[idea] Co_seige?

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">if it hasn't already...</div> ok, so here's my idea... anyone is free to do it, but i'll do it whenever i've got time... (if you do it, i'll just add my own version lateron with maybe a diff name)

you'd do a bunch of S curvies... with middle/large rooms... in each room, you have maybe 2 weldables...

each weldable removes a "sheild" that surrounds the hive...
since there is no commander, and no OBS, the seiges have to work on marine-sight alone...


basic idea:
marines have to weld open 8+ weldables... and defend against the aliens
aliens.... kill the marines before they get to the hive/weld open everything


good idea of a seige map? yes/no?

Comments

  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    they need to make an acid attack that can act like a weld for the aliens


    in such a way we could reverse this situation and make a very SST like scenerio dont you think?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Eh.. no. It takes out the whole purpose of sieging the hives...
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    I did some weird tests with the 3.0 beta3 entities. The results of my experiments can be found mmh... <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62707&view=findpost&p=945619' target='_blank'>here</a>.

    Afaik the siege will stay offline even with a built TF nearby, and wont fire on anything <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Same for turrets, and OC's.

    <i>Some</i> things are working tho, read post if interested.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Weird about the turret thing, I played a combat map (Can't remember the name but you start in drop ships with turrets) and the turrets worked.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    ??!
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    I don't understand then.
  • cascas Join Date: 2004-02-09 Member: 26327Members
    ya iv seen that map also i was like WTH i thougfht u couldent lol
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    edited April 2004
    Droping buildings and wepons in combat maps would be beffy.


    *weld into security office, grabs shotguns off out of the wepons rack with out paying for the upgrade!
Sign In or Register to comment.