ns2_tram

nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Posts: 235Members
feedback thread?
Hi I could not find a thread for feedback on tram so I am opening one.

I realized today that you cant leave the vent connecting warehouse and tram tunnels as a gorge. I dont know if that is intended and if it is also the case for rines.


cheers - Dolce & Lebowski
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Comments

  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 631Members, Constellation, NS2 Map Tester
    There is one thing that immediately comes to mind when thinking about changes to Tram. I think warehouse needs to be rethought a little bit. Vents into warehouse need to be changed around. And there needs to be better lighting towards the ceiling of warehouse, or there needs to be a better flashlight. Aliens who go up they can be so annoying.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    The biggest issu for Alien in Tram is, if they spawn in Shipping. The drifters then spawn between Repair and Warehouse.
    Also if the Marines spawn at shipping, the starting IP can be located at the non powered flor to logistics.

    And last in the same floor you can drop a building at the corner to the tunnel and it's not powered.
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  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Posts: 678Members, Constellation
    Personal feedback: Do not like.
    LV426-Colonist
  • MavixMavix Join Date: 2012-02-06 Member: 143966Posts: 14Members
    I've played tram the most and thought it was OK. I don't know why but the map layout is confusing. I have yet to get a feel for it without looking at the map all the time.

    General game feedback: Please make your location on the map MUCH more noticeable. A dark green blob isn't particularly easy to spot.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Posts: 245Members
    I think the map is with 5vs5 max. players quite okay.
    Found a bug at a door in "Elevator Transfer", which occurs at some angles
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  • Egad!Egad! Join Date: 2011-10-19 Member: 128250Posts: 143Members
    Tram is a really cool map visually, it just has a few bugs that need to be taken care of.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Posts: 1,385Members, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold

    Annoyances for Warehouse:

    The boxes at Warehouse, the ones by the door that look like you can jump on them to shoot into that vent to kill the vent gorge/lerk, you actually can't and it makes me rage every single time.

    Also, the stuff at the very top of warehouse, the little ledges up there that look like you can crawl on top of as an alien (and used to be able to) now have an invisible wall and are just plain misleading. There needs to be a visual indication that says "you cannot go here, so don't even bother trying".



    Annoyance for Server Room:

    If you spawn here it's quite impossible to expand. Really. You'll get maybe 1-2 RTs but they are very far away. Ever since the door from Server Room to Warehouse was removed this spawn has become no-man's land.


    I like the shipping/repair room/logistics side of the map though. But Server Room/Warehouse/Elevator Transfer just seem way too un-integrated and difficult to expand to.
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  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Posts: 2,964Members, Constellation
    If either team spawns in warehouse, it is a deathtrap.

    If aliens spawn in server, they can't cyst through to elevator transfer, because it seems like a completely unconnected part of the map. This means they have to go into tram tunnels and past warehouse. So server room normally ends up as game over for aliens.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (nUfl0w @ Feb 27 2012, 07:21 AM) »
    Hi I could not find a thread for feedback on tram so I am opening one.

    I realized today that you cant leave the vent connecting warehouse and tram tunnels as a gorge. I dont know if that is intended and if it is also the case for rines.

    There is actually a ladder in the vent that goes to server room in which you can climb out.
  • nUfl0wnUfl0w Join Date: 2005-02-25 Member: 42412Posts: 235Members
    QUOTE (ScardyBob @ Feb 28 2012, 06:27 PM) »
    There is actually a ladder in the vent that goes to server room in which you can climb out.


    ah alright then. thanks :) I will try that.
    cheers - Dolce & Lebowski
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Posts: 643Members, Constellation
    edited March 2012
    There needs to be an extra node around server room. If either the aliens or marines spawn there the only close res nodes are attached to two fiercly fought tech points.

    It might just be the server I play on, but every time I see a team spawn in server they have lost. Especially because the other tech points are so close together (and have connecting nodes) and server room is all by it's self on the other side of the map.
    Post edited by Unknown User on
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Posts: 718Members, Constellation
    Server room's two closest res nodes are also the nearest tech points, and they're both a phenomenal distance/number of cysts away from your start. That's kind of ridiculous. Obs is the only real other res node that seems to serve Server, and it's too easily assaulted from Shipping and/or Elevator (in case of 2-hive or marine base relocation) to be worthwhile.

    The vents entering Warehouse and the one in the north end of Server basically spell doom for marine bases. Bilebombs come flying out of those and it's very difficult to respond effectively. If they were lower (so you could shoot down them) or had some kind of a jink in their path (so that skulks could use them effectively but gorges could not) that might be a different story.

    Getting the power on and building things in the hallways is ######y. There's weird spots you can't build, and a number of odd spots you can build but that don't have power, or draw power from an unintuitive location.

    Control's power is just glitchy. Trying to drop an Armory in there so that my marines can pour fire into the Server hive from Control is essentially impossible.
  • bobthesobbobthesob Join Date: 2011-12-09 Member: 137195Posts: 40Members
    the ladder in the back vent from double doesn't work please fix that.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Posts: 2,964Members, Constellation
    I don't think there is a double on tram :P
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    He means ex double drill repair.
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  • MercerBMercerB Join Date: 2007-09-20 Member: 62372Posts: 3Members
    I'm having constant problems when commanding alien at shipping.

    Not sure what the trigger is but drifters sometimes spawn in the hallway between Ore Processing and Repair Room. When the marines have Repair as start this effectively dooms the Aliens, if the marines are paying any sort of attention. This is pretty much game over for the round.

    You can often see a blink-like glitch in the location as well which also happens to be where the drifters appear.

    It's insanely frustrating really. As alien commander you can sometimes guide the drifters out of danger but it's nearly impossible if the marines are attentive at taking them down.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Posts: 555Members, Reinforced - Shadow
    Yeah, current issues with the map:

    Server Room spawn sucks, needs 1 more res node nearby ( I suggest in alien tunnels)
    Drifters sometimes spawn between Ore Processing and Repair Room, seems to happen with either a Warehouse or Shipping hive
    Power node in Control does not drop at all, it is only buildable by a MAC.
    Power nowe in Server Room is bugged too (only sometimes though)


    Besides the issues I think tram is a really nice map :)
    German Slaughterhouse | GS Servers | Server Hardware
    IGN: [#OMEGA] - K2 (Hive)

    NS2 long standing issues (Fix ETA: Never):
    Bad Netcode (no adjustable tickrate, extremly delayed hit feedback, bad hitreg),
    Bad Performance (Poor Multi-threading, Mouse Lag, bad server performance, almost no multi-threading in server application)
    Bad Balance (GL Spam, semi-useless exos, poor chance of comebacks, no upkeep/or RT dimishing returns...)
    Technical Issues (Mouse Lag, Memory Leaks, Memory Corruption (and memory corruption server crashes))
    Bad Workshop implementation (down = kicks people/connection prboelms, out of date = nobody can join server),
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Posts: 177Members
    Fix your bugs or don't release this for b200.

    - incorrect drifter/egg/ip spawns in shipping
    - certain powernodes never drop (the one just south of server might be the only one)
    - alien commander can't cyst south from server (sometimes I can, sometimes not, you never know!)

    There are other glaring issues with the map, but these can be fixed in 15 minutes and would make the map 200% more playable.
  • OlioOlio Join Date: 2010-12-17 Member: 75738Posts: 2Members
  • basti1337basti1337 Join Date: 2011-05-13 Member: 98538Posts: 100Members
    I've put together some more leaks on tram into a video... And there is also a major bug to see at the end of the video
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Posts: 245Members
    the 201 version, especially the redesign of server room and shipping ... awesome work! so much style! love it!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    Great work on the latest version.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    QUOTE (Olio @ Mar 24 2012, 01:29 AM) »
    image


    Lol, read what Walter wrote ^^, same as always.
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  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Posts: 1,426Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2012
    Thanks for the videos and screenshots. Most of these bugs have been fixed but I'm not sure what's the issue with the crouch bug where you see through the ceiling, seems like there's some code weirdness there as well, I'll investigate it.
    Post edited by Unknown User on
  • adrainadrain Join Date: 2003-06-25 Member: 17683Posts: 8Members
    As alien com i can't build a hive in server room :(

    Also this happens a lot:
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  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Posts: 1,301Members, Reinforced - Shadow
    You can build a Hive in server, it's a bit tricky. Direct the drifter to the steps west of the techpoint and lead him from there into the techpoint, a sraight line from W-E.

    Drifter pathing in general is messed up. Drifters intend to fly over the map to take absurd shortcuts and then get stuck above the ground and you can not always get them back down.
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  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    The area on the right side of the map from observation up to shipping is usually dead...rarely built it....rarely any action there.

    I think Elevator room could be hugely improved. It's not very interesting with just two cargo containers plonked in the middle of the room. Now that more and more of the rooms have been redone, the older ones start to seem unimpressive.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Posts: 1,426Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Yes, that's the inevitable result of improving the map, although Elevator has never really looked very impressive if I'm being honest. We'll be considering visual upgrades for elevator transfer, possibly layout changes as well, after PAX (focusing on bug fixes right now).
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Posts: 2,426Members
    Map is haunted in b203

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  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Posts: 933Members, Reinforced - Shadow
    I'm really annoyed by the minimap in Tram right now. What's all this garbage on the right half of the map? Makes it really hard to make out the shapes of the rooms if you're not familiar with the map already.

    Also, it's really hard right now to actually tell where the doors are in Server Room. All the purple circles look like they could be doors leading out of the room, when in fact, there are only two exits. Since I haven't played Tram in quite a while, I was trying to use the map to find which exit from Server Room I needed to take, and I couldn't tell any of these purple spots apart.

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    <--- Tastes Like Skittles IGN
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