[idea] Co_seige?
Delarosa
Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">if it hasn't already...</div> ok, so here's my idea... anyone is free to do it, but i'll do it whenever i've got time... (if you do it, i'll just add my own version lateron with maybe a diff name)
you'd do a bunch of S curvies... with middle/large rooms... in each room, you have maybe 2 weldables...
each weldable removes a "sheild" that surrounds the hive...
since there is no commander, and no OBS, the seiges have to work on marine-sight alone...
basic idea:
marines have to weld open 8+ weldables... and defend against the aliens
aliens.... kill the marines before they get to the hive/weld open everything
good idea of a seige map? yes/no?
you'd do a bunch of S curvies... with middle/large rooms... in each room, you have maybe 2 weldables...
each weldable removes a "sheild" that surrounds the hive...
since there is no commander, and no OBS, the seiges have to work on marine-sight alone...
basic idea:
marines have to weld open 8+ weldables... and defend against the aliens
aliens.... kill the marines before they get to the hive/weld open everything
good idea of a seige map? yes/no?
Comments
in such a way we could reverse this situation and make a very SST like scenerio dont you think?
Afaik the siege will stay offline even with a built TF nearby, and wont fire on anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Same for turrets, and OC's.
<i>Some</i> things are working tho, read post if interested.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
I don't understand then.
*weld into security office, grabs shotguns off out of the wepons rack with out paying for the upgrade!