GL - Just fix it.

CalinCalin Join Date: 2012-11-10 Member: 168917Members
<div class="IPBDescription">And some bonus rage.</div>They do too much.
One JP with a GL killed my fade in 3 grenades, yeah I counted.

Solutions:

1. Make the GL have FULL TEAM SPLASH damage, so they are used properly, right now you can basically send in one marine and have the rest of the team spam at his feet and WOW god-mode for that marine, get anywhere near him and you're dead. Yeah that's fair.

OR

2. Reduce damage to creatures, this doesn't need to happen it was working perfectly in NS1, have you ever heard of the phrase "If it ain't broke don't fix it"? Maybe you should take note.




BONUS SOLUTION!

FIX ALIENS, I'm tired of playing a team where the only viable life form is ONOS! SERIOUSLY!

Fade dies faster than you can say ###### and Lerk is a little troll in the corner that barely contributes to the team at all... one shotgun blast kills Lerk, one grenade kills Lerk, Two shotgun blasts kill Fade, Three grenades kill Fade.

Not fair.

If I see one more complaint about Onos op or 6 minute Onos OMG I will throw up, do you not realize Onos is the ONLY viable life form!?!? THERE IS NO OTHER CHOICE.
«1

Comments

  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Suggestion.

    Update to Build 230 - play a dozen rounds.
    Revisit this post with amended feedback.


    Things have changed. Onos is 3 hive now for example.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    <!--quoteo(post=2029615:date=Nov 19 2012, 08:45 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Nov 19 2012, 08:45 PM) <a href="index.php?act=findpost&pid=2029615"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Suggestion.

    Update to Build 230 - play a dozen rounds.
    Revisit this post with amended feedback.


    Things have changed. Onos is 3 hive now for example.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Okay. I did.

    Aliens are even harder to play now.

    Things I like:

    The change to vortex is cool!

    GL STILL NEED TO BE FIXED.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    It's not a test-version, patch 230 was released a couple of hours ago. Aliens got nerfed a bit and quite frankly, they needed it. People complaining that Aliens are underpowered just don't know how to play. Each class has its pros and cons and they are deffinately not like you describe them to be.. I would advice watching some of the tournament matches ;)

    GL's don't realy need to be fixed, they only have 4 shells and take ages to reload. Just count the number of explosions and get in for the kill, it's that simple. A solo JP marine with a GL is good prey for aliens since he will be pretty much defenseless when he has to reload + he can't do direct instant damage pretty well and when he dies, it's a good waste of res. Fades have reduced damage in blink and can avoid grenades pretty well, if you get hit by 3 grenades you'r just doing a louzy job ;)
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    I feel like the damage:skill ratio is skewed. Grenades do far too much damage for how astronomically low aim they require. Heh, I guess the devs felt that a crosshair wasn't even needed to aim it.

    Blast radius <b>OR</b> damage should be halved in my opinion.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    Thus changing the balance even more in favor of the Aliens. Except for exos, GL's are the only tool to counter gorge healbots and alien turtling. Maybe the blast radius is a bit high, but for example, grenades also often don't hit on impact when you'r shooting a Onos. And a shotgun isn't realy the most effective way of killing Onosses either.

    Regardless of the damage they can output, they are still very vulnerable and very needed for marine pushes. The game is pretty well balanced on marine side imo.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    <!--quoteo(post=2029647:date=Nov 19 2012, 09:04 PM:name=quintox)--><div class='quotetop'>QUOTE (quintox @ Nov 19 2012, 09:04 PM) <a href="index.php?act=findpost&pid=2029647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's not a test-version, patch 230 was released a couple of hours ago. Aliens got nerfed a bit and quite frankly, they needed it. People complaining that Aliens are underpowered just don't know how to play. Each class has its pros and cons and they are deffinately not like you describe them to be.. I would advice watching some of the tournament matches ;)

    GL's don't realy need to be fixed, they only have 4 shells and take ages to reload. Just count the number of explosions and get in for the kill, it's that simple. A solo JP marine with a GL is good prey for aliens since he will be pretty much defenseless when he has to reload + he can't do direct instant damage pretty well and when he dies, it's a good waste of res. Fades have reduced damage in blink and can avoid grenades pretty well, if you get hit by 3 grenades you'r just doing a louzy job ;)<!--QuoteEnd--></div><!--QuoteEEnd-->


    You're an idiot.

    Don't tell me how to play based on tournaments.

    If you wink one more time I will vomit.

    Marines are overpowered, if you knew HOW TO PLAY like you claim you might, you might know this. I am a counter-strike player, and if I get on marines with my friend we never, ever lose. Competitive play? Was the alien team full of better players? Are these things you don't consider when you open your winkyface mouth? Give me acid rocket on fade, it takes a lot of adrenaline and you can totally dodge it!

    Saying things like that don't make it okay. You telling me I should avoid fighting in melee (THE ONLY WAY ALIENS CAN FIGHT NOW) until the grenades have exploded basically gives me a 3 second window to fight? In which I can do what? A fade can't even kill 1 jet packer in 3 seconds. Don't you DARE say 5 seconds, we all know the launcher is half reloaded by the time all of the grenades have exploded.

    Go back to watching your streams and I'll go back to playing my game. And don't post in my threads again.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    edited November 2012
    Rage much kiddo? Calm down, thought we were having a mature conversation. Besides, you'r not the only counter-strike player in the room, half ( if not most ) of the NS1 community came from CS. I'm just telling you that your observations (imo) are wrong and that you probably never played on a proper server ( Heidis Ziegenfarm for example ). These servers show matches and gameplay you rarely experience on the official servers yet. Master wall-jumps and even counter-strike players have a hard time putting you down. Fades can easily kill jetpackers and I think many will agree on that.

    But thanks for calling me an idiot.. I'll go back to my streams indeed. Atleast my arguments are based on valid points and not frustration and public-server balance. Next time, try to be a bit nicer, it is a discussion forum after all. If you don't like it, then don't post on these forums and send UWE a postcard instead.

    P.S. I see your point btw, the Colt and AK47 deffinately handle exactly like a NS2 rifle and shotgun. The recoil patterns, hitboxes, bullet reg.. yup deffinately CS. Not to mention flame throwers, grenade launchers, exos, mines and turrets. But I guess you'r right.. only CS players know how to develop good hand/eye coordination and anticipation >_>
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
  • EzRemakeEzRemake Join Date: 2012-11-20 Member: 172532Members
    A good way to alienate and make your community resent the developers is to balance based off of "pro" play.

    How are people supposed to NOT get frusterated with "pub balance"? You act as if the people who play pubs (which are the people NS2 can't afford to lose) have no say in how the game should be balanced. Hell, we don't play on Oozingeizenshlog, so I guess we have no idea what we're talking about.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    Haha,

    No I'm not "Raging"
    Just because my points are better than yours and I'm stating the obvious don't assume I'm mad.

    I love this game, my arguments are based on points which appeal to 80% of the games population because were not all competitive ######gots like you.

    That's right, ######gots. You're the kind of person who ruins games by trying to change them from something fun into something purely competitive. I don't need to play on some random crappy server to know what the game is, if you haven't noticed 90% of the game takes place on public server, not Heidis Sword-Fight stadium where you all slap dix over the latest alien nerf.

    When, if ever, the whole NS community masters the super secrete to making fades not die in two shots then we can talk about changing the game based on your useless opinion, until then stay out of it and let the grownups manage the game. The 90% of us who don't sword-fight on Heidis server appreciate it.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    <!--quoteo(post=2029700:date=Nov 19 2012, 09:43 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Nov 19 2012, 09:43 PM) <a href="index.php?act=findpost&pid=2029700"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I loled : ) Thanks for brightening up the mood hahaha

    But seriously guys, we need to pay attention and kick this $hit into gear. I do not want to see this game die like NS1, I wanted to see that game succeed so badly.
    <img src="http://img203.imageshack.us/img203/5471/naturalselection.png" border="0" class="linked-image" />


    Getting beat by Black Ops Zombies.... Just the zombies mod...

    That's a disgrace.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    edited November 2012
    Calling people idiots, or competetive ######gots for having different opinions or assuming they don't know how to play games ( or shooters to be specific ) isn't stating the obvious or giving "better" points. That's just your frustration and downright insulting. You don't just do it once, you do it several times while I haven't called you anything have I? This game is developed for competetive play, UWE broadcasts and encourages competetive play, the mechanics of the game YELL competetive play even if that means it's a public server. Hell, there were even tournaments during Betá and that's something i've never seen before. Neglecting competetive play and just doing whatever casual player wants when it comes to balance would turn this into yet another Call of Duty kind of game.. no ty.

    Heidis Ziegenfarm is a public server where guys from HBZ, Exertus, Duplex and Hg play. Those are GOOD players, and no doubt better then you. Before ###### about public balance, try to play a game with them like I stated before. Put your so called better arguments to the test, it's not so much a problem with balance if the majority of the players just isn't so good as they think they are.

    Anyways, it's not strange that a game like BO2 scores better, even zombiemod. That game has a development budget of 100 milion and a marketing budget of 200 milion dollars. Broadcasted on all major tv netwerks and had a ton of PR. Not to mention the name "Call of Duty" which would sell 20 milion copies even if it looked like Duke Nukem 3D. You can't beat a game like that, not with the resources indi devs have to work with.

    Oh btw, you say you come from CS while calling us ( or mostly me ) competetive ######gots. That game wouldn't even excist if it were not for e-sports. There's a reason why they still play CS1.x after 12 years.
  • yehawmcgrawyehawmcgraw Join Date: 2012-09-16 Member: 159694Members
    Gl needs a *little* less aoe and a longer fuse for *aware* skulks to get out of the way. This will keep it good for killing structures and make it worse at killing players.

    That is all!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited November 2012
    <!--quoteo(post=2029694:date=Nov 20 2012, 05:36 AM:name=quintox)--><div class='quotetop'>QUOTE (quintox @ Nov 20 2012, 05:36 AM) <a href="index.php?act=findpost&pid=2029694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rage much kiddo? Calm down, thought we were having a mature conversation. Besides, you'r not the only counter-strike player in the room, half ( if not most ) of the NS1 community came from CS. I'm just telling you that your observations (imo) are wrong and that you probably never played on a proper server ( Heidis Ziegenfarm for example ). These servers show matches and gameplay you rarely experience on the official servers yet. Master wall-jumps and even counter-strike players have a hard time putting you down. Fades can easily kill jetpackers and I think many will agree on that.

    But thanks for calling me an idiot.. I'll go back to my streams indeed. Atleast my arguments are based on valid points and not frustration and public-server balance. Next time, try to be a bit nicer, it is a discussion forum after all. If you don't like it, then don't post on these forums and send UWE a postcard instead.

    P.S. I see your point btw, the Colt and AK47 deffinately handle exactly like a NS2 rifle and shotgun. The recoil patterns, hitboxes, bullet reg.. yup deffinately CS. Not to mention flame throwers, grenade launchers, exos, mines and turrets. But I guess you'r right.. only CS players know how to develop good hand/eye coordination and anticipation >_><!--QuoteEnd--></div><!--QuoteEEnd-->

    Twaddle more elitism plz.
    It makes you look hard core bruv...

    Dis guy is lyke yeah bruv... come play wiv us on a specifik pub yeah, where we iz pub.... but we iz like.... COMP PUB YE!!!!! YE GET ME??!?!?! Cos my pub is like totally special and stuff ye, we is all gods and like... bash da stuff'n out of da noob'packers with our Lowl'ades ye.... YE GET ME BRUV?!?!?!

    This is what I read when I read your post...
    Fades are currently too weak, pretending they arn't doesn't make you look better.
    It just makes you look stupid.
  • 1stToast1stToast Join Date: 2007-12-02 Member: 63067Members
    In RL grenades damage everything in their blast area. NS2 is not RL. Grenades that are thrown are timed, those that are fired are designed to explode on contact. There are exceptions like the true rifle grenades and specialty rounds. The fix to the NS2 GL is to have the rounds explode on contact and not bounce around for a given time. This will take away my favorite action of bouncing rounds off walls at the hive while being somewhat hidden but you can't have everything.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    edited November 2012
    <!--QuoteBegin-"PsympleJester"+--><div class='quotetop'>QUOTE ("PsympleJester")</div><div class='quotemain'><!--QuoteEBegin-->Twaddle more elitism plz.
    It makes you look hard core bruv...<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not meant to be elitism, it's just my personal observation between official UWE servers and community servers ( the ones from the betá ). And you can't deny that game balance is completely different in a well organised and coordinated game with players who are already very skilled with both factions. And can you elaborate why fades are too weak? Because I don't realy see that in the game, they can still hit like a truck and have tremendous speed. You want them to be untouchable and OP like in NS1?

    I'm not hardcore at all, nor am I the best NS2 player. I made myself perfectly aware of that when I played versus truely skilled players. Tho this does not mean I don't want a highly competetive game instead of arcade garbage. Besides, calling me an elitist while that other guy ( which I responded to ) thought he was pro because he played CS, I don't think you got the point I was trying to make..
  • SiminiSimini Join Date: 2012-09-28 Member: 160916Members
    Or we could just increase the fades HP by like 130 or so.

    But yeah i agree the GL is pretty OP, MASSIVE reward for little risk.
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    <!--quoteo(post=2030356:date=Nov 20 2012, 11:40 AM:name=Simini)--><div class='quotetop'>QUOTE (Simini @ Nov 20 2012, 11:40 AM) <a href="index.php?act=findpost&pid=2030356"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Or we could just increase the fades HP by like 130 or so.

    But yeah i agree the GL is pretty OP, MASSIVE reward for little risk.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not OP, just imbalanced.
  • yehawmcgrawyehawmcgraw Join Date: 2012-09-16 Member: 159694Members
    <!--quoteo(post=2030358:date=Nov 20 2012, 12:41 PM:name=turtsmcgurt)--><div class='quotetop'>QUOTE (turtsmcgurt @ Nov 20 2012, 12:41 PM) <a href="index.php?act=findpost&pid=2030358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not OP, just imbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Seriously? Arguing semantics and I don't even think you're right.

    Technically anything that is any degree better than perfectly balanced is OP AND imbalanced. Perfectly even balance is statically improbably so everything is either OP or UP and everything is imbalanced.
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    <!--quoteo(post=2030378:date=Nov 20 2012, 11:58 AM:name=yehawmcgraw)--><div class='quotetop'>QUOTE (yehawmcgraw @ Nov 20 2012, 11:58 AM) <a href="index.php?act=findpost&pid=2030378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seriously? Arguing semantics and I don't even think you're right.

    Technically anything that is any degree better than perfectly balanced is OP AND imbalanced. Perfectly even balance is statically improbably so everything is either OP or UP and everything is imbalanced.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No
  • yehawmcgrawyehawmcgraw Join Date: 2012-09-16 Member: 159694Members
    <!--quoteo(post=2030442:date=Nov 20 2012, 02:00 PM:name=turtsmcgurt)--><div class='quotetop'>QUOTE (turtsmcgurt @ Nov 20 2012, 02:00 PM) <a href="index.php?act=findpost&pid=2030442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No<!--QuoteEnd--></div><!--QuoteEEnd-->

    Congratulations, you are part of the roaring background noise of the internet. Make arguments with premises please.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    <!--quoteo(post=2030046:date=Nov 20 2012, 06:12 AM:name=quintox)--><div class='quotetop'>QUOTE (quintox @ Nov 20 2012, 06:12 AM) <a href="index.php?act=findpost&pid=2030046"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Calling people idiots, or competetive ######gots for having different opinions or assuming they don't know how to play games ( or shooters to be specific ) isn't stating the obvious or giving "better" points. That's just your frustration and downright insulting. You don't just do it once, you do it several times while I haven't called you anything have I? This game is developed for competetive play, UWE broadcasts and encourages competetive play, the mechanics of the game YELL competetive play even if that means it's a public server. Hell, there were even tournaments during Betá and that's something i've never seen before. Neglecting competetive play and just doing whatever casual player wants when it comes to balance would turn this into yet another Call of Duty kind of game.. no ty.

    Heidis Ziegenfarm is a public server where guys from HBZ, Exertus, Duplex and Hg play. Those are GOOD players, and no doubt better then you. Before ###### about public balance, try to play a game with them like I stated before. Put your so called better arguments to the test, it's not so much a problem with balance if the majority of the players just isn't so good as they think they are.

    Anyways, it's not strange that a game like BO2 scores better, even zombiemod. That game has a development budget of 100 milion and a marketing budget of 200 milion dollars. Broadcasted on all major tv netwerks and had a ton of PR. Not to mention the name "Call of Duty" which would sell 20 milion copies even if it looked like Duke Nukem 3D. You can't beat a game like that, not with the resources indi devs have to work with.

    Oh btw, you say you come from CS while calling us ( or mostly me ) competetive ######gots. That game wouldn't even excist if it were not for e-sports. There's a reason why they still play CS1.x after 12 years.<!--QuoteEnd--></div><!--QuoteEEnd-->


    1.6, It's on the list.

    I'm not trying to make points by insulting you I have clear points if you read between the jokes. You should understand that a game needs a good public fan base if it ever wants to succeed and no game will ever succeed if it tries to go full competitive, that's like going full retard, you never go full retard.

    What you don't understand is all of the competitive games that have huge followings also have huge player bases, including CS 1.6. What you're saying is we should middle-finger all of the every day players and just tune the game for a specific minority which will kill it. I'm not neglecting competitive play I'm telling you games will die without public play but can survive without competitive play. Sometimes you have to know what to focus on and what is just the icing on the chit sundae.

    This game will die if you don't understand these simple facts.

    Now stop being a kiddo and realize what needs to happen to save this game before it's forgot just like it's father. ;) ;)


    P.S. I'm not super awesome pro elite cs-player boomheadshotyeah.

    I was just making the point that marines are easy to play and deadly when played correctly.
  • quintoxquintox Join Date: 2008-11-27 Member: 65594Members
    edited November 2012
    Ofc games need a casual player base as well, games these days have to appeal to the masses regardless of their quality. But that doesn't mean dumbing down the game into something it was never meant to be is the way to go. The thing about casual gamers, they don't very often play a game for a very long time. They play several games and eventually NS2 will just bore them, whereas competetive players tend to stick arround much longer. Obviously that won't give you a very large player base but I think it would give you a long lasting community, you can't compete on the casual level because there's so much competition like CoD that small games like NS2 won't even get noticed.

    Since CoD4, There has been a lack of good solid competetive shooters and not many developers have tried/dared to fill the gap. And remember, CS once started as a mod as well, they never expected it to go nuclear like it did. Give NS2 a chance.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I was just making the point that marines are easy to play and deadly when played correctly.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The same goes for Aliens, win/lose ratio clearly shows it in favor of the Aliens. They are both easy and deadly when played correctly.

    What did you mean with "1.6, it's on the list" btw? ;)
    CS is from '98 and v1.6 was released in 2003, thus the 1.x.. if that's what you meant :P
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    <!--quoteo(post=2030442:date=Nov 20 2012, 09:00 PM:name=turtsmcgurt)--><div class='quotetop'>QUOTE (turtsmcgurt @ Nov 20 2012, 09:00 PM) <a href="index.php?act=findpost&pid=2030442"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No<!--QuoteEnd--></div><!--QuoteEEnd-->

    No.
  • CalinCalin Join Date: 2012-11-10 Member: 168917Members
    edited November 2012
    <!--quoteo(post=2030889:date=Nov 20 2012, 08:17 PM:name=quintox)--><div class='quotetop'>QUOTE (quintox @ Nov 20 2012, 08:17 PM) <a href="index.php?act=findpost&pid=2030889"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ofc games need a casual player base as well, games these days have to appeal to the masses regardless of their quality. But that doesn't mean dumbing down the game into something it was never meant to be is the way to go. The thing about casual gamers, they don't very often play a game for a very long time. They play several games and eventually NS2 will just bore them, whereas competetive players tend to stick arround much longer. Obviously that won't give you a very large player base but I think it would give you a long lasting community, you can't compete on the casual level because there's so much competition like CoD that small games like NS2 won't even get noticed.

    Since CoD4, There has been a lack of good solid competetive shooters and not many developers have tried/dared to fill the gap. And remember, CS once started as a mod as well, they never expected it to go nuclear like it did. Give NS2 a chance.


    The same goes for Aliens, win/lose ratio clearly shows it in favor of the Aliens. They are both easy and deadly when played correctly.

    What did you mean with "1.6, it's on the list" btw? ;)
    CS is from '98 and v1.6 was released in 2003, thus the 1.x.. if that's what you meant :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    Obviously your mind doesn't work properly if you think aliens are easy to play.

    Games dying and you're one of the main reasons.

    3,400 player max today, 1,000 less than the last time I posted, can't wait to see it get overtaken by some single-player steam games.

    KEEP FOCUSING ON %'s and competitive play! We'll be dead soon!

    Casual gamer's salute you on their way out of your $hitstorm of competitive balance gimmicks that ruin the fun of the game.

    P.S. 1.6 is the version, the game came out in 98, what does it matter when the patch came out? Focus on patches for this game, it needs them badly and if needs less people like you trying to "help".
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    sad as it is, calins right.
  • EzRemakeEzRemake Join Date: 2012-11-20 Member: 172532Members
    In only <u>3 days</u> since that screen shot was posted, NS2 has lost almost 2000 players from their peak numbers.

    If this doesn't sound like a big deal, please consider that when this game launched, it had about 8000 peak players. In under a month, that number is now less than half.

    Considering that "144,000 people now own NS2" (This includes free copies, and is probably higher now), we can now see that a mere <b>2%</b> of people who own the game, are playing.

    Again, MANY copies were given away for free, as gifts. Many people aren't even playing their free game.

    Why?

    Easy, better alternatives.

    It's no surprise that games like Planetside 2 have <b>9x</b> the amount of players on the first day.

    Better marketing, better offering.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited November 2012
    <!--quoteo(post=2032490:date=Nov 22 2012, 10:21 PM:name=EzRemake)--><div class='quotetop'>QUOTE (EzRemake @ Nov 22 2012, 10:21 PM) <a href="index.php?act=findpost&pid=2032490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's no surprise that games like Planetside 2 have <b>9x</b> the amount of players on the first day.

    Better marketing, better offering.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And that even though PS2 had one of the worst launches for EU players you could ever have. Like spending 4 hours creating several accounts in several places, just to be told that your password is wrong or you can't access the game or need an account on another side and eventually end up with broken queues in the game and horrible frame rates.


    However, an initially high peak of players is pretty much standard for games. An exception being Valve's games.
    <a href="http://steamgraph.net/index.php?action=graph&jstime=1&appid=218230q4920q17080q209870q550&from=1338501600000&to=End+Time" target="_blank">http://steamgraph.net/index.php?action=gra...amp;to=End+Time</a>
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    <!--quoteo(post=2030295:date=Nov 20 2012, 01:53 PM:name=yehawmcgraw)--><div class='quotetop'>QUOTE (yehawmcgraw @ Nov 20 2012, 01:53 PM) <a href="index.php?act=findpost&pid=2030295"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gl needs a *little* less aoe and a longer fuse for *aware* skulks to get out of the way. This will keep it good for killing structures and make it worse at killing players.

    That is all!<!--QuoteEnd--></div><!--QuoteEEnd-->


    That would essentially make GL insanely useless.
    The GL is basically the Marines Bile Bomb \ Spore - AoE utility.


    Best thing to do is run toward the guy with a Gernade launcher, as the gernade hurts the players shooting it too.
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