Ns_cold

HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">Pictures of the Ready Room</div> <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 1</span></span>

<img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0000.jpg' border='0' alt='user posted image' />

<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 2</span></span>

<img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0001.jpg' border='0' alt='user posted image' />

<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 3</span></span>

<img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0002.jpg' border='0' alt='user posted image' />

<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 4</span></span>

<img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0003.jpg' border='0' alt='user posted image' />

<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 5</span></span>

<img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0004.jpg' border='0' alt='user posted image' />

<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Comment:</span></span>

- Well it is still in the begining any ideas post them please thanks

Comments

  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    I suppose it's just the readyroom, but I'd recommend toning down the green <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->, and making your walls and ceilings more interesting architecture wise. Whats more it is very open, it just looks a bit wierd to me.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-Cobra^+Mar 30 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Mar 30 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suppose it's just the readyroom, but I'd recommend toning down the green <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->, and making your walls and ceilings more interesting architecture wise. Whats more it is very open, it just looks a bit wierd to me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well ok ill work on that as i say it is in the begining details come later.

    maybe i'll change the green because it has a slow pulse appearence
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    wow nice readyroom. The light does the map really <span style='color:red'>cold</span>!!


    nice outside area of the rr.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    What I'd suggest you do, is make the main lighting blue and white, to create that cold effect, and then use small areas of red and orange to make it seem warmer inside and such.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Hehe, looks like we've got something to wait for. The Readyroom sure gives a cold feeling. Maybe it's the combination of lighting and dark spots and snow falling from the sky (or maybe it's just that I have window open <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). Just all I can suggest is to make the random and spectate area more interesting.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    If your gonna have green, ull need to make the light darker, otherwise it looks like puke.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Just a personal Observation, It's a bit dark...I mean, the Ready Room should be easily accessible and quick to move around without much trouble. I fear people would try to move and get caught on a brush they don't notice -.-
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    Thnaks of the sugestions ill take them in count... right now im still working on a snowing PS like in ayumi (i took inspiration for it)
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 5</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0005.jpg' border='0' alt='user posted image' />

    <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 6</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0006.jpg' border='0' alt='user posted image' />

    <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Image 7</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0007.jpg' border='0' alt='user posted image' />

    <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Comment:</span></span>

    - Update
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Still gotta say the same thing. I mean, it looks great for another part of the map, I'm just worried about it for the RR. Maybe if you make all the lights just a hint brighter (Say by...25 or 50?) It would make it a lot better.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-InZaneFleaArmy+Mar 30 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (InZaneFleaArmy @ Mar 30 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still gotta say the same thing. I mean, it looks great for another part of the map, I'm just worried about it for the RR. Maybe if you make all the lights just a hint brighter (Say by...25 or 50?) It would make it a lot better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    humm... ingame they look cool and fine but the pics (as allways) are darker than the live ones
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    You should add some smaller blue lights to "backlight" the scene. Keep the white lighting the focus, though.
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='font-size:14pt;line-height:100%'>Ready Room - Main Structure Completed</span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 8</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0008.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 9</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0009.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 10</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0010.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 11</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0011.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 12</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0012.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 13</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0013.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Comment:</span></span>

    This is the overall aspect of the RR and I have one problem THE SKY SUXX <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> if someone knows any sky tha can fit in tell me, or if you whant to make one for the map its fine 2
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Compared to the first pictures the new lighting really does give it that cold effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    nice progress
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looks good, if not a tad boring.
    I know boring seems very negative, but its not. I mean its only the RR, but still, any possible details that could characterise your map.
    The lighting looks good, cept for image 9, where it looks a tad warmer than other screens.
    The textures fit well with the title, and the outdoor area backs this up.
    Good work.
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    mmhh... Very nice, but in my opinion, it will probably look better with a bit more lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 14</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0014.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 15 - Detail of 14</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0015.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 16</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0016.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 17</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0017.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 18</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0018.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 19</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0019.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Comment:</span></span>
    I folowed your advice and added some project details for the map's RR im expecting replies!!!!!!!!
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Wow, looks very good -just don't let there be too much open space in the actual map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Do tell when it's ready.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Yes looks far better, I really like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Great work Hazzard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    moconnor
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited March 2004
    hey im working on the marine start but it being a bit hard to start <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> - got ideas?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    yes now i can say it looks good. Work more and u get more.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Hazzard, in Image 14, I suggest that you change that grating texture. First of all; it's ugly. Second of all; HL texture makers made it the wrong size so it appears all blurred in-game. You should use one that's in ns.wad instead, or atleast one with a correct size. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited April 2004
    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 20</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0020.jpg' border='0' alt='user posted image' />

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Comment:</span></span>

    Refined lights!!

    [Edit] - The room is now brighter than ever
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    edited April 2004
    <!--QuoteBegin-ShdwStal+Apr 1 2004, 08:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 1 2004, 08:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hazzard, in Image 14, I suggest that you change that grating texture. First of all; it's ugly. Second of all; HL texture makers made it the wrong size so it appears all blurred in-game. You should use one that's in ns.wad instead, or atleast one with a correct size. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='font-size:14pt;line-height:100%'><span style='color:orange'>Just for you:</span></span>

    <span style='color:orange'><span style='font-size:14pt;line-height:100%'>Image 21</span></span>

    <img src='http://pwp.netcabo.pt/hazzard/ns/images/ns_cold0021.jpg' border='0' alt='user posted image' />

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Yay. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It's a bit too bright for my tastes to be honest, maybe a bit more contrast.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Hmm well I think you over did it a little bit with brightening up the RR <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    If I where you I would use the brightness of the lighting from the first screenshots and add maybe something like 25% more brightness. And also add 0.2 to the gammaramp. This will make the map have more contrast and appear brighter without actually overbrightening the map.

    Maybe add some spotlights to and some red warning lights for contrast. But since you want it to look cold I wouldn't overdo the red since it's a pretty warm color <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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