Server Minimum Requirements

bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
What connection speed would make a server run well with decent pings for about 18 players? Would T1 be enough?

Comments

  • bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
    edited April 2004
    Or at least what would a minimum connection speed be for a good server? Also what kind of bandwidth will I be using monthly?
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Most servers that you rent will be on 100mbit minimum connection, T1 should be enough for maybe 2 12man servers altho dont quote me on that.

    You can also set maximum rate to something like 7000, which is plenty, altho people will probably **** as you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
    so if I don't have unmetered bandwidth, how much shoul I excpet to use/pay for?
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    Here's an old graph I had comparing bandwidth usage. This is in kbps not KBps.
  • bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
    so would a bandwidth of 1000 GB every month be enough? <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • zodiaczodiac Join Date: 2004-03-20 Member: 27439Members, Constellation
    This is how it was put to me when I was looking for speeds, hope it helps.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    Lets get into details for knowing your internet connection and what you can do with it. Knowing exactly what your connection speed is, is very important. Lets start with the definitions. (please note uppercase and lowercase definitions)

    k or kb = kilobit: 1,000 kilobits = 1 kilobyte
    K or KB = kilobyte: 1,000 kilobytes = 1 megabit
    m or mb = megabit: 1,000 megabits = 1 megabyte
    M or MB = megabyte: 1,000 megabytes = 1 gigabit

    (Please feel free to correct me if I'm wrong. These messurements are close enough to present a general idea of thier true values)

    How do we translate this?

    Ok, lets for an example say you have a 56k modem and you want to know what your transfer rate will be using it. Following the messurements as shown above, the 56kbps modem will transfer about 5.6 kilobytes of data per second. That's exactly 10% of what the modems rated speed is. Another example, say you have DSL or Cable connection rated at 384kbps upload. You would actually be sending 38.4 kilobytes per second. Again, notice the modems actual speed is only 10% of what it's rated for.

    Now that you know how fast your internet connection speed is, how many players can it support if you was to host a half-life server? The answer is very simple. Take your figured actual internet connection speed and devide it by 4 and you will have your answer. Now by default, each user connecting to your server will pull down 4 kilobytes per second. Using 56kbps upload, you could only support 1 player. Using 384kbps upload, you could support nearly 10 players.

    (note: 56kbps modems only have a 28.8kbps upload limit and there-for can not actually support another player. True 56k ISDN connections are the same speed both ways and could support 1 player)

    But all is not lost. Say you do have a 384kbps upload connection hosting a 10 player server but need room for 2 more players? This can be done by tweeking your servers sv_minrate and sv_maxrate settings. By default, sv_maxrate is set to 10,000. This is fine for a T1 line or faster but a sv_maxrate setting at something like 2000 is much better suited to the adverage DSL or Cable host. This will increase lantency some-what to all players by redusing how many bits per second that each player in the server can pull down but will allow you to keep lantency with-in reason yet still have room for a few more players.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Enjoy
  • bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
    I am still having a dificult time trying to figure out how much bandwidth I will be using monthly. The thing is that my university has given me permission to run a server, as long as it doesn't use more than 1000GB of bandwidth per month. Will I be able to stay within these restraints?
  • NGOwnerNGOwner Join Date: 2002-12-11 Member: 10543Members
    edited April 2004
    If your University has given you 1000 Gigabytes (GB) of bandwidth, you will have no problem running your NS server. 1000 GB of transfer equals roughly a 3 Mb/s pipe transferring at full tilt 24/7.

    If we assume that the transfer limit is unidirectional (meaning indepedent outbound and inbound limits), you can run servers totalling about 130 people active people 24/7. If not, halve that figure.

    [NG]Owner
  • bradisbestbradisbest Join Date: 2004-02-28 Member: 26959Members, Constellation
    AWSOME! thank you. Let the bitting begin!
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    I run my servers on a 10mbit line. And thats enough to run a 64 player server. Just that the hardware can't take the flak.
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