Medpack spam

killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Posts: 558Members, Reinforced - Shadow
Had this idea ages ago so here it is,what if med-packs and/or ammo didn't drop on infestation this way fighting in a hive room would be dangerous.

Thoughts?

Comments

  • Gravity GraveGravity Grave California Join Date: 2012-03-10 Member: 148556Posts: 82Members, Reinforced - Shadow
    Considering how quickly you can spam / grow cysts, seems potentially troublesome (thinking in particular of cysts in marine base). However, I like the idea of making infestation more useful to the aliens in general. Maybe regen rate in combat should be increased slightly for aliens or something like that.
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  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Posts: 1,425Members
    QUOTE (killer monkey @ Mar 20 2012, 02:43 PM) »
    Had this idea ages ago so here it is,what if med-packs and/or ammo didn't drop on infestation this way fighting in a hive room would be dangerous.

    Thoughts?

    Nah marines rely alot on medpack spam to take important rooms from aliens.

    I'm all for making cysts cloak, explode, improve regen or disable mines though (obviously not all of the above).
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  • RanakastraszRanakastrasz Join Date: 2012-02-26 Member: 147512Posts: 56Members
    QUOTE (TimMc @ Mar 20 2012, 07:56 PM) »
    Nah marines rely alot on medpack spam to take important rooms from aliens.

    I'm all for making cysts cloak, explode, improve regen or disable mines though (obviously not all of the above).


    They already disable mines, IIRC. (unless that is only when placed) They make mines explode...
  • CannonFodder100CannonFodder100 Join Date: 2011-09-14 Member: 121355Posts: 47Members
    They do, you can't place mines on infestation at all.
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