Ns_desren

InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">Desert Planet Outpost</div> To begin, I have a Layout for you!

<img src='http://inzaneflea.250free.com/ns_desren_layout.JPG' border='0' alt='user posted image' />
<edit> Layout Edited. Left and Right Hives moved, hallways deleted and created, Vents made. <edit>

1. Lower west hallway is weldable. Both sides. 45 sec welds a piece. If the marines want a fast way in, they gotta pay for it. Plus, it's all flooded IE no building sieges to waste the hive in that corridor 3 min into the game.

2. <edit> Resource Node fixed </edit>

3. Besides that, it's all layout from here. Readyroom to be designed and shown here soon.

Comments and CONSTRUCTIVE Criticism Needed!!!!

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    The center hive seems closer to the left than the right hive; this could create unbalance (easier to hold the two left hives at once, easier to cut ailens off if they start in the right hive, etc). Also, the proximity of the center hive to the left hive puts the left hive at a disadvantage res-wise, as it only has one non-hive expansion res nearby (as opposed to two for the other two hives). If the aliens start in the left hive, the rines will go right for the center hive, and it will then be very easy to cut the aliens off and starve them.

    I'd recommend moving the center hive into the room east of it with the res (north of double), and then shifting that room up a bit so it isn't too close to double/marine start. Then the left hive would have two non-hive expansion nodes (in the northwest corner) before they would have to hold another hive room.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited March 2004
    Nice layout! I'm a vent-hugger, so I've marked where I think a few vents (6 total) could go:
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    edited March 2004
    I agree -.- I've taken out a few corridors (In progress) and added a few. I'm still trying to get a Layout V. 2 then I'll put it up here. And for the vents, so far so good, I'll add a few more and maybe connect some of those together too.

    <edit> Also, center hive will be moved, well to the center, and left hive moved up a bit and a bit more to the left. After looking at it, I've realized that the left hive can be cut off by holding 1 door...Not a good idea. </edit>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    No...11 is fine. An official NS map (Which I hope to make this one) can be from 8-12....
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
  • TailguNNerTailguNNer Join Date: 2002-09-27 Member: 1352Members
    I see 11, but i may be blind <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-ShdwStal+Mar 30 2004, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Mar 30 2004, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You have 13 RTs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, he has 11. It looks fine.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Tequila+Mar 30 2004, 11:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Mar 30 2004, 11:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Mar 30 2004, 05:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Mar 30 2004, 05:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You have 13 RTs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No, he has 11. It looks fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Apologies, I was looking at the layout at the top.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Tooooo mannnyyyy halllwayysssss

    Wiiilll nooottttt fllloowwww prrroooppperrrrlllyyyyyyy


    woooooooooooooooooooooOoooOoooOoOoO!111
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Redford+Mar 30 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Mar 30 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tooooo mannnyyyy halllwayysssss

    Wiiilll nooottttt fllloowwww prrroooppperrrrlllyyyyyyy


    woooooooooooooooooooooOoooOoooOoOoO!111 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You said it!
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    You may find it easier to make your layout with lines for hallways and just literally connect the rooms. Its much easier to think about the flow of players around the map.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    I like hallways...The best fights and chokepoints come in hallways. I admit some will be shortened / killed, but oh well.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Well, after 3 hours of mapping my power went out and I lost it all -.-...Beginning back up again tomorrow...Yay...
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Saving is your friend!
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    I know saving is my friend, but I was on a roll...I kept going, and going, and going. I was going to finish the RR and had no way to save because i was going to fast and uber. Then I lost power. Ergh...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm sorry to hear that m8... Please use CTRL+S next-time? I know one can sometimes forget it when on a roll, but it's so darn important...
    Oh well 3 hours wasted is not as bad as losing the source (backups are even more important), when you've recreated the lost parts where going to see screenshots I hope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Backups of your source are important. Yeah, I'd hate to have to make an ns_deseren remake team even before the map is finished....
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    lol...No worries...I'll be around to make my own remake team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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