Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
ff would be quite hectic i think <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
You can start a server in either Casual (default) or Tournament mode. In casual mode there is no FF, except for hurting yourself. In Tournament mode, though, FF is on, and I believe you can set off your own tripmines, and it takes resources to respawn. You'll want to run your clanmatches in Tournament mode.
My, your mister negative all over the place. Try posting positive for once. It'll give you a warm feeling <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
FF servers for ANY mod are pretty scarce, and they are usually clan servers. Besides, you don't like tournament mode? Go to another server. Or, as I belive was suggested to you before, go to another mod.
You don't like anything, so that doesn't say much. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> But you'll dislike Casual mode the least.
not to mention I'm pretty sure you have trouble keeping to your word when a skulk leaps in among your fire team. Or you fire a bile bomb and ravage a few friendlies...
It would be bad if it cost the team in public mode. People might be playing for the first time ever, how can you expect them to stay alive? I think the casual/tournament idea is brilliant. Most people have to create tournament versions of games or the tournament versions of the game are rubbish/not used.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
99% of playtesting has been done to balance the Casual playmode, and this is what is being released. I'm not sure of Flayra's plans, but I have a feeling Tournament Mode will require more testing and balancing to make sure it works.
<!--QuoteBegin--ViPr+Oct. 25 2002,17:42--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ViPr @ Oct. 25 2002,17:42)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->in casual mode, it doesn't cost you or your team anything if you die?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> It costs however much your weapons/upgrades/evolutions cost to give you when you die. A Heavy armor, GL toting, welder packing marine can cost over 50 resources if no one's around to pick up his weapons.
if it costs nothing if you die then when people need repairs and resupply, instead of running back to base they should just type kill in the console or kill themselves some other way, coz that will be faster and i assume they get full health, armor, and a weapon with full ammo when they respawn so that's cheaper than reloading or repairing so they'd be doing the team a favour if they killed themselves. imagine someone comes stumbling into base with 1 health after miraculously surviving a massacre and being persued by enemy units, instead of being praised as a hero, everyone will be saying "oh you idiot! why didn't you just kill yourself!"
humm i believe EVERYTHIng other than standard equipment will cost dosh, so killing your slef will spoilt resources if you got other than the basics, so if you plan on running around with no upgrades so that you dont loose resourcepoints killing yoruself then i wont stop you coz im an alien and i like fast food <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
BTW do commander still give out the weapons or do the marines fetch them at the diff. buildings?
<!--QuoteBegin--ViPr+Oct. 26 2002,12:05--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ViPr @ Oct. 26 2002,12:05)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->if it costs nothing if you die then when people need repairs and resupply, instead of running back to base they should just type kill in the console or kill themselves some other way, coz that will be faster and i assume they get full health, armor, and a weapon with full ammo when they respawn so that's cheaper than reloading or repairing so they'd be doing the team a favour if they killed themselves. imagine someone comes stumbling into base with 1 health after miraculously surviving a massacre and being persued by enemy units, instead of being praised as a hero, everyone will be saying "oh you idiot! why didn't you just kill yourself!"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Killing yourself costs time, this can be an important factor for the slow moving marines. There is a built in delay between death and respawn plus a queue of dead marines waiting to use the (usually) single infantry portal. Plus of course it can take you over a minute to get from your spawn point to the firefight, which is a long time in firefight terms. When resources are low, i'm badly wounded and haven't got any special gear I have been known to kill myself rather than consume valuable med-kits.
Darkness: The commander is the sole distrubutor of marine weapons and health. Ammo can be picked up at the armory (if the commander has placed one). Weapons can only be place by the commander within a fixed distance of the armory.
<!--QuoteBegin--ChromeAngel+Oct. 26 2002,07:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Oct. 26 2002,07:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->When resources are low, i'm badly wounded and haven't got any special gear I have been known to kill myself rather than consume valuable med-kits.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> exactly the kind of thing that must be avoided by designing the game thoughtfully. this is why the casual mode is rubbish. the game should be designed in such a way that players are praised for making harrowing escapes and rescuing stricken comrades; not insulted.
Da_SargeOld School SuckJoin Date: 2002-10-15Member: 1502Members
Wait a minute........are you insulting NS' gameplay???Is this possible....Well, first off, if a marine gets killed during a firefight and he is loaded up to the teeth with armour and weapons, of course it is gonna cost some RPs.In that manner, I believe, is where the most RPs are lost during a game, trying to respawn dead players.(I might be wrong, so PTs correct me if I am.) So, if they take that element out of the game, you can build up any structure you want, whenever you want, dump off GL,HMG and shotfuns all day, and still have RPs in the bank.(Maybe a little exagerated.)
ViPr, you confuse me. Whether you're a pessimist, a critic, or just a flamebait, I can't decide. But whatever it is, a lot of us are getting tired of it. I trust that you mean good, but as someone said earlier, you need to learn when to cut your losses. You don't know how casual mode will turn out, because you haven't even touched the game yet, whereas 100 something playtesters have. The fact that casual mode is still in says something.
vipr, some people don't like the fact you're here making accusations at NS when you haven't even played it. maybe you could amuse us by leaving? Or not being so negative, it is really hard to hold my tongue on people like you <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
<!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> I'm mad you deleted my post. I wanted all my friends to read it so we could all laugh our heads off and be jolly. <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> party poopers!
hmmmmm, maybe i can remember what i wrote. <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
<!--QuoteBegin--ViPr+Oct. 26 2002,13:25--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ViPr @ Oct. 26 2002,13:25)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> I'm mad you deleted my post. I wanted all my friends to read it so we could all laugh our heads off and be jolly. <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo--> party poopers!
hmmmmm, maybe i can remember what i wrote. <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> MonsE doesn't play when he threatens bans. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
FF servers for ANY mod are pretty scarce, and they are usually clan servers. Besides, you don't like tournament mode? Go to another server. Or, as I belive was suggested to you before, go to another mod.
I think the casual/tournament idea is brilliant. Most people have to create tournament versions of games or the tournament versions of the game are rubbish/not used.
Trust me: casual mode is a TON of fun.
It costs however much your weapons/upgrades/evolutions cost to give you when you die. A Heavy armor, GL toting, welder packing marine can cost over 50 resources if no one's around to pick up his weapons.
BTW do commander still give out the weapons or do the marines fetch them at the diff. buildings?
Killing yourself costs time, this can be an important factor for the slow moving marines. There is a built in delay between death and respawn plus a queue of dead marines waiting to use the (usually) single infantry portal. Plus of course it can take you over a minute to get from your spawn point to the firefight, which is a long time in firefight terms.
When resources are low, i'm badly wounded and haven't got any special gear I have been known to kill myself rather than consume valuable med-kits.
Darkness:
The commander is the sole distrubutor of marine weapons and health. Ammo can be picked up at the armory (if the commander has placed one). Weapons can only be place by the commander within a fixed distance of the armory.
exactly the kind of thing that must be avoided by designing the game thoughtfully. this is why the casual mode is rubbish. the game should be designed in such a way that players are praised for making harrowing escapes and rescuing stricken comrades; not insulted.
<!--EDIT|MonsieurEvil|Oct. 26 2002,14:56-->
EDIT: I can't believe I wasted my 100th post on talking to this idiot....
Just calm down and wait for the release, ok?
-PD
hmmmmm, maybe i can remember what i wrote. <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
hmmmmm, maybe i can remember what i wrote. <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
MonsE doesn't play when he threatens bans. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->