StrikerX3
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He's been playing all sorts of games (badly, too) for some time now. Who knows, maybe he'll put up a video.
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I'm on the same boat as you
I run a virtual machine with Ubuntu for those times where I need to do so… -
The average Windows user is not up to par on programming/general computer skills as the average Linux user. That does not mean you won't find Windows users who would hack into the game executable to find out the actual cause of a specific crash... <…
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Running as administrator seems to have worked, but that's not the kind of solution I'd like to use forever...
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Nope, that's inverted. The skulk is the low ping player there, whereas the marine is the high ping. It's hard to explain that using text only and I don't have the time to draw stuff here, but what you said is accurate if you switch… -
The only actually good solution is to find a way to reduce our pings as close to zero as possible, but that involves building a LAN (very impractical) or breaking the known laws of physics (even more impractical). in Does NS2 have unlagged hit detection? Comment by StrikerX3 August 2013
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Because alien vision mods are blocked in competitive matches. Also, the old one was perfectly fine for me. -
EDIT: missclick, delete this post please.
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That was the single most obvious change I found during map testing and I did not like it at all. But hey, now you can look at the pretty maps in their actual colors!
I'd accept the change if they used the Minimal Alien Vision mod in its … -
(Quote) Thank you, I can no longer play NS2 because there are only 5 servers in the whole world which would not kick me, and none of these are populated anymore.
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I'd like to see someone play this game as aliens without lag compensation and about 150ms of ping. Go ahead, try to lead your target with a melee attack and still keep track of where it is. Tons of fun when your target also knows how to dodge.
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Whoa, if you actually manage to do that, I'd love to get my hands on a set of those figurines
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The quality is noticeably lower though, but you can always increase the video bandwidth to compensate for that. With something like 20000k you can record 720p60 or even 720p120 with very good quality. Keep in mind you might have to adjust a few thin…
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Awesome Tycho!
Might want to update my team, I'm no longer CiB. I'm sek-C all along. -
Interesting. I've seen people say that "lifeform caps are bad game design", and yet those same people are here saying this is an awesome idea. Okay...
I don't think this is the appropriate fix for this problem. What about exos, for insta… -
There will probably be a steam sale with the release of the next big patch, it should happen by the end of this month so stay tuned!
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Should probably mention the preferred time zone too.
Pretty cool guys, should not be hard to find players for your team. -
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Well, it's fast enough to be almost considered hitscan. Still a lot easier to aim than the Gorge spit. -
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Hitscan vs. projectile. Probably easier to aim and hit, but less damaging. -
Applied too, let's make this happen!
Nice teaser Hugh, I had a laugh there -
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That was the maximum allowed resolution for one Voodoo 2 card in 3D acceleration mode, which required the game to run in fullscreen. I ran Windows 95 in 1024x768 back then.
Sorry for derailing the thread guys, but that … -
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Try playing from Brazil. Have fun with 4-5 servers below 100 ms (and terrible performance) and everything else at 170 ms, or 140 ms if you're really lucky on a good day.
Also, out of these 4-5 servers, only one or two i… -
If you mean the bile ball they throw, then yes, that only does armor damage. Whip melee should still do HP damage as usual if you get too close to it. If that's not happening, then there's a bug.
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Oh man, the Voodoo 2! I remember being awed playing Unreal at 800x600, beautifully maxed out graphics and not a dip in the frame rate! Good times(Quote)
Just reiterating your suggestion.(Quote)
The different weapon damage types, so as to make exos more effective vs. Onos, or pistols more effective for finishing a kill, for instance. It's the same idea for structures.(Quote)
That sounds reasonable.
I think we should talk about those ideas on Sewlek's Beta Test Mod thread.@Grissi what if the only way to have fades was from egg drops, instead of p.res? Of course, there would need to be some sort of p.res sink, perhaps by increasing trait cost…Ok, so the problem now is the fadeball, not the fade by itself. I have to admit I haven't played 6v6 or competitive since build 250, so I can't really tell if that is really a problem, but I'll assume it is (even though there are some important deta…Not sure if serious, but...
If structures are armor only, they will be destroyed if built on infestation without any alien even touching it.
You do realize hp/armor split is in the game for balance reasons, right?