You dun goofed EA
WhiteWeasel
Join Date: 2012-11-25 Member: 173197Members
EA ruined Simcity.
Totalbiscuit coverage:
Every review on amazon:
A petition to remove always-on DRM: (41,631 sigs at time of post)
Why DRM is stupid and forever will be: Don't get me wrong It's a great game, if you can F***ing play it that is.
Totalbiscuit coverage:
Every review on amazon:
A petition to remove always-on DRM: (41,631 sigs at time of post)
Why DRM is stupid and forever will be: Don't get me wrong It's a great game, if you can F***ing play it that is.
Comments
I also find it ironic that their hotfix "solution" is to disable the fastest game speed rather than just temporarily disabling their DRM until they can manage the server load better.
as big as ea will ever get
That's what Blizzard said about D3. And now it'll be on the PS3 without contact with their content servers. Granted that took six months to accomplish, but it cannot have been more work to do it that way in the first place.
--Scythe--
I'd have to also say that it's annoyingly frustrating; I understand the 'region' concept, but I'm annoyed by the inability to save multiple iterations of the same town... I know a lot of people who get frustrated, save the game, destroy the town, then go back to building with the frustration assuaged. Impossible with the 'we keep your saves' model.
Likewise, the TINY freaking plots are off-putting. This isn't SimCity, it's SimTown at best.
Really, what I (and MANY others) wanted was SimCity 2000, but with the refinements of the new version (better road layouts, automatic zoning density increases, ability to run utilities along any roadways automatically). What it's really missing is the SCALE of SimCity. Even the freaking ORIGINAL was larger than the tiny plots they've FORCED people into, to try to enforce multiplayer gaming and interdependence between cities.
No. I don't want that. I want to play the game how *I* want to play it, not how some marketing exec thinks will appeal to the 16-27 short-attention-span mindless iDrone crowd they've been cultivating and pandering to with the last 30-odd 'add on' packs for The Sims.
Hell even an EA employee, have proven that whit simcity they have broken every single of their "values". In a open letter posted on reddit.
They've actually resorted to asking everyone to please stop advertising their game...
It's amusing, but also depressing because it means they've already won.
Usually you can at least blame consoles and all that, but now even that doesn't make sense.
Edit: So yeah, looking at how much the Simcity 2013 seems to be syncing up with the server, it's at least somewhat understandable that they want to keep the server load manageable. Still, the thing as a whole is ridiculous.
It'd be the only possible alternate explanation in my mind for the RIDICULOUSLY small plots, the amount of work offloaded to the servers, and the significant mismanagement of the franchise.
--Scythe--
They have a huge consumer base, both hardcore and casual.
The game style is just begging for DLC and micro-transactions (SC5: Statues, SC5: Highways, SC5: Trains, SC5: Parks and Recreation, $2 for 1 billion ingame currency, $.50 for a new airport)
Add in a fascist DRM that stamps out casual piracy for that extra 5% margin
The real genius I think comes from the sort of data scraping they could do from having 500k server stored player cities. Trying to come up with an idea for the next DLC pack? Well what are the major problems peoples cities are having? What do most players spend their time doing? What DLC packs see the most in-city usage? You could not wish for better consumer metrics than that.
The punch-line is that EA is too incompetent to implement these otherwise brilliant(in the capitalist sense) features without being so conspicuous that they alienate their non-casual user-base.
Hilarious.
http://blip.tv/dragon-ball-z-abridged/two-saiyans-play-sim-city-6548564
Heh yeh.
I'd always like to believe mess ups like this have some greedy, but still rational and brilliant ideas behind them. However, way too often it just seems that the business is run by some greedy asshats with very limited sense of anything.
--Scythe--
It's like the AI was coded by a first year C++ student.
Just, oh, the incompetence oozes out of every aspect of this game I feel embarrassed by proxy.