CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">WIP: by Crackerjack and IR</div> Hey guys, this is a little something I threw up really quick.. Just to get a sence of where i wanted to the map to go. Currently me and IR are creating the map. Anyways guys here are the pics of the hallway test. Please give me your thoughts.

<img src='' border='0' alt='user posted image' />

<img src='' border='0' alt='user posted image' />


  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members

    Very, very nice. Everything works for me; the lighting, the arcitecture, it all comes together...

    That, and I like that Skulks will be able to hide between those ridges in the wall.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    it's pretty open, any half decent marine could own a skulk trying to ambush them from the sides. Perhaps give the skulks an option to hide above...

    Overall it's pretty, but much too wide for a level 0 skulk with no upgrades :\
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    <!--QuoteBegin-HanzGrub3r+Mar 25 2004, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Mar 25 2004, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> r_speeds? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    R's hit a top of 712.

    Also.. I dont think it is that open, I will possibly add some stuff for cover later but it is currently not in the scheme of things.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Very nice. It'll be neat to see how you carry this style throughout the rest of your map. Keep us updated and make sure you give the #nsmapping channel some exclusive PTs <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    [Austin Powers] Damn, you are a <i>sexy</i> beast! [/Powers]

    Wow. It's been said before, but the lighting and architecture are stunning. I can't wait to try this beauty out!
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    nice ! wery atmosperic

    and i remember your avatar from the "Wish you where here" album by pink floyd, am i right <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VaratharVarathar Join Date: 2004-03-17 Member: 27382Members
    <!--emo&:0--><img src='' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> NICE!!!!
    I like it!
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Don't usually comment on maps, but thats damn nice, am interested to see how it plays out.
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    <!--QuoteBegin-Grizzly+Mar 26 2004, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Mar 26 2004, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i remember your avatar from the "Wish you where here" album by pink floyd, am i right <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha good eye <!--emo&;)--><img src='' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Thanks alot guys.. this has gotten me really motivated. Expect to see more pics tonight.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Woo, looks really good!
    Btw, are those gamma corrected? Doesn't look like that.
  • G0bG0b Join Date: 2004-03-26 Member: 27537Members
    Sweetness, Cracka, but I may be biased. <!--emo&::nerdy::--><img src='' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--emo&:D--><img src='' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Wub the atmoshphere, gj. <!--emo&:)--><img src='' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    reminds me of Doom 3...i like it.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Woah, nice. This looks awesome! The lighting and general shapes of the architecture are great!

    You really created a unique but fitting atmoshpere. Definitely one of the coolest I've seen in an NS map.

    Very, very cool...
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    that corridor is definely very very cool

    keep working on this and I'm sure it will turn out to be a very fantastic map
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    I apologize for the lack of updates.. I have been distracted by PlanetSide (awesome game) and UNI atm. I will have updates for you by this weekend of Rine start and a couple other rooms that i have been slowly working out.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    That is fantastic <!--emo&:)--><img src='' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->. Keep it up.
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    /me Likes ~<!--emo&:D--><img src='' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    The sheer detail impressed me.
    The shape is great, the lighting is perfect, and as far as the architecture...e.g support fits like..well...a glove..

    Sorry for that expression..

    I will now eat a singular battery..

  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Hot digadidy! Gogogo cracker power <!--emo&:D--><img src='' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Oh <!--emo&:0--><img src='' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> nice lighting going on here!!!

    But as for the skulk vs rifle issue <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Maybe you could make just enough room above the pipes in the ceiling so the skulk can advance his way there towards his dinner. He can then jump down to bite of the head of any unsuspecting rine...

    The easy way out is to put a few well placed boxes/equipment here..

    Keep this style going man, good job... I'm keeping an eye on you from now on <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    The lighting is very nice, I like how the red and white mix to create this sort of brownish...

    However, if we get nitpicky about realism, I don't think that the red and white lights would be on at the same time. On a submarine, for example, or in a nighttime camp, red light is used to make enough light to see by yet not destroy your night vision. Having red AND white at the same time would be pointless, as to the red.

    HOWEVER, since when does a 10-ton onos come out of a gorge-size egg? I we were about realism, NS would look like CS and nobody would play it. So hell with the realism, I like the lighting <!--emo&:p--><img src='' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester

    just when i though i had good thing going too:)

    oh well, superb.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    It's official. I am fully prepared to pay real cash to see how you created all that lighting.

    Those screens get 2 thumbs up.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    ken20banks!! omg!!

    OMG also to your corridor. that is quite ownage. don't change a thing!
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    Hey guys. Back with an update. IR has decided to drop the project, so it looks like I will be workin on this one alone.. like I have since the beginning lol. Anyways heres another pic for you guys.

    <img src='' border='0' alt='user posted image' />
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    omg wow, these screenies are A - M - A - Z - I - N - G

    remind me of UT for some reason Great Job !
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yeah, it's very good, but for some strange reason I find the lighting... strange. I don't know why. But very good work anyways <!--emo&:)--><img src='' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • P-AssaulterP-Assaulter Join Date: 2004-03-29 Member: 27583Members
    Oh! It is really very very nice. Good work. Keep working ^_^
  • Scorpion571Scorpion571 Join Date: 2002-11-24 Member: 9800Members
    Wow, that looks great! <!--emo&:0--><img src='' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
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