*first Rant*

ZinCZinC Join Date: 2004-03-30 Member: 27607Members
Im one of the (relatively) few NS players in South Africa and one of the fewer who's been playing scince version 1. Ive stuck with it for more than a year because of the great team and strategy dynamic it has - in other words it just rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

I havnt really gone through this forum much so i dont know what the general feeling on the new combat gametype is, but here in SA we generally arent to thrilled by it, mostly because it has less to do with strategy and teamplay and more to do with mindless deathmatching.

Having a lot of time (and little imagination <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) I though of ways that combat could possibly be added to to increase the teamplay factor (and hopefully get all the new players who go from combat to normal ns to maybe listen to their teammates for once) and at the same time make it a more fun and rewarding experience. This idea seemed to stick with the other SA players:

Perhaps adding something akin to ut2k4's onslaught mode wherein you couldnt attack the comm/hive untill you had gained controll of a number of linear points, passing beyond one of your points into territory controlled by the other team resulting in death or some sort of attrition damage. For instance at a given point the aliens would have to use a gorge to "infest" the area meaning that some aliens would have to provide cover for the gorge to stop the marines from killing it before the infestation is complete while the marines would have to weld the point (or perhaps build something there and if necessary limiting the number of welders on a team or the number or the maximum speed at which the thing could be built) while the other marines likewise provide cover. I recon this would be a lot more fun that the, face it, deathmatch situation that combat is now: it would end the lone jetpacker from taking out the hive, the whole spawn raping issue would no longer be as big a problem and the tug of war game dynamic would be alot more teamplay oriented.

Replacing combat with this or adding it as another gametype would rock. What do you think?


bit of a mouthfull for a first post eh? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Comments

  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    edited March 2004
    Not that this is a bad idea, but it just sounds like Natural Selection Classic. Controlling key points of the map, covering teammates, etc.

    I don't really understand why people have so much against Combat. If you think it is mindless action then don't play it, and play Classic instead. There is a handful of Combat and Classic servers out there; it's not like "every" server is running Combat.
  • ZinCZinC Join Date: 2004-03-30 Member: 27607Members
    unfortunately in South africa we only have 2 natural selection servers (1 of which runs combat maps, the other runs ns_ maps) and due to restrictions placed by our only telecom operator its impossible to play on international servers without 450+ ping and massive loss. We're also a pretty small community so its rare for both of our servers to be full.

    I understand that alot of people do like combat so it isnt a good idea then to remove it completely (though some of us would love that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) but its so different from ns_ that its nearly another game completely. The above ide would be a nice bridge between the two.
  • DrakkenDrakken Join Date: 2003-11-12 Member: 22728Members
    edited March 2004
    You may feel as if many servers don't run combat, but more than 90% of them DO run combat. Why? Because everyone here is basically an old cs player, and you may not admit it but you guys miss how cs is, but don't want to return to it. So NS brings in the CS factor, but NS style...

    I personally HATE combat. It is too easy and more mindless than anything besides CS.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I just alternate between NS (all NS server, with lots of vets. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->) and CS.

    My shotty skills in CS are godlike thanks to NS.

    OMGZ WTHZ0RZ!!!!!H4X!!!!11111111111111one

    But yes, we need to revamp combat to give more teamplay aspects. That way, the beginning 'noobs' will learn you need to work together to win, instead of catering down to the lowest CS denominator.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Can't stand Combat at all. It sucks now; not fun in the slightest for small games, which makes it an awfully boring way to fill up a server for NS. Frankly I had more fun in small Classic games. In large games, which I can't comprehend why people play in Combat, it's nothing but endless stalemates that aren't even close to the <10 minute time which is still advertised on the front page. I hate to sound so negative but when I'm in the mood to play Classic and I have to endure combat before the server fills up, it really ruins the mood for me and when NS_ rolls around I generally don't feel like it anymore.
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    <!--QuoteBegin-ZinC+Mar 30 2004, 06:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZinC @ Mar 30 2004, 06:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> unfortunately in South africa we only have 2 natural selection servers (1 of which runs combat maps, the other runs ns_ maps) and due to restrictions placed by our only telecom operator its impossible to play on international servers without 450+ ping and massive loss. We're also a pretty small community so its rare for both of our servers to be full.

    I understand that alot of people do like combat so it isnt a good idea then to remove it completely (though some of us would love that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) but its so different from ns_ that its nearly another game completely. The above ide would be a nice bridge between the two. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if there are only 2 servers, one for co_ and one for ns_ but nobody likes co_ ...um, maybe get rid of the co_ server, or get it changed to play ns_ maps too?
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    i cant wait until combat is removed

    unless of course deathmatch is what we are after
  • MastertanMastertan Join Date: 2004-03-16 Member: 27368Members
    Unfortunately it isn't that easy, Galvatron. Hard to explain without explaining the community I guess. Lets just say combat gets the noobs in.

    Regards
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited March 2004
    Why the hell do people insist on making their statistics up on the spot when it's so easy to find the real deal?<ul><li>Open NS3.0.</li><li>Click on 'Find Server'.</li><li>In the filters, check 'Has users playing' to find out what is actually being played.</li><li>Oder the list by mapname.</li><li>Scroll to the point where 'co_' gives way to 'ns_'.</li><li>What your scrollbar is now at is called 'the middle'.</li></ul>There's as many people playing CO as there are people playing Classic. For most of us, there should really be no reason not to play what you feel like.

    ZinC, I see the problem in your special situation, and actually, I suggested a system of 'checkpoints' based on the welder in the very beginning of the CO-tests. Flayra agreed that it could be interesting, but argued that Combat, which is focussed on team-based action (cue to yell 'CS!'), would just not be appropriate for the like.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    I'm sorry, but Flayra would be retarded then, are you sure you didn't have it the wrong way?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I suggested a system of 'checkpoints' based on the welder in the very beginning of the CO-tests. Flayra agreed that it could be interesting, but argued that Combat, which is focussed on team-based action (cue to yell 'CS!'), would just not be appropriate for the like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Right, and welders would definitely NOT help the teamplay aspect.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    Sounds like a cool idea to me.
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