Beta 4 - I Can See The Road...

PalinPalin Join Date: 2003-03-24 Member: 14848Members
<div class="IPBDescription">but don't know where it's going...</div> I could really care less when 3.0b4 comes out because I'm having quite a bit of fun with 3.0b3 as it is. However, I am somewhat curious as to some of the "big issues" that are being looked into. There is always the blanket answer of fixing bugs... but some are more important (in general) than others and a few other bugs are often propogated to the next iteration after the current effort. I think this is the kind of stuff that a lot of people are looking for rather than just "when is it coming."

Again I stress that I'd like to hear just a quick synopsis of some of the "big issues" that are being focused on.

An example of a big issue (in my opinion) would be the "shotgun sparks" problem that seems to have plagued the scene with the latest batch of changes (I know this is not a problem specific to NS and can happen to other games easily, but still a big one that needs to be addressed regardless). This just happens to be the really big one that I personally am hoping to be addressed. Other people have their other concerns dealing with unit/ability/upgrade/structure balances. I'm sure there are other issues that other people consider "big issues". Perhaps a more refined question would be to ask which issues are considered "big issues" to the dev team and which ones (if not all) are being looked into. This is much akin to a development roadmap (ie. planned major features/fixes for future iterations).

Quick Quip: If the NS devs are the "gods" of the NS community, and the NS community their "worshipers", would it not behoove the gods to communicate to their worshipers even if only in general cryptic and/or prophetic riddles to ensure to their fickle followers that they exist... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    the "shotgun sparks" problem is not NS's prob, its steams.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    <!--QuoteBegin-h20+Apr 1 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Apr 1 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the "shotgun sparks" problem is not NS's prob, its steams. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then why isn't the NS beta publicly released on WON?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-civman2+Apr 1 2004, 02:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Apr 1 2004, 02:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-h20+Apr 1 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Apr 1 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the "shotgun sparks" problem is not NS's prob, its steams. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    then why isn't the NS beta publicly released on WON? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because NS3 Is the first NS to be compatible with steam. And the dev team has plans to officially get NS up on the "My games" list. (IE:Auto-updates)
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    WON will be shut down soon, and therefore NS uses steam. I also don't know if the hit-box fixxes worked with the 1.1.1.0 version of Half-Life.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    just look at the bug data base and looking at the crital ones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SaZe1SaZe1 Join Date: 2004-02-04 Member: 26057Members, Constellation
    They probably will
  • SajberToffeSajberToffe Join Date: 2004-01-22 Member: 25571Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->work on beta 4 continues. In there will be HLTV fixes, <b>balance tweaks</b><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I like these balances especially. Maby Acid rocket won't be as weak anymore! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Yay! HLTV is good too...
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin-AoF.Palin+Apr 1 2004, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin @ Apr 1 2004, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quick Quip: If the NS devs are the "gods" of the NS community, and the NS community their "worshipers", would it not behoove the gods to communicate to their worshipers even if only in general cryptic and/or prophetic riddles to ensure to their fickle followers that they exist... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or speak through their clergy... the Archbishops (admins) and Clerics (mods).


    What... isn't 'soon' cryptic enough? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quick Quip: If the NS devs are the "gods" of the NS community, and the NS community their "worshipers", would it not behoove the gods to communicate to their worshipers even if only in general cryptic and/or prophetic riddles to ensure to their fickle followers that they exist... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    LOL! nice one. Long live the Flayraton Clerics! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Draconis+Apr 2 2004, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Draconis @ Apr 2 2004, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quick Quip: If the NS devs are the "gods" of the NS community, and the NS community their "worshipers", would it not behoove the gods to communicate to their worshipers even if only in general cryptic and/or prophetic riddles to ensure to their fickle followers that they exist... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    LOL! nice one. Long live the Flayraton Clerics! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, because that was a BAD film. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    No, we just give you a fictonal book about how we did amazing things like made the sun go backwards and killing evil and then you believe us and give us all your money.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    OH COOL! How soon can I order?! Is a blank check okay!?
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    What is this "shogun sparks" issue?
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Aaron+Apr 2 2004, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Apr 2 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is this "shogun sparks" issue? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    do a search on "shotgun sparks" and you'll get a thread that details the issue very nicely.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited April 2004
    I will cry when WON dies. Steam sucks.
    Anyone else noticed how most of NS' big game bugs are Steam-related now?
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-civman2+Apr 1 2004, 11:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Apr 1 2004, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-h20+Apr 1 2004, 07:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Apr 1 2004, 07:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the "shotgun sparks" problem is not NS's prob, its steams. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    then why isn't the NS beta publicly released on WON? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, I'm quite sure it is more just Halflifes problem than anything else. I couldn't possibly see how it would be caused by Steam.
    From what I can tell, the main cause of it is where the shotgun shot "spawns"
    Inorder for the shot not to get stuck on the marine and not work at all, it spawns a little ways away from the marine. This causes a problem when small things get really really close (Skulks) because the shot ends up spawning in them, and thus goes right through them.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    I have also found that the problem arises more often as server load increases. This makes me seem to think that it is more of a server load issue than a lag compensation issue. It also wasn't happening when skulks had their larger "easier to hit" hitboxes. If the sparks problem existed then we never really noticed it because it never cropped up. I also notice that sparks appear on particularly high speed targets. My guess is that the model is somehow occluding the hitbox and registering a hit on an entity that cannot be harmed... thus producing sparks... but that's just speculation.

    To be honest, I think it is a combination of all aforementioned factors (except maybe the occlusion one as I don't even know if that's possible). Also, all of those issues can be address (yes even the lag compensation issue... though it would require a kluge).
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-ANeM+Apr 2 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Apr 2 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Actually, I'm quite sure it is more just Halflifes problem than anything else. I couldn't possibly see how it would be caused by Steam. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because Steam came with a new version of HL(1120?), which also contained some changes to the netcode.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Its probably best to lay the blame at the HL code itself then, rather than Steam, which is just a front-end.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do a search on "shotgun sparks" and you'll get a thread that details the issue very nicely. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I get 2 topics: This one and 'clean screenshots', neither are of any help...
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