A Ns -combat- Map : Co_fenix

BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
edited April 2004 in Mapping Forum
This is my map, its finished and it's the second beta.
Its called co_fenix.

<a href='http://www.awa4ever.com/downloads/co_fenix_b2.zip' target='_blank'>co_fenix</a>

Pics:
<a href='http://www.awa4ever.com/retoqueweb/co_fenix1.jpg' target='_blank'>Pic 1</a>
<a href='http://www.awa4ever.com/retoqueweb/co_fenix2.jpg' target='_blank'>Pic 2</a>
<a href='http://www.awa4ever.com/retoqueweb/co_fenix3.jpg' target='_blank'>Pic 3</a>
<a href='http://www.awa4ever.com/retoqueweb/co_fenix4.jpg' target='_blank'>Pic 4</a>
<a href='http://www.awa4ever.com/retoqueweb/co_fenix5.jpg' target='_blank'>Pic 5</a>
<a href='http://www.awa4ever.com/retoqueweb/co_fenix6.jpg' target='_blank'>Pic 6</a>

¿Questions? ¿Sugestions? <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
    edited April 2004
  • PharcaePharcae Join Date: 2004-01-06 Member: 25101Members, Constellation
    Errr... could not open ns_ranger.wad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    Looks like you forgot to put that file in the zip
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Just a little thing:

    If your map name refers to the mythical bird, its spelled "Phoenix", not "Fenix".
  • BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
    edited April 2004
  • BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
    not, The Phoenix is in english, but this map is called Fenix not Phoenix.
  • BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
    Oops, ns_ranger is my other map, the wad is an error, im going to compile co_fenix with the good wads.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The lighting needs work. The architecture is not bad. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    edited April 2004
    Agreed; the architecture looks pretty decent, but the lighting looks pretty bland in all those screenshots. Maybe it's just the lack of a nice high env_gamma, but you could try making all your lights dimmer (or maybe upping the fadeout value in rad) and adding a few more of them, so there is more contrast between light and shadow. Also, I see a few opportunities for some nice light_spots that you aren't using, you could try converting those from texlights to spots and see what kind of atmosphere that gives you.

    From among your screenies, I'd say the last one (the yellowish corridor with some cables hanging down) has the best lighting - I like the shadows that the pillars cast on the walls. Maybe try making the rest of the map look like that?
  • BlaxendBlaxend Join Date: 2003-12-06 Member: 24031Members, Constellation
    edited April 2004
    The map is released.
    Bug of the ns_ranger.wad is fixed.
    The light will be changed in the next beta.
    Url for download is in first post.


    taleden, in next beta, I fix the lights and I change this for light_spots but... the compilation time is 30 minutes <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    30 minutes? lol.. that's fast. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Bump your chop and texchop values down to 16 and compile again *grin*
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