cover the sky...will it appear over the hole brush or the point you hit...?
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    the affected area will be as large as the size of the func_wall_toggle the trigger_presence is tied to, to tie it to a smaller size, you will need more entities via this method.
  • TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
    Well thats not too good...is there any other method or other event I could use...doesn´t have to be rec forcefield
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